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Sovereign vs The Catalyst: One has to go


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#801
Staff Cdr Alenko

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I believe the point was that such a list doesn't explain much. I could write up a list of 20 bad things about ME3 myself; it might even have a few of the things from your list on it. Or a list for DA:O, or almost any other game. Wouldn't prove much of anything.


Only if you don't care about people and their opinions. In a way, you're right - no one can prove a game was bad, as well as no one can prove it was good, either. The point is, it's all subjective.

#802
Farangbaa

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The real problem here is the people who can't deal with other people not liking something.

What, you don't like that statement? And how is it different from yours?

 

I have no particular dislike for that statement. You gotta justify yourself someway.

 

edit: I have no idea what happened there, but that was not proper English :D



#803
Staff Cdr Alenko

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I have no particular dislike for that statement. You gotta justify yourself someway.
 
edit: I have no idea what happened there, but that was not proper English :D


Justify what? I'm not trying to be cute or anything, I'm genuinely confused ;) Justify my dislike of the game?

#804
Mcfly616

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Space combat would've been interesting, but I wonder how messy a game this would've been if it had a mix of two completely different types of gameplay.



Halo Reach did it. And did it well.

I'm not suggesting an entire game with a mix of the two gameplay styles. I'm specifically talking about a segment of the final mission at Priority Earth.

I'm guessing that something like space battles that we can actually control would be guided more by our choices (who/what to send and where) on top of how adequately the fleet is prepared in total. Off the top of my head, I'm thinking something like a larger scale version of the suicide mission, where you can set a certain strategy with the fleets at your disposal and hope that you're playing to their strengths, but with something like the reapers, I don't really know how something like that would work.



I expected them to build upon the foundation of the Suicide Mission. Like, out of all the things I know I was going to guess wrong before release (i.e. how it was going to end, what the Reaper origins/motivations were), I thought surely the Suicide Mission was but a first step in a grand finale of commanding the united fleets and all current and past squadmates in the final push. I thought that was just a given. That absolutely was a disappointment and missed opportunity.


I would've been fine with either. I was literally expecting the latter. In hindsight, the former(space combat) is also a missed opportunity. But they coincide with my point. Both approaches would've done a fine job in letting us take part in the grandest part of the battle (not necessarily the most important part, but nonetheless, easily the most epic). Also would've contributed in conveying the magnitude of the situation if it wasn't already at the forefront of your mind.

#805
Farangbaa

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Justify what? I'm not trying to be cute or anything, I'm genuinely confused ;) Justify my dislike of the game?

 

I'm just messing with you man. I just find it really hard to relate to what you do.

 

If I hated something so much I probably wouldn't even go to the forums. I'd go and play another game. But each to it's own.


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#806
Staff Cdr Alenko

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I'm just messing with you man. I just find it really hard to relate to what you do.
 
If I hated something so much I probably wouldn't even go to the forums. I'd go and play another game. But each to it's own.


Fair enough.

#807
Ryriena

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I loved the series that's why I come too the forum. I hated the way the writers shoehorned this in at the last ten minutes. It's a info dump that should've been in the middle of the game like say the Qurian mission. It's does not help that the synthetics are HACKED by the REAPERS. This happens in EVERY cycle as such doesn't mean anything for a major theme.

#808
Eryri

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The real problem kind of lies with the reapers themselves. As a faction, they're problematic in that they just don't really mesh all that well with a shooter, so the closest thing to reapers we ever really fight in large numbers are their monsters, but shooting husks and whatever else can seem like kind of a waste, because in the end, you're just fighting off disposable mooks made of your own recycled people that the giant space monsters are tossing at you. So as goofy as the Collectors may seem, it seems to me that the game could only really do one of two things with the reapers in ME2: either have them invade at some point in that game and simply have a two-part story, or create "upgraded" reaper monsters to fight, yet again.



I confess that I'm writing this with the benefit of Hindsight, but I've often thought (and occasionally written on this forum), that a better plot for ME3 would be a small reaper invasion. This would be justified by the distance to Darkspace being so vast that the majority of the reapers had to donate their energy reserves to half a dozen capital ships to make a desperate one-way jump back to the galaxy. On arrival, these Reapers would be weakened by expending so much energy and would have to replenish themselves before assaulting the (mercifully Catalyst free) Citadel to reopen the Relay before the other Reapers starved for lack of energy.

