Didn't see a thread for this, so here it is.
Anyway, I was curious about how enemy health and damage would be set relative to ally health and damage. I found the high health / low damage for enemies and low health / high damage for allies set up to be detrimental to gameplay in DA:II, particularly on nightmare. It made for some pretty ridiculous friendly fire damage and took away tactical choices that made gameplay interesting. Turning friendly fire on should make you wonder if it's worth hurting an ally to do equal or greater damage to an enemy, whereas in DA:II it tended to immediately wipe out allied characters. It was also fairly annoying to see rogues and mages kill themselves in seconds on two handed weapons trying to move around the battlefield.
tl;dr: Will the player party have less health than and do more damage than enemies on higher difficulties? If so, how much less health and how much more damage?





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