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DA:I too difficult for casual gamers?


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#26
ReallyRue

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I got the impression with the third issue that it was more that the world was so expansive we would probably miss a lot on our first playthrough, not that some things are actively cut off.

 

Other than that, I get where you're coming from, since I often played DAO on Casual and DA2 on Normal. Less so now, but still sometimes. I'm just staying hopeful that DAI won't be too hard. The lack of healing concerns me, given that was a big problem I had with Dragon's Dogma (where no matter how many healing potions/spells you used, only a fraction of your health bar would be restored in total). Hopefully that will be scaled for the difficulty though.



#27
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Never fear. I also play on casual, at least the first pt, because fighting while I'm trying to focus on the story is so exhausting.

 

Then I up it for future playthroughs. I assume we'll still be able to play on a casual mode where stuff like tactics probably wont matter a whole lot, so I'm not real worried.



#28
Cainhurst Crow

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You do know classic CRPGs did the same right? Some games are not for everyone, this game is making the game harder. If it's too hard for you because you can't do simple things like manage resources and not rush into combat then go play another game that is on your skill level, stop robbing us who want a challenge and hate stupid things like regen health.


There is a reason CRPG's did that in the past, and it was because they didn't know how to program the other features such as regen health, or it never occured to game developers to do such a thing. And I don't really care for that attitude personally, it's so easy to say that now but that same argument could be just as easily made against you as well. You don't like this game being so easy? Go play dark souls, it's out there and easy to get.

I don't see much basis for a argument in favor of this just by citing what was done in the past. Cars used to require a hand crank in order to start the car. Let's bring that back, and everyone who doesn't like it can **** off to buy a different car while we true car enthusiast enjoy our raise in difficulty. Stop ruining cars for everyone by making them too easy to drive.
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#29
Mr.House

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I remember when games use to have no difficulty option and no regen health and gamers didn't care, now we live in a age where people want games to play themselves and for the game to be easy as pie.

 

 

*sigh* I miss the old days.



#30
Aner91

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I'm gonna mod the shizzle out of this game because of this. Why? Because I can.

 

It's not gonna be easy to mod it though, new engine that's not mod friendly from what i have read.

 

I don't think you need to worry about health regen on casual. You'll probably have more time on timed quests.

 

I think some dev said that the health reg will change on what difficulty you play on. gonna try and find it...

 

By that logic, BG1 and BG2 had the devs telling the gamers to go **** themselves.

 

Health regen vs no health regen is a question of encounter pacing not difficulty anyway.

 

Yeah, it was kind of a little shock when my party didnt get the health back in BA2, but i just got used to it and made sure to have pots on me, and think before acting :)



#31
CrazyRah

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I seriously doubt Bioware will bump casual difficulty up much, if at all really just because of the reasons you explained why you use it. They know their audience that well at least. You'll get your easy mode



#32
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I'm the kind of person that not only plays on casual,*Pause to let the "not a real gamer" storm pass*, but I also check every barrel, do every side quest, go down every conversation path, collect every possible rare item, and get in every possible side battle so that I am at a level were when I fight I feel like a god. This is fun for me. I realize I'm strange, but there it is. The dragon age series has always been a favorite, because of it's emphasis on story, the connections to your companions and the world at large. A couple of things have come up though that make me worry about the difficultly level of DA:I.

 

1. Timed events- This was seen in the PAX Prime demo last year. My concern here is the inability to take a breath between battles. The pressure to continually be running ahead to stop the damage leaves little time to take stock of how the last fight left you, to get in the best position for the next fight, or to check that pretty barrel in the corner over there. Also in an event such as the one shown it lends itself to the, "If you do this event fast enough you can save both the town and the keep" Which for a slower, more cautious player is, well, more difficult, and less fun.

 

2. Access to healing- It's been reported in XBox magazine and other places that there will be no regenerating health, mages will be unable to spam healing spells, and our carry for health potions will be limited. Can I just say yikes! I hate dying. Am I going to be dying more often?

 

3. Inability to explore fully- I may be taking this out of context, but it was reported by Lady Insanity from PAX East, that you can't explore everything on your first play-through. Now this might just be a function of the "you make this choice, you either lose x or y" Which I'm good with. I love my actions having consequences. But what I worry this means is events will pop up, like you have to go to the dormant reaper ship now, and this will make it so that you can't go back to certain areas and thus might miss fun content or important leveling opportunities, making the end game harder.

