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So I just finished Dragon Age 2... (A review)


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#1
congokong

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I just completed Dragon Age 2 shortly after playing its predecessor several times. Like many others, my feelings about the game are mixed.

 

Gameplay:

 

I didn’t enjoy DA1’s gameplay. It was almost as bad as Mass Effect 1’s. What made me come back to the series was the story. There was so much dialogue, character development, funny 1-liners, and morally ambiguous decisions that I begrudgingly accepted the poor combat mechanics.

 

DA2 has taken the blueprints of combat from DA1 and greatly improved it. Combat is actually fun now. I played as a practical mage as I always have in Dragon Age and loved the “perk tree” that reminded me of Elder Scrolls V: Skyrim. It excelled in that game as it does here. I’d sit back admiring and contemplating how I arrange my attributes. Ex: I kept going back and forth debating on which of the 3 specializations to use, how many points to invest, and where that would leave future points. In the end I took force mage for the fortitude bonus and blood mage for the backup mana reserve. Despite all I had heard of spirit healer’s vitality it was too circumstantial and defensive to be fun for me. In the end I had fun fighting. Managing to hit 6 people with chain lightning or watching Hawke cast a firestorm was far more invigorating than watching DA1’s warden falling on their ass after casting a blizzard.

 

Regarding customization and unlike Skyrim, I wasn’t burdened with the “work” of enchanting weapons and armor. Skyrim made it absurd with wearing equipment that boosted things like smithing followed by a potion that temporarily boosts enchanting. Then you move quickly to enchant your item to its maximum potential. It was madness. DA2 made it simple rather than throw out enchanting altogether. You simply use a rune to give an item an enchantment. Additional slots can be acquired throughout the campaign. You (thankfully) cannot change your companions’ armor; avoiding another headache.

 

Story/Character Development/Dialogue:

 

Now this is where the game falls flat …and hard. Its writing is almost unrecognizable to that which made DA1 great in many respects. We no longer get to truly know our companions, spit out funny 1-liners frequently, customize the protagonist from saint to *******, realistically develop a romance (more later), or make many real choices. Honestly, most were made for you when the antagonist would just attack you. But the potential was there.

 

The story itself was fairly strong but could have been developed better. Meredith’s transformation from sympathetic antagonist to psychopath felt cheesy. Carver dying in the Deep Roads could have been done so much better that I felt tempted to reload and save him. In the end, getting to know the characters more would have increased sympathy for their situations.

 

What’s ironic is that despite DA1’s awful gameplay, the writing made me driven to return to it. DA2 has great gameplay with little direction and I don’t feel the drive to replay it. I prefer mages and therefore don’t wish to try another class and the story offered little variability. Hence, I feel I’d just be repeating myself.

 

I do commend Bioware though for the subtle way they made my Hawke become recognized as a sarcastic character. For a while I didn’t even pick up on it until characters remarked that Hawke didn’t take things seriously enough when I head-canoned that it was her way of coping with tense situations. I also appreciated the near-removal of gifts swaying the character to actually speak with you. Instead of things like kissing Alistair’s ass for him to mention that you will die in 30 years, there is a friendship/rivalry system which has subtle effects. Overall, I prefer it better even though it became self-fulfilling after a certain point; meaning for example if a character is on a path towards rivalry a gift will actually encourage rivalry. It was also frustrating to miss out on a few “quests’ unique to 100% friends/rivals when a character was stuck in the middle.

 

Setting:

 

It all takes place in Kirkwall. While large, after several acts the environments get repetitive. It basically involves going back and forth between districts fighting thugs.

 

Parallels:

 

The transition from DA1 and DA2 reminds me of Deus Ex 1 and 2 in several ways. Both DE2 and DA2 are in a different time period (mostly) in a different setting with different characters; coupled with a few cameos from the first game. In many ways they feel like they're from different game series.

