Aller au contenu

Photo

DA:I too difficult for casual gamers?


338 réponses à ce sujet

#251
Guest_Fandango_*

Guest_Fandango_*
  • Guests

I'm more than happy to discuss things, but when you throw insults like "vapid" around, you're not really setting yourself up to be someone whose opinions are respected. 
 
Your implication was that Bioware was making the wrong decision in your opinion by having options that open up the games for a wider market and then suggested that other players (not you, others) should find other games to play because not all games are for everyone.  I was simply pointing out that, perhaps, you are the one who should be looking for other games because Bioware is, without a doubt, continuing to make their games accessible for other people.  And, frankly, it's not like Bioware games were ever really "hardcore", to be honest.


'Vapid' is an adjective Dave, no need to get your man-panties in a bunch lad! In any case, what point debating with someone so silly as to take issue with the things I say by saying them right back at me?

Anyway - for the benefit of those people who are not Daveliam - I'll say again that I really do question whether broadening the appeal of any given IP to accommodate as many people as possible results in 'better' games, or a healthier gaming industry.

I* happen to think not. YMMV.

* as someone who enjoys hardcore and causal games aplenty

#252
pmac_tk421

pmac_tk421
  • Members
  • 1 465 messages

My best guess is that casual will keep the lack of health regen in mind.



#253
daveliam

daveliam
  • Members
  • 8 437 messages

'Vapid' is an adjective Dave, no need to get your man-panties in a bunch lad! In any case, what point debating with someone so silly as to take issue with the things I say by saying them

right back at me?

 

Congratulations, you know your parts of speech.  Insults can be adjectives (like vapid) and also nouns (like man-panties).  My issue with you isn't that you have opinions.  It's that you feel the need to exaggerate and insult people when making your opinions.  The second half of your post was a perfectly logical and reasonable statement. 


  • Nimlowyn aime ceci

#254
Guest_The Mad Hanar_*

Guest_The Mad Hanar_*
  • Guests

'Vapid' is an adjective Dave, no need to get your man-panties in a bunch lad! In any case, what point debating with someone so silly as to take issue with the things I say by saying them right back at me?

In any case - for the benefit of those people who are not Daveliam - I'll say again that I really do question whether broadening the appeal of any given IP to accommodate as many people as possible results in 'better' games, or a healthier gaming industry.

I* happen to think not. YMMV.

* as someone who enjoys hardcore and causal games aplenty

 

The thing is, in my experience with Bioware games, they have never been so hardcore that they aren't accommodating, and the sequels of both Mass Effect and Dragon Age really weren't that different from the original games. Sure, they tried to make the gameplay more fluid, but that's about it.

 

I always feel like I'm talking to those music fans who liked bands before they got popular when I talk about this topic. It seems ridiculous to me because I don't have the perspective you have about the good ol' days, and I seem ridiculous to you because I only understand how things have been after the good ol' days.


  • Eshaye et daveliam aiment ceci

#255
Guest_Fandango_*

Guest_Fandango_*
  • Guests

Congratulations, you know your parts of speech.  Insults can be adjectives (like vapid) and also nouns (like man-panties).  My issue with you isn't that you have opinions.  It's that you feel the need to exaggerate and insult people when making your opinions.  The second half of your post was a perfectly logical and reasonable statement.


Right you are. Are we done yet?

#256
Guest_Fandango_*

Guest_Fandango_*
  • Guests

The thing is, in my experience with Bioware games, they have never been so hardcore that they aren't accommodating, and the sequels of both Mass Effect and Dragon Age really weren't that different from the original games. Sure, they tried to make the gameplay more fluid, but that's about it.
 
I always feel like I'm talking to those music fans who liked bands before they got popular when I talk about this topic. It seems ridiculous to me because I don't have the perspective you have about the good ol' days, and I seem ridiculous to you because I only understand how things have been after the good ol' days.


You're layering on a whole lot of baggage unnecessarily there Mad Hanar, but I do understand where you're coming from. Question is, at what point can we say to someone who is simply unable to cope with playing a game on its easiest setting, or enjoying a game on it's most difficult setting, that it's probably not the game for them?

#257
Guest_The Mad Hanar_*

Guest_The Mad Hanar_*
  • Guests

You're layering on a whole lot of baggage their unnecessarily Mad Hanar, but I do understand where you're coming from. Question is, at what point can we say to someone who is simply unable to cope with playing a game on its easiest setting, or enjoying a game on it's most difficult setting, that it's probably not for them?

 

I've made that decision with games in the past, but I think the real issue here is that something that a lot of people like is being changed. People who enjoyed the first two games don't really feel comfortable with the idea of not liking or being able to play through the third games.


  • Mistic, daveliam et Aremce aiment ceci

#258
Guest_Fandango_*

Guest_Fandango_*
  • Guests

I've made that decision with games in the past, but I think the real issue here is that something that a lot of people like is being changed. People who enjoyed the first two games don't really feel comfortable with the idea of not liking or being able to play through the third games.


