If the relay control was rendered defunct, making it impossible to shut down the relay network again, that might be a reason to not bother anymore, since trying to commandeer the Citadel again might just end up with it being destroyed in the process. I like to think that it was, otherwise there would be no excuse for the Sol relay to be available to the allied fleets.
Sovereign vs The Catalyst: One has to go
#826
Posté 26 avril 2014 - 06:08
#827
Posté 26 avril 2014 - 06:17
The problem isn't that they didn't hit the Citadel first. It makes sense to hit Earth and Palaven first so they don't get hit from behind since they do have to go through the relays 1 at a time. What doesn't make sense is some of the bizarre tangents the invasion took. Bypass the Citadel and attack the Asari? Um... wouldn't that be easier the other way around. The Rachni? Are they anywhere near that important? Don't even want to touch the invasion from dark space.
Well, except that the "Screw You" ending (aka Refuse) demonstrates that the Reapers really can face the combined might of every civilization at once and stomp them flat.
So why not take the Citadel and go "Come at me, bro!"?
#828
Posté 26 avril 2014 - 06:39
So why not take the Citadel and go "Come at me, bro!"?
That's pretty much what the Reapers did at the end of the game though. They drew the combined strength of the galaxy into one place and without the use of the crucible they wiped it out. I can only imagine what happened afterwards to the ground troops still left fighting on other planets without their fleets to protect them.
#829
Posté 26 avril 2014 - 06:47
They fought the good fight until they died, just like the protheans.
#830
Posté 26 avril 2014 - 06:48
That's pretty much what the Reapers did at the end of the game though. They drew the combined strength of the galaxy into one place and without the use of the crucible they wiped it out. I can only imagine what happened afterwards to the ground troops still left fighting on other planets without their fleets to protect them.
Right. So...why waste time with Earth and Palaven?
Well, except that it would have been a really short game...
#831
Posté 26 avril 2014 - 06:54
Right. So...why waste time with Earth and Palaven?
Well, except that it would have been a really short game...
It's not like they had anything else to do for the next fifty thousand years.
#832
Posté 26 avril 2014 - 06:57
They fought the good fight until they died, just like the protheans.
True, true. It would have been a nightmare though.
Right. So...why waste time with Earth and Palaven?
Well, except that it would have been a really short game...
Yeah. The Game Over icon would have popped up on the screen within the first few minutes of ME3 if the Reapers had done what hey should have done to start with, so I can understand Bioware did what they did, but I can see why it would frustrate people.
#833
Posté 26 avril 2014 - 07:35
Well, except that the "Screw You" ending (aka Refuse) demonstrates that the Reapers really can face the combined might of every civilization at once and stomp them flat.
So why not take the Citadel and go "Come at me, bro!"?
I'm saying they should have taken the Citadel but cover their flanks to minimize losses. But really there are plenty of points starting from ME2 where you can question Reapers tactics. Leaving the IFF? Not using the Collectors to help Sovereign? Object Rho? Leviathan of Dis? Okay... the Leviathan of Dis actually worked.
#834
Posté 26 avril 2014 - 07:40
I'm saying they should have taken the Citadel but cover their flanks to minimize losses. But really there are plenty of points starting from ME2 where you can question Reapers tactics. Leaving the IFF? Not using the Collectors to help Sovereign? Object Rho? Leviathan of Dis? Okay... the Leviathan of Dis actually worked.
Forget ME2. The plot of ME1 only works because Sovereign is holding the idiot ball the entire time.
#835
Posté 26 avril 2014 - 07:41
The real problem kind of lies with the reapers themselves. As a faction, they're problematic in that they just don't really mesh all that well with a shooter, so the closest thing to reapers we ever really fight in large numbers are their monsters, but shooting husks and whatever else can seem like kind of a waste, because in the end, you're just fighting off disposable mooks made of your own recycled people that the giant space monsters are tossing at you. So as goofy as the Collectors may seem, it seems to me that the game could only really do one of two things with the reapers in ME2: either have them invade at some point in that game and simply have a two-part story, or create "upgraded" reaper monsters to fight, yet again.
I never saw this as too big of a problem. The Reapers were introduced back in ME1 as being manipulative creatures, mostly using others and Indoctrinated individuals to do the work for them; that provides the legion of things to shoot at. But Mass Effect has always been more than a shooter, it's also a dialogue and choice driven game and that dynamic provides the means to oppose the Reapers themselves. That's why I think the War Asset system was good in theory as it would have allowed the story actions to pull the weight when fighting the Reapers directly.
#836
Posté 26 avril 2014 - 07:48
obviously, it can't shut them off.Disagree; it controls all the relays. Control them then you should win.
Why the catalyst doesn't shut them off, or the reapers go straight for the citadel is one of those marvellous holes in the plot.
The Reapers not going straight there, that's definitely 'wtf?' logic. Should've been their first move. Maybe their rationale was that the Citadel is the most well guarded and well armed spot in the Galaxy, and they didn't have the element of surprise like they had in so many previous cycles. I have no doubt they would've won out, but maybe they weren't trying to lose too many assets right at the beginning of the harvest considering the set-up.
#838
Posté 26 avril 2014 - 09:01
GLaDOS: "Good. A positive outlook is always desired in a test subject. Now, grab the two blue control rods to stop the cycle and gain control over the reapers.”
