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DA:I too difficult for casual gamers?


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#301
Guest_Fandango_*

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There are two wholly separate issues here: the verisimilitude of the world and the challenges in an RPG. I dislike level scaling because it punishes leveling - it basically forces you to wholesale replace gear, items, etc. every single level or risk falling behind the power-curve. Like in DA2, level-up makes you worse at dodging unless you dump points into cunning. That's bad. But I completely disagree with you that the absence of level scaling makes it feel like there's a world beside the player.
 
The player, firstly, goes from pushover garbage to demi-god of death. The player - and companions - are the only people in the world who, in less than a few months, go from being threatened by particularly angry cats to (sometimes) literally killing actual gods. But no one else in the world is on any such power-curve. So that hurts the world. Secondly, if the developers don't use the proper epic-scale of enemies as gating encounters, we just wind up with the guards in  area E being so OP that they could enslave everything and everyone in areas A-D. 
 
Heres' the thing with "free" exploration without level scaling - it's not actually free. You're pretty much on rails, except the rails are OP enemies in the form of a gating encounter.


Depends on the games you play. The Witcher for example doesn't make use of level scaling and adjusts the level of XP gained from kills by factoring in the players current level (a level 1 Geralt will earn more XP for killing a Drowner than a level 30 Geralt). Again - just to labour a point I half made earlier - that's a system that actively discourages grinding and actually focuses the player on moving the narrative forward.

#302
Tigerman123

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Meh, I think both that Nightmare should've been harder but also casual should've been easier than it was, even though the difficulty scaling was an improvement over origins

#303
In Exile

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Depends on the games you play. The Witcher for example doesn't make use of level scaling and adjusts the level of XP gained from kills by factoring in the players current level (a level 1 Geralt will earn more XP for killing a Drowner than a level 30 Geralt). Again - just to labour a point I half made earlier - that's a system that actively discourages grinding and actually focuses the player on moving the narrative forward.

 

That doesn't discourage grinding at all. It's not as if having enemies give a fixed amount of XP - say 30 - while the gap exponentially rises in RPGs even remotely slowed down grinding in those games. It just made grinding take longer. 

 

What discourages (and in fact eliminates) grinding is not have enemies respawn. 



#304
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That doesn't discourage grinding at all. It's not as if having enemies give a fixed amount of XP - say 30 - while the gap exponentially rises in RPGs even remotely slowed down grinding in those games. It just made grinding take longer. 
 
What discourages (and in fact eliminates) grinding is not have enemies respawn.



Vastly reducing the amount of XP gained from incidental creature kills over time, whilst continuing to reward the player with XP for completing quests, doesn't discourage grinding? I think we're going to have to disagree on that one.

#305
In Exile

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Vastly reducing the amount of XP gained from incidental creature kills over time, whilst continuing to reward the player with XP for completing quests, doesn't discourage grinding? I think we're going to have to disagree on that one.

 

 

The point of grinding is to be OP for your next quest. That quests offer more XP isn't addressing the actual goal, which is to be OP.If you've ever played a JRPG, you have to understand the basic level of frustration that's just built into "leveling". Old games required literal hours of grinding to move up one level just to be able to take on your next challenge. 


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#306
Guest_Fandango_*

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The point of grinding is to be OP for your next quest. That quests offer more XP isn't addressing the actual goal, which is to be OP.If you've ever played a JRPG, you have to understand the basic level of frustration that's just built into "leveling". Old games required literal hours of grinding to move up one level just to be able to take on your next challenge.


Yes, but in the case of the Witcher, spending hour upon accumulated hour slaughtering Drowners doesn't yield anything like enough XP to make it in the least bit worthwhile. As such, grinding becomes almost pointless.

#307
n7stormrunner

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The point of grinding is to be OP for your next quest. That quests offer more XP isn't addressing the actual goal, which is to be OP.If you've ever played a JRPG, you have to understand the basic level of frustration that's just built into "leveling". Old games required literal hours of grinding to move up one level just to be able to take on your next challenge. 

 

just to add weight to this. playing megaten: nocturne you have grind levels 10- 21 to get the move to fight matador the "strategic" way then have to grind a few more to get comfortable in the next area then grind a few more to fight boss then more grind to fight dante. 