This would, in my opinion, have a few advantages - Firstly, Sovereign would no longer retroactively look like an idiot for charging at the Citadel like a bull in a china shop when the other Reapers could fly in easily a few years later. This last jump would be a desperate gamble for the reapers, putting them at a significant disadvantage. Used only once all their other contingencies - the Keepers, Sovereign, the Collectors and the Alpha Relay had failed.

Secondly, a small number of depleted capital ships, while still a formidable threat, could have been realistically defeated by the Council fleets, without resorting to ridiculous contrivances like the Crucible and it's vulgar space magic. They could have been defeated by space battles wherein we pilot the Normandy directly, or perhaps we could have boarded some of the Reapers themselves and fought Collectors through a nightmarish landscape of cyborg viscera to reach their cores and fight each Reaper's equivalent of the human larva using traditional shooter gameplay as a boss fight.

Thirdly, a small group of Reapers could actually have some individual personality. They could have had unique designs as of at the end of ME2 and different voice actors. In addition to our old friend Harbinger as their leader, they could all have had suitably ominous names, like Behemoth, or Nemesis, or whatever. Rather than just being clones of Sovereign.

Fourthly, it would allow us to score a decisive victory, nicely rounding off the Trilogy, while still not quite destroying all the Reapers. Those Reapers that stayed behind in Darkspace might be assumed by the Galaxy to starve and freeze to death over time, but still might try to influence things from afar, perhaps providing a side quest or DLC plot for a future game.

I never saw their size as a problem. The way they handled it, definitely. We foot soldiers get to face their abominations, and our fleets get to face the Reaper fleet. Which is an interesting dynamic, considering our ships are being controlled by said foot soldiers and the Reapers are simply ships themselves.
However, the mistake comes in that the gameplay never gave us a chance to be a part of the high level battles between fleets. They only gave us the foot soldier experience. A major missed opportunity considering we're on the most advanced war ship, flying through outerspace, with a fleet at our command, against 2km tall sentient ships. I'm sorry, but there should've been some space combat missions based on that set-up alone. Directing our fleets against the Reaper capital ships and flying our own ship in a swarm of epic glory. RPG or shooter, whatever you consider Mass Effect, this type of mission was a no-brainer and would've went a long away to make everything come together and make it that much more epic. A sorely missed opportunity from a gameplay standpoint.

Agreed. Controllable space battles would have been a terrific addition to the series.

Modifié par Eryri, 26 avril 2014 - 02:31 .

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#809
Han Shot First

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I'm going to have the dissenting opinion here, and say that I'm glad Bioware didn't have controllable space battles. Besides the addition of RTS gameplay perhaps drawing resources away from other aspects of the game, it wouldn't make much sense lore-wise for Shepard to be commanding anything other than the Normandy. Shepard is the commander of a single warship rather than the commander-in-chief of the combined fleets. He (or she) isn't even an Admiral.

 

I hate to be the guy to pull the realism card, but there should be some rhyme and reason to the military chain-of-command. I'm not quite sure I like the idea of Commander Shepard playing Admiral Hackett's role.



#810
Kel Riever

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I also do not think that commanding fleets should have been in the game, as well.  Seriously, Commander Shepard is already a DC level hero as it is in the MEU.

 

But that doesn't also mean I think that the outcome of the fleet battle shouldn't have been shown more and affected more by war assets.  I think there needed to be more influence in the fleet battle as the outcome of Shepard's actions for sure.



#811
Eryri

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I'm going to have the dissenting opinion here, and say that I'm glad Bioware didn't have controllable space battles. Besides the addition of RTS gameplay perhaps drawing resources away from other aspects of the game, it wouldn't make much sense lore-wise for Shepard to be commanding anything other than the Normandy. Shepard is the commander of a single warship rather than the commander-in-chief of the combined fleets. He (or she) isn't even an Admiral.
 
I hate to be the guy to pull the realism card, but there should be some rhyme and reason to the military chain-of-command. I'm not quite sure I like the idea of Commander Shepard playing Admiral Hackett's role.