 

Honestly, I am super excited for this game and it can't show up soon enough in my opinion. I just have the concern that I will get to a certain point in the game, and the difficulty will take the fun out of it for me. Anyone else feeling this way? Anyone feeling the opposite?

 

In a story driven game like this, I am very casual. Maybe they'll have a narrative option like they did on ME3 because ME3 had gotten a bit harder I think. I always went to narrative when doing the reaper laser eye. That was a nuisance. ME3 MP was different. I would play silver and gold, but in this game or the ME3 game, I switched to easier levels because things got too stupid... like the death march where you can't aim and you can die. Nice touch dumb BW.

 

Seems they are catering to avid gamers and so they are making it harder. This has been their path for a while now. Mainstream gold and cash cows dance in their greedy eyes.

 

Guess what? When the battle ends, healing by logic begins. Apparently not in BW land. If this is of a concern to you, when it comes out ask if it has a 'narrative' level which basically means you can't die or it's really really hard to die. If you are on pc, you might be able to enable developer code which might have a restore health option. Don't know if we'll be able to do this, but these things are unappealing.

 

Also, if they follow the ME3 model, which it sounds a bit like they are in some ways, then they might have timed options where if you don't do x now then x is gone. Also sounds like the building up the pressure bit is very much like ME3. ME3 had a very bleak ending.



#33
Cainhurst Crow

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I remember when games use to have no difficulty option and no regen health and gamers didn't care, now we live in a age where people want games to play themselves and for the game to be easy as pie.
 
 
*sigh* I miss the old days.


lol. XD

back-in-my-day.jpg

Congratulations, we have all become our grandparents.

#34
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I seriously doubt Bioware will bump casual difficulty up much, if at all really just because of the reasons you explained why you use it. They know their audience that well at least. You'll get your easy mode

 

They bumped in up from ME to ME2 and then again to ME3 so much so that they had to include a narrative difficulty.



#35
Bob from Accounting

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Oh true, i see, but i think you missed the point of it being like that. In the demo it demonstrates that some situations you might have to choose what is best or what is the "greater good" of your inquisitor and in some scenarios you can save both parties but it will be hard. It would be pointless to have a choice dynamic if you could save both parties with ease.

 

You're confusing ease for the player with ease for the character.

 

The player sits in an air-conditioned room, snacks, and presses buttons on a plastic controller or keyboard. That's us. That's what we do. We play a game. Not a chore. Not an exam. Not work. A game. A game designed to be fun. Not frustrating or tedious.

 

You're going to head into absurdities very quickly if you start thinking that experience needs to be 'hard.'

 

Ease for the player by no means designates ease for the character.


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#36
Mr.House

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There is a reason CRPG's did that in the past, and it was because they didn't know how to program the other features such as regen health, or it never occured to game developers to do such a thing. And I don't really care for that attitude personally, it's so easy to say that now but that same argument could be just as easily made against you as well. You don't like this game being so easy? Go play dark souls, it's out there and easy to get.

I don't see much basis for a argument in favor of this just by citing what was done in the past. Cars used to require a hand crank in order to start the car. Let's bring that back, and everyone who doesn't like it can **** off to buy a different car while we true car enthusiast enjoy our raise in difficulty. Stop ruining cars for everyone by making them too easy to drive

Fallout New Vegas, came out in 2010. No base regen health just like classic CRPGs.



#37
ManchesterUnitedFan1

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I'm gonna mod the shizzle out of this game because of this. Why? Because I can.

 

 

But can you?

 

I've heard frostbite is extremely difficult to mod, and Inquisition won't have a toolset.



#38
CrazyRah

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They bumped in up from ME to ME2 and then again to ME3 so much so that they had to include a narrative difficulty.

 

The games got harder? In my experience they got easier by each game


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#39
Endurium

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I'm going to play wait-and-see on these things. I think I swear more at Bioware for scripts taking control from me, and some writing, than anything else.

 

That said I also prefer to play on easy and do full clears, etc. Being godlike/over the level curve never gets old for me.


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#40
Milan92

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But can you?

 

I';ve heard frostbite is extremely difficult to mod, and Inquisition won't have a toolset.

 

I have my ways  B)



#41
Cainhurst Crow

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You're confusing ease for the player with ease for the character.
 