 

Yes, but in the case of the Witcher, spending hour upon accumulated hour slaughtering Drowners doesn't yield anything like enough XP to make it in the least bit worthwhile. It becomes almost pointless.

 

 

if it still award exp at all it'll be used for grinding... whether or not it's "worthwhile" in fact many game that are not mmo award very little exp from battles period. that just means the grind takes longer. 



#308
Deflagratio

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Right. Morrowind had one scaling problem -- common thugs with glass armor and high levels in the endgame  -- but it avoided the problem of supposedly powerful characters turning out to be weak in the overall scheme of things.

 

If you could exploit your way around one of those tough enemies, of course, you'd get some great stuff early. But I'm firmly in the camp saying that TES games are there to be exploited.

 

I think you're confusing Morrowind and Oblivion. All of the Glass Armor in Morrowind was hand-placed, and there was less than six total sets in the entire game. There was maybe Four full sets of Ebony armor, with some odd pieces making a partial fifth. Daedric armor had only one complete set on an essential NPC, with an incomplete second scattered around the world, Not until both expansions (Bloodmoon/Tribunal) was the player able to obtain the entire suit without killing the essential NPC.

 

I think that kind of rarity really added to the prestige of the armor... but this isn't a topic about Elder Scrolls games, though I think inevitably when people discuss WRPGS the series has to come up, since it's an example most people are familiar with, and it does so much right (And so much wrong too), making it a great example case.

 

I actually disagree, I think exploiting takes away from the game, any game really. I can deal with obscure exploits that require going out of one's way to make use of, but other exploits that just naturally ruin the balance of the game to an untenable degree (See: Skyrim Crafting) I have a big problem with. Mostly because one has to be proactive in avoiding the exploits, instead of proactive in utilizing them. That type of mentality is incompatible with immersion.


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#309
Cyrax86

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@Deflagratio 

 

   Belfry gargoyles, the one boss fight i had no choice but to fight alone, ran out of human effigies. Before i got to the actual boss fight, i got invaded several times, i eventually fought them(killed me twice, before victory achieved), with 4 estus, reduced HP, and using UG. I could only get one swing in before having to run/move away, the boss fight took me around 10 to 15 min to win(just the boss fight, victory achieved attempt), yet when i won = great sense of accomplishment. I can't wait for new game plus on DS2,i like exploring :D

 

   In DS series, i wouldn't mind if they added a trivial mode, i would mind if they made the entire game easier or "dumbed it down" just to appeal to the casual gamers. DS2 did make the game more accessible to new gamers of the franchise. its like im racing F1 and now im being forced to use big wheels because they can sell more big wheels than F1 cars(<--exaggerating a bit). The point im trying to make is why should 1 group lose something only to give it to another group or why does 1 group get special treatment over another?. ("Im buying DA regardless of difficulty, don't mind if it gets easier or harder")

 

  

    

 

random side note: after DS series, i recently played some older and newer games, and now im starting to see that a lot of games are really hand holdy and no real penalties when losing or dying, even tutorials seem to drag on forever. "Damn it game i don't need my sippy cup, im a big boy" :P.   



#310
Bayonet Hipshot

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yeah, I have bad news, that not what no level scaling means... it mean player will spend 10 hours killling the lower level creature so they can steam roll over the higher level one.

 

encounter design, something I think alot of people forget existed, not that it was ever really a that complex, is what "forces" a player to strategize.

 

the reason I prefer level scaling is because it removes that. a strong enemy will be a strong enemy and you don't have to worry about "am I the right level for this or should I be looking for a side quest I missed" just go though the encounter.

 

p.s. to remind every one you can't force a player to think, that is a myth old school gamers and elitist  spread to justify the fact alot of old game had terrible level design and no Anti-Frustration Features, as they hadn't been invented yet. I know this cause as much as it may surprise some I am a old school gamer.

 

You don't have to. When fighting higher level enemies, you learn to use cover / dodge their attacks, etc..

 

I am a somewhat old school gamer but my main reason for liking unleveled enemies is because it makes the game more immersive and I am kinda big on immersion. 



#311
Allan Schumacher

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Immersion is subjective and tends to reflect on what someone does or does not like in the game.
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#312
AresKeith

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Would it be wrong to ask for an enemy who's super overpowered like LuBu from Dynasty Warriors and Tadakatsu Honda from Samurai Warriors? lol



#313
n7stormrunner

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You don't have to. When fighting higher level enemies, you learn to use cover / dodge their attacks, etc..

