The real problem kind of lies with the reapers themselves. As a faction, they're problematic in that they just don't really mesh all that well with a shooter, so the closest thing to reapers we ever really fight in large numbers are their monsters, but shooting husks and whatever else can seem like kind of a waste, because in the end, you're just fighting off disposable mooks made of your own recycled people that the giant space monsters are tossing at you. So as goofy as the Collectors may seem, it seems to me that the game could only really do one of two things with the reapers in ME2: either have them invade at some point in that game and simply have a two-part story, or create "upgraded" reaper monsters to fight, yet again.
I confess that I'm writing this with the benefit of Hindsight, but I've often thought (and occasionally written on this forum), that a better plot for ME3 would be a small reaper invasion. This would be justified by the distance to Darkspace being so vast that the majority of the reapers had to donate their energy reserves to half a dozen capital ships to make a desperate one-way jump back to the galaxy. On arrival, these Reapers would be weakened by expending so much energy and would have to replenish themselves before assaulting the (mercifully Catalyst free) Citadel to reopen the Relay before the other Reapers starved for lack of energy.
This would, in my opinion, have a few advantages - Firstly, Sovereign would no longer retroactively look like an idiot for charging at the Citadel like a bull in a china shop when the other Reapers could fly in easily a few years later. This last jump would be a desperate gamble for the reapers, putting them at a significant disadvantage. Used only once all their other contingencies - the Keepers, Sovereign, the Collectors and the Alpha Relay had failed.
Secondly, a small number of depleted capital ships, while still a formidable threat, could have been realistically defeated by the Council fleets, without resorting to ridiculous contrivances like the Crucible and it's vulgar space magic. They could have been defeated by space battles wherein we pilot the Normandy directly, or perhaps we could have boarded some of the Reapers themselves and fought Collectors through a nightmarish landscape of cyborg viscera to reach their cores and fight each Reaper's equivalent of the human larva using traditional shooter gameplay as a boss fight.
Thirdly, a small group of Reapers could actually have some individual personality. They could have had unique designs as of at the end of ME2 and different voice actors. In addition to our old friend Harbinger as their leader, they could all have had suitably ominous names, like Behemoth, or Nemesis, or whatever. Rather than just being clones of Sovereign.
Fourthly, it would allow us to score a decisive victory, nicely rounding off the Trilogy, while still not quite destroying all the Reapers. Those Reapers that stayed behind in Darkspace might be assumed by the Galaxy to starve and freeze to death over time, but still might try to influence things from afar, perhaps providing a side quest or DLC plot for a future game.
I never saw their size as a problem. The way they handled it, definitely. We foot soldiers get to face their abominations, and our fleets get to face the Reaper fleet. Which is an interesting dynamic, considering our ships are being controlled by said foot soldiers and the Reapers are simply ships themselves.
However, the mistake comes in that the gameplay never gave us a chance to be a part of the high level battles between fleets. They only gave us the foot soldier experience. A major missed opportunity considering we're on the most advanced war ship, flying through outerspace, with a fleet at our command, against 2km tall sentient ships. I'm sorry, but there should've been some space combat missions based on that set-up alone. Directing our fleets against the Reaper capital ships and flying our own ship in a swarm of epic glory. RPG or shooter, whatever you consider Mass Effect, this type of mission was a no-brainer and would've went a long away to make everything come together and make it that much more epic. A sorely missed opportunity from a gameplay standpoint.
Agreed. Controllable space battles would have been a terrific addition to the series.
Modifié par Eryri, 26 avril 2014 - 02:31 .