Limited resources might indeed be an issue during development. But to answer your second objection, we wouldn't necessarily have to "be" Shepard during those sequences. Just as we briefly took control of Joker during ME2, the narrative could find an excuse to let us do so again to pilot the Normandy. Similarly we could control the tactical / strategic elements as Hackett.

#812
Big Bad

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I confess that I'm writing this with the benefit of Hindsight, but I've often thought (and occasionally written on this forum), that a better plot for ME3 would be a small reaper invasion. This would be justified by the distance to Darkspace being so vast that the majority of the reapers had to donate their energy reserves to half a dozen capital ships to make a desperate one-way jump back to the galaxy. On arrival, these Reapers would be weakened by expending so much energy and would have to replenish themselves before assaulting the (mercifully Catalyst free) Citadel to reopen the Relay before the other Reapers starved for lack of energy.

This would, in my opinion, have a few advantages - Firstly, Sovereign would no longer retroactively look like an idiot for charging at the Citadel like a bull in a china shop when the other Reapers could fly in easily a few years later. This last jump would be a desperate gamble for the reapers, putting them at a significant disadvantage. Used only once all their other contingencies - the Keepers, Sovereign, the Collectors and the Alpha Relay had failed.

Secondly, a small number of depleted capital ships, while still a formidable threat, could have been realistically defeated by the Council fleets, without resorting to ridiculous contrivances like the Crucible and it's vulgar space magic. They could have been defeated by space battles wherein we pilot the Normandy directly, or perhaps we could have boarded some of the Reapers themselves and fought Collectors through a nightmarish landscape of cyborg viscera to reach their cores and fight each Reaper's equivalent of the human larva using traditional shooter gameplay as a boss fight.

Thirdly, a small group of Reapers could actually have some individual personality. They could have had unique designs as of at the end of ME2 and different voice actors. In addition to our old friend Harbinger as their leader, they could all have had suitably ominous names, like Behemoth, or Nemesis, or whatever. Rather than just being clones of Sovereign.

Fourthly, it would allow us to score a decisive victory, nicely rounding off the Trilogy, while still not quite destroying all the Reapers. Those Reapers that stayed behind in Darkspace might be assumed by the Galaxy to starve and freeze to death over time, but still might try to influence things from afar, perhaps providing a side quest or DLC plot for a future game.

 

I for one would have really liked this. 



#813
Kel Riever

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Limited resources might indeed be an issue during development. But to answer your second objection, we wouldn't necessarily have to "be" Shepard during those sequences. Just as we briefly took control of Joker during ME2, the narrative could find an excuse to let us do so again to pilot the Normandy. Similarly we could control the tactical / strategic elements as Hackett.

 

Much better, yes.  Though you know, this is sort of our wish list here.  I have a lot of things on the wish list.  But this would have been fun.



#814
von uber

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I for one would have really liked this.


I concur.

#815
KaiserShep

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This would, in my opinion, have a few advantages - Firstly, Sovereign would no longer retroactively look like an idiot for charging at the Citadel like a bull in a china shop when the other Reapers could fly in easily a few years later. This last jump would be a desperate gamble for the reapers, putting them at a significant disadvantage. Used only once all their other contingencies - the Keepers, Sovereign, the Collectors and the Alpha Relay had failed.

 

I agree with this. For all the arguments about how the Catalyst retcons ME1, it's the way the reapers invade that really undermines it. The Catalyst can be handwaved or rationalized in any number of ways, but the same cannot be said for how they take the galaxy.



#816
Eryri

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Thanks for the positive feedback everyone. :-)

#817
Ryriena

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I agree with this. For all the arguments about how the Catalyst retcons ME1, it's the way the reapers invade that really undermines it. The Catalyst can be handwaved or rationalized in any number of ways, but the same cannot be said for how they take the galaxy.


Tend to agree it can be hand wave by saying the Prothens sabotaged the signal too the citadel. But in retrospect in the first game Vigil tells you they go after the Citadel first. That's surprised warfare was done in ME1 but failed however, they still would go after the Citadel as it's fool proof. Plus, it holds the information they need in the invasion plan.... As such, this plan also takes down the government in one blow... The would've taken the citadel first not to mention the abilities that help them find worlds and such things...