 

I am a somewhat old school gamer but my main reason for liking unleveled enemies is because it makes the game more immersive and I am kinda big on immersion. 

 

... this is dragon age, we don't have cover, and people started whining we dodge moves got added in da 2. I'll llet one of the people who normally explain why thats be handle that.

 

 

and grinds kill mine, you know the whole the world is about to end right now.... for 20 hours of leveling and visits to the golden saucer. after I'm told I have to hurry.

 

Would it be wrong to ask for an enemy who's super overpowered like LuBu from Dynasty Warriors and Tadakatsu Honda from Samurai Warriors? lol

 

do they use 9999 megidolaons? while the hp cap is in the 3 digits?



#314
AresKeith

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do they use 9999 megidolaons? while the hp cap is in the 3 digits?

 

I dunno, I only remember getting wrecked by them while playing a low level

 

They can still wreck you even as a high level tbh



#315
Divine Justinia V

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I wonder how the health regen thing will impact healing spells.



#316
Enigmatick

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I could barely make it past the first paragraph of the OP without cringing.



#317
Dave of Canada

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Casual difficulty in both Dragon Age games have basically meant you one-hit everything except bosses and larger enemies, I don't think regenerating health will be an issue. If you one-hit practically everything, timed events become easier. Multiple saves and playthroughs can be used to explore everything.



#318
n7stormrunner

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I dunno, I only remember getting wrecked by them while playing a low level

 

They can still wreck you even as a high level tbh

 

 

the answer is no because 9999 megidolaons from megaten game,

 

​one of those old school jrpg that... well "we get off on your tears" is noted quote. and http://tvtropes.org/...atOneBoss/Atlus



#319
AresKeith

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the answer is no because 9999 megidolaons from megaten game,

 

​one of thise old school jrpg that... well

 

"we get off on your tears"

 

Yea then no

 

These games were more hack n slash that just knew how to make super overpower enemies



#320
n7stormrunner

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Yea then no

 

These games were more hack n slash that just knew how to make super overpower enemies

 

they do keep one on your toes. 

 

oh and megaten are turn based not hack and slash. which actually make it worse cause then it's all build and tatics no reflexs or button mashing at all.



#321
Nefla

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The point of grinding is to be OP for your next quest. That quests offer more XP isn't addressing the actual goal, which is to be OP.If you've ever played a JRPG, you have to understand the basic level of frustration that's just built into "leveling". Old games required literal hours of grinding to move up one level just to be able to take on your next challenge. 

Thanks for the flashbacks of Dragon Warrior 7! *shudder*


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#322
AresKeith

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they do keep one on your toes. 

 

oh and megaten are turn based not hack and slash. which actually make it worse cause then it's all build and tatics no reflexs or button mashing at all.

 

Another fun bit was that they can allow you to duel the OP Lubu 



#323
AresKeith

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Thanks for the flashbacks of Dragon Warrior 7! *shudder*

 

Dat Lubu amirite lol

 

Tadakatsu Honda in Samurai Warriors was just as OP lol



#324
AlanC9

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I think you're confusing Morrowind and Oblivion. All of the Glass Armor in Morrowind was hand-placed, and there was less than six total sets in the entire game. There was maybe Four full sets of Ebony armor, with some odd pieces making a partial fifth. Daedric armor had only one complete set on an essential NPC, with an incomplete second scattered around the world, Not until both expansions (Bloodmoon/Tribunal) was the player able to obtain the entire suit without killing the essential NPC.
 


Not likely that's why I'm confused, since I gave up on the series after Morrowind. I guess what happened is that I ran into some of the glass and ebony sets late and assumed they were on random mooks since the guys I killed didn't seem to have anything to do with anything. I wasn't paying close attention since loot was worthless by then.

#325
HunterX6

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I trust in bioware to make a good balanced game for everyone. Though I admit I prefered playing the Dragon Age games on easy. Same with The elder scrolls games but abit harder than easy but easier than normal (they had a slider,except skyrim) The reason is because I dont like when battles take too long,pausing and planning unless its a army or a  major boss.