You're confusing ease for the player with ease for the character.
The player sits in an air-conditioned room, snacks, and presses buttons on a plastic controller or keyboard. That's us. That's what we do. We play a game. Not a chore. Not an exam. Not work. A game. A game designed to be fun. Not frustrating or tedious.
You're going to head into absurdities very quickly if you start thinking that experience needs to be 'hard.'
Ease for the player by no means designates ease for the character.
How is difficulty a chore? I think you confuse your own opinion of fun with how others view a "fun gameplay experience" You know how many games sell off of their difficulty? To present a game that can performed with ease presents no challenges leaving people with no feeling of accomplishment. Accomplishment is what drives a vast majority of gamers, ask Dark Souls fans





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