Sure, as someone who loved Origins but absolutely loathed DA2, I totally get it. Fingers crossed eh?

#259
Guest_The Mad Hanar_*

Guest_The Mad Hanar_*
  • Guests

Sure, as someone who loved Origins but absolutely loathed DA2, I totally get it. Fingers crossed eh?

 

Yep, we can only hope.



#260
AlanC9

AlanC9
  • Members
  • 35 670 messages

If you're a lifelong gamer, it's very easy to take for granted the finely tuned muscle memory, reaction speed and tactical theory that has developed over the years. Something as seemingly benign as a large enemy pulling back a hammer sends a different message to a verteran. What you read as "GTFO" and translate into the highly coordinated movements to manipulate the character on screen (A feat of spatial reasoning in itself), an amature will see as "Red button?"


It sends a message to a veteran of certain genres, anyway. Took me forever to figure out that you were supposed to win DA2 boss fights by timing dodges based on enemy attack animations. I don't like fighting games and I didn't realize I was playing one. It didn't help that some of the prerelease dev chatter was highly misleading in this regard.

No big deal, though. Just turn the difficulty down for the Arishok fight, kill him, and get on with it.

#261
Lorien19

Lorien19
  • Members
  • 4 490 messages

Health regeneration worries me too,since I tend to be really neglectful when it comes to healing or stamina/mana potions...Especially if the environment turns out to be as engaging as we've heard it is,I can easily see myself distracted by the smallest things,and horribly dying when I encounter random hostiles.



#262
Guest_AedanStarfang_*

Guest_AedanStarfang_*
  • Guests

Personally I think with the removal of regeneration health and lack of poultices/stock amount creates an unnecessary challenge in a cheap way (instead of creating a super difficult puzzle or tactical boss fights, let's just get rid of the auto regen and limit potions). Sure get rid of auto-health regen after battles but leave my damn poultices alone so that way I can buy as many I feel I will need for the upcoming battles. It feels to me like BioWare is trying to be 'edgy' "Hey guys we got rid of after battle health regen as well as your potions so you can like only carry 5-10 at a time...good luck dealing with that 'one boss' later one lolz". I'm not even going to count mage healing spells as an alternative what with the cooldown it can take up to a minute to restore individual party members at a time unless you have two healers working double-time. I would also say that maybe this leaves the crafting of elfroot potions as a possibility but if BioWare went out of their way to make the battles more "strategic" by removing some features just to create a cheap challenge then I doubt we will be able to create x99 elfroots...definitely not looking forward to this aspect of Inquisition.



#263
Zerker

Zerker
  • Members
  • 388 messages

Hard to get healing, and no regeneration is most likely adopted from Dark Souls series. It is not necessarily a bad thing, but I would keep it for above normal difficulties.



#264
Bizantura

Bizantura
  • Members
  • 991 messages

I am mildly worried.  The beauty of Bioware for me allways was that you could work your way up in the difficulty level.  I start out as casual enjoy the story and banter between NPC's.  On that level it didn' matter much for skills and combo's.  Gradually I get the feel of the game, get to know the different angles of the story.  After a few playthru's the need for a challange may set in.  Hope it will still be that way, I am a slow burner and like to enjoy first together with getting to grips with the gameplay.

 

I will never be a soldier you can throw into the fray.



#265
JakeLeTDK

JakeLeTDK
  • Members
  • 381 messages

Health regeneration worries me too,since I tend to be really neglectful when it comes to healing or stamina/mana potions...Especially if the environment turns out to be as engaging as we've heard it is,I can easily see myself distracted by the smallest things,and horribly dying when I encounter random hostiles.

Let's keep our fingers crossed and hope that on easiest setting, mobs will deal like 1 damage per hit and you have 1234253566874556436 HP lol

 

Anyhow, I'm thinking difficulty won't be a problem here. BioWare's games (recent ones at least) even on highest difficulty are fairly easy compare to DS or the like. Only thing that will make you want to tear your hair off will be the dragons imo :) And I would be happy with that. Dragons are supposed to be tough, not just a pesky ass over size flying lizard that you can 1 shot like in Skyrim lol



#266
L. Han

L. Han
  • Members
  • 1 878 messages

Coming back to this thread and, well, I have to ask: Why are you all concerned at all? I doubt that BioWare would just make gameplay changes that will prove really hard for the players.

 

Just look at Mass Effect 3. BioWare had introduced health segments where if you take damage you won't regenerate any of those health segments back. That didn't make the game any much harder than ME1 or ME2.

 

So just relax will you?


  • brightblueink aime ceci

#267
In Exile

In Exile
  • Members
  • 28 738 messages

It sends a message to a veteran of certain genres, anyway. Took me forever to figure out that you were supposed to win DA2 boss fights by timing dodges based on enemy attack animations. I don't like fighting games and I didn't realize I was playing one. It didn't help that some of the prerelease dev chatter was highly misleading in this regard.

No big deal, though. Just turn the difficulty down for the Arishok fight, kill him, and get on with it.

