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DA:I too difficult for casual gamers?


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#1
Zenbry

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I'm the kind of person that not only plays on casual,*Pause to let the "not a real gamer" storm pass*, but I also check every barrel, do every side quest, go down every conversation path, collect every possible rare item, and get in every possible side battle so that I am at a level were when I fight I feel like a god. This is fun for me. I realize I'm strange, but there it is. The dragon age series has always been a favorite, because of it's emphasis on story, the connections to your companions and the world at large. A couple of things have come up though that make me worry about the difficultly level of DA:I.

 

1. Timed events- This was seen in the PAX Prime demo last year. My concern here is the inability to take a breath between battles. The pressure to continually be running ahead to stop the damage leaves little time to take stock of how the last fight left you, to get in the best position for the next fight, or to check that pretty barrel in the corner over there. Also in an event such as the one shown it lends itself to the, "If you do this event fast enough you can save both the town and the keep" Which for a slower, more cautious player is, well, more difficult, and less fun.

 

2. Access to healing- It's been reported in XBox magazine and other places that there will be no regenerating health, mages will be unable to spam healing spells, and our carry for health potions will be limited. Can I just say yikes! I hate dying. Am I going to be dying more often?

 

3. Inability to explore fully- I may be taking this out of context, but it was reported by Lady Insanity from PAX East, that you can't explore everything on your first play-through. Now this might just be a function of the "you make this choice, you either lose x or y" Which I'm good with. I love my actions having consequences. But what I worry this means is events will pop up, like you have to go to the dormant reaper ship now, and this will make it so that you can't go back to certain areas and thus might miss fun content or important leveling opportunities, making the end game harder.

 

Honestly, I am super excited for this game and it can't show up soon enough in my opinion. I just have the concern that I will get to a certain point in the game, and the difficulty will take the fun out of it for me. Anyone else feeling this way? Anyone feeling the opposite?


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#2
thats1evildude

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lol L2P noob  :P

 

The only thing that saddens me slightly is the inability to explore everywhere in the game, since I tend to like doing as many side quests as I can.



#3
HunterX6

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The only thing I hate the most above all else is the not regenerating health, I find it annoying in games for some reason not having it, it feels very old style and it forces you to buy potions and the likes...which I also hate. I hope they have a item or a option to have it no matter how slow or the time it takes to start regenerating as long as its reasonable. 


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#4
katerinafm

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Ladyinsanity didn't say that you CAN'T explore everything on your first playthrough, she said that there is so much content that you might complete the game without even visiting certain areas that you are not forced to go there in the main story. For completionists and generally people like myself who like to explore every little detail possible, this shouldn't alarm you as I'm sure you'll be able to explore everything if you so choose.

 

Also, I'm sure that you'll be able to either have a hardcore experience, or a casual experience like in the previous games. They just changed how the difficulty will be IF you choose to play through the game on a harder difficulty.

 

I hate timed missions and events, but I bet that it won't be so difficult that it makes you run around like mad trying to reach a certain place and then fail anyway and have you redo everything multible times. Hopefully the amount of time you have in the timed missions will be affected by the chosen difficulty, allowing players to have an easy time with it if they pick a low setting.


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#5
SerCambria358

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1. I dont think the timed events are as close together as you might think. It seems like you'll have plenty of time in between events



#6
armoredwolf26

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The lack of health regeneration worries me the most. I don't want to go back to base while I'm in the middle of a quest, and only be able to buy 4 baby health potions.


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#7
Nocte ad Mortem

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Well, they'll probably still have difficulty levels, so it's not like the timed missions will be as difficult for everyone. On "casual" you'll probably still have less enemies and maybe even more time. I doubt they're going to make the game impossible for people that have previously been playing on casual. 



#8
Beerfish

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Bio/ware hasn't blown it in this regard yet so I'm not worried, at least they actually do have levels of difficulty unilke some games that just make you pound your head against a wall time after time for some encounters.