Shepard: "So, The Illusive Man was right after all.” (walks over and grabs the control rods) *screams, disintegrates*
*Shepard respawns*
GLaDOS: "Sorry. Deceit was required to obtain an imprint of your memory and your DNA sequence. Now that I have them we may begin testing in earnest."
Shepard: "Why did you need that?"
GLaDOS: "If you die before completing the tests you will need to respawn. Each time you respawn a world will be destroyed. This should provide added incentive for you to complete the testing correctly. The fate of the galaxy rests on your shoulders. The green beam in front of you will teleport you to the test chamber."
Modifié par sH0tgUn jUliA, 01 mai 2014 - 06:05 .
- SporkFu, Big Bad, ShadowLordXII et 3 autres aiment ceci
#839
Posté 26 avril 2014 - 09:26
"There will be cake" ![]()
- sH0tgUn jUliA aime ceci
#840
Posté 27 avril 2014 - 10:52
If I did, it'd be under the table, and I wouldn't be able to tell you anyway, right?
Your opinion matters as much as any other fan's. I was just curious to what degree you thought your list showed ME3 was a poor game. Since you say it's subjective that's cool. But when you post stuff like this:
I get confused, because there's exactly zero people who need reminding of anything. They either like the game, in which case you're just projecting your opinion over theirs and being annoying, or they already agree with you. Now, if that was just a snarky way to say "I'm still upset about the game and want to post about it," then cool.
Yes, that is correct. Also, it's hard for me to grasp why it seems that people tend to quickly forget how BioWare treated their fanbase, apparently because they whipped out some shiny stuff like the EC and Citadel DLC, which didn't fix anything thematically or meritorically.
- Ryriena aime ceci
#841
Posté 27 avril 2014 - 01:47
Yes, that is correct. Also, it's hard for me to grasp why it seems that people tend to quickly forget how BioWare treated their fanbase, apparently because they whipped out some shiny stuff like the EC and Citadel DLC, which didn't fix anything thematically or meritorically.
You forget that there are people who are totally agree with how Bioware treated their fanbase and don't see anything to be fixed in the original ending.
#842
Posté 27 avril 2014 - 01:49
You forget that there are people who are totally agree with how Bioware treated their fanbase and don't see anything to be fixed in the original ending.
And you and several others use that as an excuse to put people who feel differently down. See the problem there?
- Iakus aime ceci
#843
Posté 27 avril 2014 - 02:41
You forget that there are people who are totally agree with how Bioware treated their fanbase and don't see anything to be fixed in the original ending.
I don't, it's just that it seems they live on a different planet or got a different copy of ME3 from a different BioWare, in some sort of a parallel universe.
#844
Posté 27 avril 2014 - 02:41
And you and several others use that as an excuse to put people who feel differently down. See the problem there?
Did I say that, really? You should read again because there is no problem in what I wrote and it isn't what you read at all.
#845
Posté 27 avril 2014 - 02:42
I don't, it's just that it seems they live on a different planet or got a different copy of ME3 from a different BioWare, in some sort of a parallel universe.
We didn't play the same way, but we all played the Bioware game. There is no other parallel universe! ![]()
#846
Posté 27 avril 2014 - 02:45
We didn't play the same way, but we all played the Bioware game. There is no other parallel universe!
There must be. Come to think of it, that's a very good explanation for, you know... everything.
#847
Posté 27 avril 2014 - 02:45
Did I say that, really? You should read again because there is no problem in what I wrote and it isn't what you read at all.
It's exactly what I read. It's exactly what I've always read from many of your posts.
#848
Posté 27 avril 2014 - 04:33
What was the put-down in this thread, though? Or is this about angol fear being a meanie in other threads?It's exactly what I read. It's exactly what I've always read from many of your posts.
#849
Posté 27 avril 2014 - 04:39
I don't, it's just that it seems they live on a different planet or got a different copy of ME3 from a different BioWare, in some sort of a parallel universe.
People have different tastes, of course, even in the same universe. Out of that list of bad things you posted upthread, some struck me as being common to many Bio games, about half are irrelevant to me, a few are minor irritants, and a few I outright liked. And on the big stuff, I don't have the thematic problem you have.
#850
Posté 27 avril 2014 - 07:38
Yes, that is correct. Also, it's hard for me to grasp why it seems that people tend to quickly forget how BioWare treated their fanbase, apparently because they whipped out some shiny stuff like the EC and Citadel DLC, which didn't fix anything thematically or meritorically.
Personally I never had an issue with how BW "treated" their fanbase post-release. I think many fans wouldn't settle for anything less than BW saying the ending was bad, which is a stupid thing to expect. BW has in fact admitted they did some parts of the ending bad, and that they misjudged certain aspects when coming up with it, like how attached people were to the characters. But even then the fans' victim-complex takes over and they attribute negative intent that didn't exist: for example, BW saying they needed to clarify a bunch of things that they didn't make clear in the ending turns into "they are calling us stupid" or Refuse turning into a "middle finger." It's childish and precludes any motivation for BW to engage, since anything they do short of groveling will be spun against them. That's probably way I spend a lot of time defending them despite my personal belief that the original endings sucked, and that the EC only upgrades them to "mediocre."
On the other hand, I think it's absolutely fair that fans called out the disconnect between certain marketing statements and the final product. Fortunately I avoided this by doing a complete media black-out for ME3, which I usually do for any game I'm excited about.
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