 

The second parallel is based on gameplay/character development/writing.  DA1 reminded me of Mass Effect 1; poor gameplay but great writing. DA2 reminded me of ME3 which was lacking in character development, funny 1-liners, etc. but had better gameplay. ME2 in my opinion had the best of both worlds.

 

Romances:

 

The fast-paced, lack of character development flaw is very present in the romances. The romance goes from almost non-existent in Act 1 to incredibly rushed in Act 2. I romanced Merrill and besides a flirt line in Act 1 there was nothing. Act 2 pushed things very fast once the relationship actually starts. Hawke and Merill go from confessing their feelings to sleeping together to having Merrill move in all in one scene. Don’t forget the “I love you” but after knowing each other 3 years it’s understandable. Speaking of that, it felt off that their relationship was platonic for that long. I know some people go from friends to lovers but this wasn’t something I was fond of. In DA1 the romance developed in a believable way given the circumstances. This wasn’t true in DA2.

 

DLCs:

 

I purchased two; The Exiled Prince (unlocks Sebastian) and the mage pack 2.  The former was a waste of seven dollars as Sebastian is pretty uninteresting and offered few quests. The latter was worth the 3 dollars to me for the awesome armor and fire staff that I used most of the game. My experience with Dragon Age DLCs overall though has been that they’re a rip-off. Golems of Amgarahak and Witch Hunt were truly awful and The Exiled Prince offered almost nothing. Therefore I didn’t buy Legacy or Mark of the Assassin.

 

Conclusion:

 

It was a very different game. Was it better than DA1? It depends. It doesn’t have the same lasting appeal as its predecessor but was more fun while it lasted. In the end it’s based on if what you value more; gameplay or writing?



#2
CronoDragoon

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I thought the companions were better overall in DA2, but I agree it was a mistake to lock some content behind Friendship/rivalry score. This is something they've addressed in Inquisition: you'll be able to get all the companion dialogues and scenes no matter what, and their feelings to you will instead inform the tone of the conversations.

 

I'm a bit surprised you thought Origins had more funny lines than DA2: I thought sarcastic Hawke was way better than sarcastic Warden.

 

The romance stuff might be a Merrill-specific problem. I romanced Isabela and her arc is more similar to Morrigan; you have sex early, and then the real intimacy and character development comes later in Act 2, into Act 3. Whether it's a rivalry or friendship can also dictate how the romantic development goes.

 

But I agree with you about the gameplay. Are you on PC or console? I think console players have a more positive experience with the combat changes than PC (understandable, as there's no iso view which PCers love).



#3
congokong

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I'm on the console. It sucks playing a mage on consoles because I can only hot-key 6 spells. I had to keep that in mind when planning where to put points.

 

Sarcasm is tricky in DA:O. Why? Because without voice-work and the sarcasm icon for the warden you cannot tell when the pc is actually joking. I've clicked lines that seemed sarcastic only to have a companion take it seriously and yell at me.

 

The voice-work in DA2 is a double-edged sword. It's good because Hawke isn't a mute like Link but bad because you don't know what Hawke will say until you actually click on it. Overall I prefer this Mass Effect dialogue system to DA:O's but it has its problems; especially when the para-phrasing summary is inaccurate.

 

An example that comes to mind about the difficulties of para-phrasing:

 

After Merill's keeper dies you have two choices.

1. She was stupid.

2. You weren't listening.

 

I couldn't tell what either option would actually make Hawke say and they both sounded insulting to Merill. I thought "1" would make Merill flip out that I just insulted the woman who sacrificed herself.

 

 

 

One little thing that annoys me is how you have to wait until most of the game is over to get the mantle of the champion; the armor you see on all the promos. I hate that in games. What's the point of unique equipment if you cannot use it for most of the campaign? I don't even care about the stats (mage pack 2 had better equipment).


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#4
CronoDragoon

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One little thing that annoys me is how you have to wait until most of the game is over to get the mantle of the champion; the armor you see on all the promos. I hate that in games. What's the point of unique equipment if you cannot use it for most of the campaign? I don't even care about the stats (mage pack 2 had better equipment).