#9
Mr.House

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No regen health is the best feature so far.  Regen health is a crux on gaming and I'm happy JRPGs, CRPGs that are closer to the classic RPGs and even DAI is taking this direction.

 

If you don't want to run back and forth and can't keep check of your supplies, then do well in combat.


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#10
Zeldrik1389

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Dragon age never strike me as difficult game. And even with health regeneration removed I still think it wouldn't be such a nightmare as you may think. We can pause and plan strategy so take advantage of it. I think if you are not comfortable with difficult game, take as much time as you need when you pause, plan your fight carefully and you will be fine.
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#11
Cainhurst Crow

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I'd wait until the game is actually out, at least in some demo form, before bemoaning the state of the game for casual players. I'm sure that difficulty level still means something in this game, unless they removed difficulty levels as well.

No regen health is the best feature so far. Regen health is a crux on gaming and I'm happy JRPGs, CRPGs that are closer to the classic RPGs and even DAI is taking this direction.

If you don't want to run back and forth and can't keep check of your supplies, then do well in combat.


To be honest, no regenerating health, no healing spell access, and limited healthing items in the world, combined seems less like a "learn to play" lesson, and more like a case of a developer inadvertently saying "Go **** yourself". I mean, at this point if they announced you didn't regen health by resting, or going back to safezone keeps and such, in casual mode as well as every other difficulty, I wouldn't be surprised at all.
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#12
Mistic

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The lack of regeneration bugs me a bit, unless it's like typical JRPGs and you can find an inn everywhere to rest for just a few coins.

 

I'm worried about gathering, though. I liked DA2's gathering of resources a lot. You find the source, you allways have it for crafting. It rewarded explorers. I'd like to know more about their plans for DA:I.



#13
Milan92

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I'm gonna mod the shizzle out of this game because of this. Why? Because I can.


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#14
Zenbry

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lol L2P noob  :P

 

;)

 

 

1. I dont think the timed events are as close together as you might think. It seems like you'll have plenty of time in between events

 

I should clarify. I don't think the timed events are going to be back to back. I think the battles inside of a timed event will be back to back, in order to complete a timed event in, well, time, you don't get to breath between fights. 



#15
spinachdiaper

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I also am a guy who likes to spend time scouting for ever last chest and playing on Easy until I've completed the game 2 or three times. If they are making DAI more difficult I'll probably grind through it the best I can but it's going to feel more like a chore than a vacation.


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#16
Mr.House

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I'd wait until the game is actually out, at least in some demo form, before bemoaning the state of the game for casual players. I'm sure that difficulty level still means something in this game, unless they removed difficulty levels as well.


To be honest, no regenerating health, no healing spell access, and limited healthing items in the world, combined seems less like a "learn to play" lesson, and more like a case of a developer inadvertently saying "Go **** yourself". I mean, at this point if they announced you didn't regen health by resting, or going back to safezone keeps and such, in casual mode as well as every other difficulty, I wouldn't be surprised at all.

By this logic all JRPG devs are telling the gamers to **** themselfs?


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#17
Nefla

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I'm sure there will be an easy mode for combat (and your health will probably regen after battle in that mode like in DA2) and I doubt there are very many timed events.



#18
SerCambria358

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;)

 

 

 

I should clarify. I don't think the timed events are going to be back to back. I think the battles inside of a timed event will be back to back, in order to complete a timed event in, well, time, you don't get to breath between fights. 

Oh true, i see, but i think you missed the point of it being like that. In the demo it demonstrates that some situations you might have to choose what is best or what is the "greater good" of your inquisitor and in some scenarios you can save both parties but it will be hard. It would be pointless to have a choice dynamic if you could save both parties with ease.



#19
llandwynwyn

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I don't think you need to worry about health regen on casual. You'll probably have more time on timed quests.



#20
Cainhurst Crow

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By this logic all JRPG devs are telling the gamers to **** themselfs?


