Get rid of health after combat, it is annoying and doesnt fit into rpg. Learn to work with the resources you have at hand.
I got no problem about saving before a fight, we did it in the past and we can do it again.
A way to approach it, could be done with the difficulty scale. If somebody wants that oh so need health regeneration after combat, fine play it on a easier difficulty. It would also save people the trouble of constantly saving, while stilling leaving room for us who prefere to play it abit more hardcore.
Uh that's what they're doing, the regain thresholds are tied to the difficulty you're playing on.
Mark Darrah
There will be a threshold that you will heal back to after combat. This threshold will change at different difficulties. #DAI
3:57pm - 2 Sep 13
@user no, if you are above the threshold you will not heal.
9:16pm - 2 Sep 13
I have no problem with this either, i've played a lot of games that didn't have much or any regain, so i'm used to doing this and there's some other thing's that they're doing that might ease some concerns people have, like a possible perk/ augment system and 3 tier camp system which is our main base, secondary bases, and camps that your inquisition and you set up from what they've said in the world of thedas panel at pax east.
Well I'm thinking on lower difficulties enemies will do considerably less damage, so you wouldn't need to worry much about health?
I'm trying to tie it back to Dragon's Dogma, as that didn't have health regen either as I recall. What it did have was a certain set of armor that allowed your health to regen during daytime. I think something like that could work for DA.
Yeah there was no regain if you didn't use a certain armour or took an augment that helped out if you wanted some regain, otherwise it's likely somewhat similar to the system DAI is going to do.
Dragon Dogma had a threshold system in place that decreased when you took damage in combat and shrunk, you could use healing spells to reach your threshold but couldn't go over it until you took a healing item, DAI is doing partial regain based on your difficulty and doing something different with spells from what the magazine's and the devs said.
Yeah, it's possible that they'll keep the regen on casual, but I'm crazy and I have to play a game at the highest difficulty available. Because reason.
Not exactly, casual, easy, and normal are going to have limited to no regain based on what you're playing on, casual will have a bigger one, easy will have a smaller one, normal will have a very small one according to Darrah.
I don't think any difficulty will have an outright full regain, but Darrah did say there might be toggle on the lower difficulties to heal fully on his twitter after someone asked him that though if they didn't do that maybe Casual will get the full regain.
@BioMarkDarrah normal difficulty will have none, I hope?
7:11pm - 2 Sep 13
@user likely a very small one so that revived characters aren't literally at 1hp
9:17pm - 2 Sep 13
@user not locked down but likely
9:15pm - 2 Sep 13
Anyway it could be something like.
60% casual
30% easy
15% on normal
Or
75% Casual
50% easy
25% normal
Or something along those lines, people should wait until they release the thresholds.