 

Wouldn't it be worse if they gave it to you early and then halfway through it's useless and sits in your storage chest? I prefer ending the game with it as the best equip, personally. Although it would have been cool to wear it against the Arishok.



#5
congokong

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Wouldn't it be worse if they gave it to you early and then halfway through it's useless and sits in your storage chest? I prefer ending the game with it as the best equip, personally. Although it would have been cool to wear it against the Arishok.

 

It could always level-up with the character if stats are all that matter to you.



#6
mopotter

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I had fun playing both of them so I've never felt one was totally better than the other, they were just different.  (Skyrim, still playing)   

 

Had a major problem with the Arishok fight, even on casual, until they fixed that.  And I did like the way mages were set up in origins more than in DA2 but that's mostly because my favorite combination was the cone of freezing and then hitting them with smash.  Not sure why, but I love watching my enemies shatter.  

 

I liked going to the bar and seeing them interact, and I loved helping Aveline with Donnic, i think it was probably my favorite stories.  

 

Agree with you about the romances.  i enjoyed all of them in DA:O, even having Morrigan leave my Warden, i told her I would find her.  I laughed at the chatter between whoever was with me a lot more in DA:O than I did in DA2 and the romances were a lot more satisfying.  With Fenris, i felt like we had a one night stand.  With Anders I fell for a mass murder terrorist.  Merrill was very sweet but if I didn't support her blood magic tendency i felt like I was crushing her spirit and heart.  Isabela, actually never did her romance but I did like the character.  

 

I didn't care for the Rivalry option in the romances.  It felt unnatural to me.  And on the romances I did, having them stand at the top of the stairs without being able to interact with them was really disappointing.  

 

I liked all of the DLC's  I enjoyed Sebastions story and the romance options.  I found it sort of sweet and I liked that he was very firm in his beliefs unlike any of the ones you could rival romance.  I visited the Black Emporium often and enjoyed Lagecy.  I actually found the NPC chatter in this better than what was in the game for the most part and enjoyed taking different NPC's to see what they did.  For me Mark of the Assassin was the weakest but still fun.   

 

Both games were worth the price and I still enjoy them.  Just finished another DA:O play over the weekend.  Will be starting a new DA2 game in a week or so.



#7
CronoDragoon

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It could always level-up with the character if stats are all that matter to you.

 

Stats aren't all that matter to me, but when you play on hard using beginner equipment won't really work. :D



#8
Cobra's_back

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An example that comes to mind about the difficulties of para-phrasing:

 

After Merill's keeper dies you have two choices.

1. She was stupid.

2. You weren't listening.

 

I couldn't tell what either option would actually make Hawke say and they both sounded insulting to Merill. I thought "1" would make Merill flip out that I just insulted the woman who sacrificed herself.

 

 

 

 

 

I just could not get into Merill's character. I surely didn't want to do that quest. 



#9
Cobra's_back

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I thought the banter and companions were better in DA1. I agree the gameplay was easier and faster pace in DA2.



#10
congokong

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I liked all of the DLC's  I enjoyed Sebastions story and the romance options.  I found it sort of sweet and I liked that he was very firm in his beliefs unlike any of the ones you could rival romance.  I visited the Black Emporium often and enjoyed Lagecy.  I actually found the NPC chatter in this better than what was in the game for the most part and enjoyed taking different NPC's to see what they did.  For me Mark of the Assassin was the weakest but still fun.  

 

It's just that both Legacy and Mark of the Assassin are $10 which comes to the price I paid for the game. I'm likely only going to get a few hours at most for each and $10 seems too steep unless I plan to replay the game many times. As I said in my review, it's not likely; especially since I'm fixated on only playing as a mage.

 

 

I just could not get into Merill's character. I surely didn't want to do that quest. 