Don't get me wrong, some people like their games telling them to go screw off a cliff. Look at dark souls, it did mildly well with it's less then 4 million unit sold revenue. So there is a market for that type of thing. But that's not for everyone, heck it's not even for most people otherwise dark souls and it's sequels would have completely crushed the sales and unit figures of skyrim, or grand theft auto, or call of duty, or mass effect, or dragon age for that matter. But that's not what happened because these throwback games are niche market products. They appeal to one fan and one fan only, and everyone else doesn't matter in the equation.

Dragon age wasn't that type of game, never has been and I doubt it was ever meant to be that kind of game. JRPG's are that kind of game, that and for the type of gamer who enjoys turn based strategy. Again, niche products for niche markets. Trying to turn dragon age from its broad appeal game roots into those niche product just cause you want it would be like wanting dark souls to become a turn based combat game with nerfed enemies and highly buffed weapons and armor. Or turning a JRPG into a hack and slash rail shooter.

It's not what made those games appealing, and the last thing I personally want is to change the formula now to make it something its not, something DA2 did by trying to make the game too broadly appealing and overall a rushed product. Given that, I would very much like to avoid setting DAI on the path of infamy as being "Dark Souls Lite", like how SWTOR had done to it by demoting it to "WOW lite".
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#21
Zenbry

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Oh true, i see, but i think you missed the point of it being like that. In the demo it demonstrates that some situations you might have to choose what is best or what is the "greater good" of your inquisitor and in some scenarios you can save both parties but it will be hard. It would be pointless to have a choice dynamic if you could save both parties with ease.

 

This is a valid design choice, absolutely. I just prefer when the option to save both is based on choices I've made and other events I have completed, not on my skill to get through a series of fights in a prescribed period of time. I understand that's not everyones cup of tea though.



#22
Mr.House

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Don't get me wrong, some people like their games telling them to go screw off a cliff. Look at dark souls, it did mildly well with it's less then 4 million unit sold revenue. So there is a market for that type of thing. But that's not for everyone, heck it's not even for most people otherwise dark souls and it's sequels would have completely crushed the sales and unit figures of skyrim, or grand theft auto, or call of duty, or mass effect, or dragon age for that matter. But that's not what happened because these throwback games are niche market products. They appeal to one fan and one fan only, and everyone else doesn't matter in the equation.

Dragon age wasn't that type of game, never has been and I doubt it was ever meant to be that kind of game. JRPG's are that kind of game, that and for the type of gamer who enjoys turn based strategy. Again, niche products for niche markets. Trying to turn dragon age from its broad appeal game roots into those niche product just cause you want it would be like wanting dark souls to become a turn based combat game with nerfed enemies and highly buffed weapons and armor. Or turning a JRPG into a hack and slash rail shooter.

It's not what made those games appealing, and the last thing I personally want is to change the formula now to make it something its not, something DA2 did by trying to make the game too broadly appealing and overall a rushed product. Given that, I would very much like to avoid setting DAI on the path of infamy as being "Dark Souls Lite", like how SWTOR had done to it by demoting it to "WOW lite".

You do know classic CRPGs did the same right? Some games are not for everyone, Bioware is making the game harder. If it's too hard for you because you can't do simple things like manage resources and not rush into combat then go play another game that is on your skill level, stop robbing us who want a challenge and hate stupid things like regen health.


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#23
SerCambria358

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This is a valid design choice, absolutely. I just prefer when the option to save both is based on choices I've made and other events I have completed, not on my skill to get through a series of fights in a prescribed period of time. I understand that's not everyones cup of tea though.

Agree completely but who says we wont have both?



#24
azarhal

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By this logic all JRPG devs are telling the gamers to **** themselfs?

 

By that logic, BG1 and BG2 had the devs telling the gamers to go **** themselves.

 

Health regen vs no health regen is a question of encounter pacing not difficulty anyway.


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#25
Maferath

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Bio/ware hasn't blown it in this regard yet so I'm not worried, at least they actually do have levels of difficulty unilke some games that just make you pound your head against a wall time after time for some encounters.

capra_demon.jpg

 

Bad memories....


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