The player sits in an air-conditioned room, snacks, and presses buttons on a plastic controller or keyboard. That's us. That's what we do. We play a game. Not a chore. Not an exam. Not work. A game. A game designed to be fun. Not frustrating or tedious.
 
Ease for the player by no means invalidates ease for the character.


Don't see what that has to do with this since the question wasn't framed like that at all.

If the character has the option to pick both option A and B without consequence, that ruins the point of having option A or B at all. If you could save both but take a greater hit to your forces, lowering your resources and chances of defending yourselves later down the line, that's the save both option done well. Otherwise, it's broken.

And none of it has to do with the enviroment the player is playing the game.

#42
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There is a reason CRPG's did that in the past, and it was because they didn't know how to program the other features such as regen health, or it never occured to game developers to do such a thing. And I don't really care for that attitude personally, it's so easy to say that now but that same argument could be just as easily made against you as well. You don't like this game being so easy? Go play dark souls, it's out there and easy to get.

I don't see much basis for a argument in favor of this just by citing what was done in the past. Cars used to require a hand crank in order to start the car. Let's bring that back, and everyone who doesn't like it can **** off to buy a different car while we true car enthusiast enjoy our raise in difficulty. Stop ruining cars for everyone by making them too easy to drive.

 

I want to give this comment 10 likes!~


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#43
Cainhurst Crow

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Fallout New Vegas, came out in 2010. No base regen health just like classic CRPGs.


Not how I remember playing that game. I remember I could take a nap on a bed, and regain health. That sounds a lot like regenerative health to me.

No regenerating health means, no regenerating health. You don't get to sleep it off, you don't get more health back at the end of a stage. You either get a health item, or you don't heal. That's what no regenerating health means, and that's much closer to how old school games did it.
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#44
Darth Krytie

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Don't get me wrong, some people like their games telling them to go screw off a cliff. Look at dark souls, it did mildly well with it's less then 4 million unit sold revenue. So there is a market for that type of thing. But that's not for everyone, heck it's not even for most people otherwise dark souls and it's sequels would have completely crushed the sales and unit figures of skyrim, or grand theft auto, or call of duty, or mass effect, or dragon age for that matter. But that's not what happened because these throwback games are niche market products. They appeal to one fan and one fan only, and everyone else doesn't matter in the equation.
 

 

You have a very good point here and that's the reason I'm not worried about Dragon Age drifting too far from where I like my games.


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#45
Milan92

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tumblr_lp2vbk2W1W1qablpd.gif

 

/thread


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#46
Mr.House

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Not how I remember playing that game. I remember I could take a nap, and regain health. That sounds a lot like regenerative health to me.

That's resting, that is not the same as regen health that we are talking about and you know it. We are talking about during a battle or after where health DOES not regen and you have to heal yourself or purchase a perk that will heal you which is later game.



#47
hexaligned

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Subjective, but DAO and DA2 were easy as all hell on casual (every difficulty setting really) If there is one thing you probably don't have to worried about, it's the game being made too difficult.


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#48
Bob from Accounting

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Don't see what that has to do with this since the question wasn't framed like that at all.

If the character has the option to pick both option A and B without consequence, that ruins the point of having option A or B at all. If you could save both but take a greater hit to your forces, lowering your resources and chances of defending yourselves later down the line, that's the save both option done well. Otherwise, it's broken.
 

 

It was framed like that. And that's simply not true in the slightest.

 

Choices are not invalidated or 'broken' in the least by having one option offer significantly better outcome.



#49
Cainhurst Crow

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You have a very good point here and that's the reason I'm not worried about Dragon Age drifting too far from where I like my games.


The niche market model is a good model to have, if you're prepared to accept what comes with it. It really demonstrates the divide between those making a product to make money, and those making a product for the sake of game making. Both admirable, one arguably more innovative then the other, but neither one I would say is truely superior or inferior to the other.

#50
Aner91

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Not how I remember playing that game. I remember I could take a nap on a bed, and regain health. That sounds a lot like regenerative health to me.

No regenerating health means, no regenerating health. You don't get to sleep it off, you don't get more health back at the end of a stage. You either get a health item, or you don't heal. That's what no regenerating health means, and that's much closer to how old school games did it.

 

It's like taking a pot, you reg health but not out from the blue. And it's in a specific location, not during combat. That's what makes it fun to "sleep it off", that you need to make it to that place that has a bed :)