 

Merrill was the only LI I could get into. She reminds me a bit of Liara from Mass Effect; the somewhat innocent and isolated young woman. I remember hearing that her clan can be killed and I thought, "Well, there's no way I'm going to let that happen." Then I stated that their keeper was possessed and that was all it took for them to turn on me. Poor Merill.

 

 

Stats aren't all that matter to me, but when you play on hard using beginner equipment won't really work. :D

 

I played on normal. It was strange how most battles I'd win without so much as a scratch but then there'd be a boss battle or some endless swarm of enemies that overwhelmed me. I was taken completely off-guard by that high dragon in Act 3 in the mining mission but somehow I won on my first try. It was fun too unlike fighting Flemeth, the high dragon in Haven, or the archdemon of DA:O.


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#11
KaiserShep

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I thought the high dragon in DA:O was harder. In Origins, that damn dragon sucks you in from a distance, constantly stun locks you and had fireballs that follow you, something that the DA2 high dragon did not. DA2's dragon relied on waves of minions and it constantly took an elevated position that you could not reach unless you exploited Venetta in the Duelist specialization.

#12
Tielis

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I just finished another playthrough.  In my opinion, the only reason to play it is for Nicholas Boulton's voice acting.  The man is incredible.  Brian Bloom is a close second.  I know lots of folks like Jo Wyatt, but after Garrett, Marian is just too subtle for me.

 

Other than that, pass.  It does not live up to the Dragon Age name.  Origins was about a million times better.



#13
MagicalMaster

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I played both DAO and DA2 on Nightmare, which made me greatly prefer DA2.  DA2's combat still had a ton of issues but DAO was far, far worse.

 

I agree the romances were insanely rushed.

 

However, I actually liked the companions far more in DA2.  And I think much of the writing was still great (or at least good), especially 99% of anything from Varric.  I cared about Aveline, Varric, Isabela, and Merrill far more than anyone in DAO.  I still cared about Anders as much as anyone in DAO.  Only one I didn't care much about was Fenris -- but I still cared more about him than, say, Oghren.

 

DAO to me featured too many choices that were "Do you want to save the orphanage or burn it down?"

 

I also liked the way the system cues onto your personality and I liked the IDEA of the friendship/rivalry, even if it wasn't perfect in implementation.

 

Also liked the companion armor system which you also liked.

I do think some of the "decisions" were awfully forced or dumb, to be sure, but so were some in Origins.

 

Overall I played through Origins once and had ZERO desire to replay it.  A large part of that may have been the Nightmare difficulty, possibly would have been more enjoyable on an easier difficulty where things weren't stupid -- but then I'd probably have been bored with combat (which was ALREADY a problem on much of Nightmare).  I liked Awakenings more (though it was more buggy) and might have replayed it...but I didn't want to go through Origins again.

 

DA2, though, I played through as a male mage diplomatic Hawke romancing friendship Isabela.  Main party was Aveline, Isabela, and Anders (and all Friendships except Merrill/Fenris).  Then I immediately did a second playthrough as a female rogue aggressive Hawke, romancing friendship Merrill (all Frienships), party was .

 

Considering doing a third playthrough as mage warrior sarcastic Hawke romancing rival Isabela, main party of Varric, Anders, and not sure on third yet (definitely friend Aveline/Varric, not sure on Anders/Merill/Fenris yet).  Probably Aveline as third staple since doesn't look like warrior Hawke can really tank but I might try to do it without any tank.

 

I did absolutely loathe how they reused the same cave/dungeon with paths blocked off 500 times.  I did NOT mind being in Kirkwall and revisiting locations...I did mind revisiting the same cave 15 times an act.  That was the biggest problem for me.

 

I also REALLY hated the idiotic waves of enemies magically spawning and falling from the sky.  That was incredibly dumb.

 

Oh, and friendly fire AoE pissed me off when my Fireball would one-shot my party but do 5-10% of the enemy's HP.  I have 150 HP and am critting every 0.5 seconds as a rogue for over 1000 damage with 7000 damage Assassinates.  Completely insane.

 

P.S. Also agree that ME2 was the best.