I don't know it this has been discussed or confirmed (did a quick search and didn't find anything), but one of the major things that bugged me in Dragon Age II was the whole loot system, more specifically the type of loot available,
In Baldur's Gate almost all loot was useful. It was worth saving every drop, becuse there could be a minor fetch quest around the corner requiring 5 Onyx Stones, or some mage requesting Skeleton Bones for an experiment. It was worth picking up even the random loot. In DAO the "Quest Item" category was added to distinguish items that might seem random, but were actually parts of quests, so you couldn't drop them of sell them. While this was rather metagame information, IMO it removed some frustration for players who would otherwise have been stuck because the sold some innocuous item. I think this was the perfect system, simplified enough for minimal hassle, and maximum enjoyment.
Then came DAII and took too far in my opinion with the whole "Trash" category and to some extent with the equipment. The trash category to me seemed extremely silly to include. Why would anyone pick up trash? They served no purpose, don't think anyone ever needed to navigate to that screen of the inventory menu. You even had a "Sell junk" button, so you would never have to go there. I think once a game takes it this far, they might as well go the route of games where these junk items are just there for flavour, but once you pick it up, it turns into coin (the Bard's Tale comes to mind, where all he loot you picked up just translated to gold instantaneously. This in-between system just doesn't do it for me an seems rather pointless.
I can acknowledge the fact that broken shards and spider mandibles are better for setting than just adding gold drops to every critter. This isn't Diablo, and it shouldn't be. Still, if you aren't going to give any purpose to these items that you spen t implementing, you might as well just skip it. I would love it if BioWare brought back the purpose to all items.
Is it just me, do others like this system? I'm not a developer, so IDK if either version requires more resources for implementation, so I'm just looking at this from a player perspective.





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