I didn't realize I had to do that because character pathfinding was so terrible that the very idea that a feature would revolve around this just seemed absurd to me. It's like someone handing me a controller with broken thumbsticks and then expecting me to use the stumps. 



#268
Deflagratio

Deflagratio
  • Members
  • 2 513 messages

I didn't realize I had to do that because character pathfinding was so terrible that the very idea that a feature would revolve around this just seemed absurd to me. It's like someone handing me a controller with broken thumbsticks and then expecting me to use the stumps. 

 

 

That can't be it, my friends pug chewed my thumbsticks off and he only took three tries to bring down the Lost Sinner (No lights) on DS2.

 

So myth busted, stubsticks don't impact performance.



#269
KreatorWrex

KreatorWrex
  • Members
  • 11 messages

The whole, "no health regen" is starting to remind me of Dragon's Dogma, and that is a pretty confrontational game as well. I can understand wanting to make a game more difficult, but dropping the hammer on the health regen seems like they're going for a more Dragon's Dogma approach, and while Dragon's Dogma was fun and all, it definitely seems like there's a kink about it that invokes plenty of rage. Or perhaps they're attempting for a more JRPG mechanic style. Dont get me wrong, I like JRPG's and I've played through and beaten them before, but one flaw about most of them is that the mechanics mean they are a massive pain in the ass to play through.



#270
Giggles_Manically

Giggles_Manically
  • Members
  • 13 708 messages

I dont see why anyone who has a PC can really complain.

A week after DAI comes out someone will tweak it to regen health post battle.

 

Not even a week.



#271
Ryzaki

Ryzaki
  • Members
  • 34 422 messages

I dont see why anyone who has a PC can really complain.

A week after DAI comes out someone will tweak it to regen health post battle.

 

Not even a week.

 

:P hey to be fair alot of pc gamers don't use mods so I can see why concern is there



#272
Deflagratio

Deflagratio
  • Members
  • 2 513 messages

Mods are overrated. There, I said it.

 

If you sling too much praise and reliance on mods, soon every game will be Goat Simulator. "Here's a broken game, pay ten bucks to finish it for us".
 



#273
Guest_Trojan.Vundo_*

Guest_Trojan.Vundo_*
  • Guests

You're not playing the original EQ or Lineage, you are playing a cinematic single player game. How much hand holding is too much at what point exactly? And read my post again, I have all those things and thensome


Right, because everyone couldnt't possibly have higher levels of responsibility than you. Oh my god, how could adult gamers not play on hardcore, it's an abomination! Those casual players aren't real gamers waaaaaah, let's just cater to elitist .
  • Grieving Natashina aime ceci

#274
Eshaye

Eshaye
  • Members
  • 2 286 messages

Right, because everyone couldnt't possibly have higher levels of responsibility than you. Oh my god, how could adult gamers not play on hardcore, it's an abomination! Those casual players aren't real gamers waaaaaah, let's just cater to elitist .

 

Did you even read my post? I never said everyone should play on hardcore, I actually said I RARELY play on hardcore more. And only for games that I've replayed a few times and know very well, I AM a casual gamer myself why would I put them down? 

 

This does not change that games by their nature should provide some sort of challenge, no it shouldn't take you hours upon hours to get through them, but it shouldn't also be so easy that it cheapens the experience. 

 

That's what I'm saying. It's not because I remember a time when games were ridiculously hard that I expect it to be the norm, I am simply pointing to the evolution of our gaming and expressing a worry that we might be going too far and making every level achievable easily for the sake of accessibility. 

 

Again I would never play a game like Demon's Souls (or whatever it's called now) because that's too punishing for me, but at the same time I still like my games to make me feel like I've accomplished something. Battles that take a little more thinking usually tend to be more memorable too. 

 

Short and sweet version: I don't think DA:I is going to be as hard as some people are imagining. It'll be okay! :)

 

 

The whole, "no health regen" is starting to remind me of Dragon's Dogma, and that is a pretty confrontational game as well. I can understand wanting to make a game more difficult, but dropping the hammer on the health regen seems like they're going for a more Dragon's Dogma approach, and while Dragon's Dogma was fun and all, it definitely seems like there's a kink about it that invokes plenty of rage. Or perhaps they're attempting for a more JRPG mechanic style. Dont get me wrong, I like JRPG's and I've played through and beaten them before, but one flaw about most of them is that the mechanics mean they are a massive pain in the ass to play through.

 

 

Playing Dogma currently, I found the game a bit frustrating at first but after learning to move around and use the right tactics I could get through fights okay. Now at level 28 I'm actually destroying everything.... Seems like the game just really speeds up after a while and it's not so tough at all anymore. Pawns ftw. 



#275
ImperatorMortis

ImperatorMortis
  • Members
  • 2 571 messages

I'll admit that I am disappointed that enemies won't level sync with you.

 

This is what Skyrim has done to people.. 

 

Never thought I'd see the day where people actually want level scaling. 


  • Boss Fog aime ceci