#818
AlanC9

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I'm going to have the dissenting opinion here, and say that I'm glad Bioware didn't have controllable space battles. Besides the addition of RTS gameplay perhaps drawing resources away from other aspects of the game, it wouldn't make much sense lore-wise for Shepard to be commanding anything other than the Normandy. Shepard is the commander of a single warship rather than the commander-in-chief of the combined fleets. He (or she) isn't even an Admiral.


Well, the series could have been reconstructed so that Shepard is a plausible fleet commander by the time of ME3. This would require a different ME2, and maybe a longer time-frame. I don't have a problem with those.

#819
Bob from Accounting

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If people wanted to play an RTS game, they'd buy an RTS game.

 

I see nothing to be gained by this.



#820
AlanC9

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Tend to agree it can be hand wave by saying the Prothens sabotaged the signal too the citadel. But in retrospect in the first game Vigil tells you they go after the Citadel first. That's surprised warfare was done in ME1 but failed however, they still would go after the Citadel as it's fool proof. Plus, it holds the information they need in the invasion plan.... As such, this plan also takes down the government in one blow... The would've taken the citadel first not to mention the abilities that help them find worlds and such things...


Note that this is an argument in favor of Sovereign's attack in ME1. The point is to take the Citadel in a sudden assault so you do capture all those records and decapitate the government. Conversely, if you don't actually accomplish these things taking the Citadel isn't all that helpful; it's not a major population or production center.

#821
von uber

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Disagree; it controls all the relays. Control them then you should win.
Why the catalyst doesn't shut them off, or the reapers go straight for the citadel is one of those marvellous holes in the plot.
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#822
Ryriena

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However, the access too the information is crucial to the invasion plan as it's a surprise take over. Yes, it's the cause of ME1 but they would still go after them as they did not have a back up plan. And it controls the relays, which they would win easily with people cut off from each other. It's a good battle plan and made sense compared too the plan they had in Me3. Yeah let's go in half cocked and do not cut people off from each other until the last minute. Yup that will work.

#823
Deathsaurer

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The problem isn't that they didn't hit the Citadel first. It makes sense to hit Earth and Palaven first so they don't get hit from behind since they do have to go through the relays 1 at a time. What doesn't make sense is some of the bizarre tangents the invasion took. Bypass the Citadel and attack the Asari? Um... wouldn't that be easier the other way around. The Rachni? Are they anywhere near that important? Don't even want to touch the invasion from dark space.



#824
CronoDragoon

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Oh hello, this certainly takes me back... What you've done there, is you basically said "your opinion doesn't matter", only indirectly and in a quite smart way so that it doesn't look like it at first glance. Do you work in BioWare's PR department?

 

If I did, it'd be under the table, and I wouldn't be able to tell you anyway, right?

 

Your opinion matters as much as any other fan's. I was just curious to what degree you thought your list showed ME3 was a poor game. Since you say it's subjective that's cool. But when you post stuff like this:

 

 

Well, count me in then. The ending was rubbish. In fact, most of ME3 was rubbish. So if there are those who are still willing to kindly remind that to people, then good for them!

 

I get confused, because there's exactly zero people who need reminding of anything. They either like the game, in which case you're just projecting your opinion over theirs and being annoying, or they already agree with you. Now, if that was just a snarky way to say "I'm still upset about the game and want to post about it," then cool.


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#825
AlanC9

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However, the access too the information is crucial to the invasion plan as it's a surprise take over. Yes, it's the cause of ME1 but they would still go after them as they did not have a back up plan. And it controls the relays, which they would win easily with people cut off from each other. It's a good battle plan and made sense compared too the plan they had in Me3. Yeah let's go in half cocked and do not cut people off from each other until the last minute. Yup that will work.


My point was only that the Reapers weren't going to get their hands on the records or the government anyway, unless the organics are very stupid.

Control over the Relay network is a real issue. Easy enough for Bio to have handwaved away in some fashion, if they'd bothered. (Ideally they wouldn't have set up this problem for themselves in ME1, but there's nothing unusual about that.)