I'm the kind of person that not only plays on casual,*Pause to let the "not a real gamer" storm pass*, but I also check every barrel, do every side quest, go down every conversation path, collect every possible rare item, and get in every possible side battle so that I am at a level were when I fight I feel like a god. This is fun for me. I realize I'm strange, but there it is. The dragon age series has always been a favorite, because of it's emphasis on story, the connections to your companions and the world at large. A couple of things have come up though that make me worry about the difficultly level of DA:I.
1. Timed events- This was seen in the PAX Prime demo last year. My concern here is the inability to take a breath between battles. The pressure to continually be running ahead to stop the damage leaves little time to take stock of how the last fight left you, to get in the best position for the next fight, or to check that pretty barrel in the corner over there. Also in an event such as the one shown it lends itself to the, "If you do this event fast enough you can save both the town and the keep" Which for a slower, more cautious player is, well, more difficult, and less fun.
2. Access to healing- It's been reported in XBox magazine and other places that there will be no regenerating health, mages will be unable to spam healing spells, and our carry for health potions will be limited. Can I just say yikes! I hate dying. Am I going to be dying more often?
3. Inability to explore fully- I may be taking this out of context, but it was reported by Lady Insanity from PAX East, that you can't explore everything on your first play-through. Now this might just be a function of the "you make this choice, you either lose x or y" Which I'm good with. I love my actions having consequences. But what I worry this means is events will pop up, like you have to go to the dormant reaper ship now, and this will make it so that you can't go back to certain areas and thus might miss fun content or important leveling opportunities, making the end game harder.
Honestly, I am super excited for this game and it can't show up soon enough in my opinion. I just have the concern that I will get to a certain point in the game, and the difficulty will take the fun out of it for me. Anyone else feeling this way? Anyone feeling the opposite?
In a story driven game like this, I am very casual. Maybe they'll have a narrative option like they did on ME3 because ME3 had gotten a bit harder I think. I always went to narrative when doing the reaper laser eye. That was a nuisance. ME3 MP was different. I would play silver and gold, but in this game or the ME3 game, I switched to easier levels because things got too stupid... like the death march where you can't aim and you can die. Nice touch dumb BW.
Seems they are catering to avid gamers and so they are making it harder. This has been their path for a while now. Mainstream gold and cash cows dance in their greedy eyes.
Guess what? When the battle ends, healing by logic begins. Apparently not in BW land. If this is of a concern to you, when it comes out ask if it has a 'narrative' level which basically means you can't die or it's really really hard to die. If you are on pc, you might be able to enable developer code which might have a restore health option. Don't know if we'll be able to do this, but these things are unappealing.
Also, if they follow the ME3 model, which it sounds a bit like they are in some ways, then they might have timed options where if you don't do x now then x is gone. Also sounds like the building up the pressure bit is very much like ME3. ME3 had a very bleak ending.