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DA:I too difficult for casual gamers?


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#101
Mr.House

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Like it or not, if the game is a walk in the park it might as well not be a video game. It needs some challenge and a set of mechanics that offer enough depth to swim in.

 

There is a reason why the strategy XCOM is a lot more fun than the third person shooter XCOM. Not due to it's different style, but it's challenge and difficulty.

 

But then again, this is a video game. Video games have options and customization that can (hopefully) be suited for everyone.

I thought it was because XCOM was a well designed game, polished and was not crap to play?


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#102
cJohnOne

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To me casual mode is like practicing for later difficulties.  It's like a simulation of the real deal.  Than again I do multiple playthroughs.


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#103
SerCambria358

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Uh, no, this has everything to do with BioWare games. It's reasoned off the simple and obvious fact that modern BioWare games on normal are pretty easy. Just as the overwhelmingly majority of AAA video games are easy. It's not difficult to get the 'best' playthrough for any modern BioWare game.

 

It stands to reason that DA:I will be similar. Particularly since they've made it clear they want to attract new players with DA:I.

 

And in any case, whether it will or won't actually be easy is utterly and entirely irrelevant in this conversation. The question at hand is whether you would be satisfied with such a thing. Not whether it will actually happen.

Do you usually take that many leaps in logic?



#104
Bob from Accounting

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This is very basic reasoning. DA:I is unlikely to be significantly more difficult than other modern BioWare games.



#105
Mr.House

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This is very basic reasoning. DA:I is unlikely to be significantly more difficult than other modern BioWare games.

This logic is silly.


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#106
SerCambria358

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This is very basic reasoning. DA:I is unlikely to be significantly more difficult than other modern BioWare games.

No, this is very much you just making assumptions and passing them off as fact. You cant just conclude that a game is going to be easy, especially since you havent played it at all. You may think it will be, but passing something off as absolute fact with no evidence to support your claim, is by defintion, ignorant.



#107
AresKeith

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This is very basic reasoning. DA:I is unlikely to be significantly more difficult than other modern BioWare games.

 

Where is this logic coming from?



#108
Bob from Accounting

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Perhaps it's time for me to request a mod come take a look in here.



#109
Guest_starlitegirlx_*

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As a fellow casual player, these are some of my concerns as well. In fact, let me deflect some of the 'not a real gamer' from you onto me. Nothing sends me to console commands faster than limited healing and contrived timed events. I prefer to focus on exploring the world and navigating the story with my characters than worry about micromanaging my resources. The first is fun for me (I love the god like feeling as well) the later, not so much. I do enough of that in real life. :)

 

Thank you!


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#110
Ryzaki

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DAI needs moar one hit kills.

 

God no. I got enough when I took Fenris into the fade and he turned on me. One WW later everyone was dead. D:



#111
AresKeith

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I bet those Dragon fights are gonna be easy



#112
Tevinter Soldier

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wait no health spells? **** mages then.



#113
Mr.House

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Hopefully each dragon hast heir own unique moveset.


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#114
Mr.House

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wait no health spells? **** mages then.

You can use health spells in combat...



#115
Cyonan

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I doubt if the game will be any harder than Origins or Dragon Age 2 was. If you have it on a lower difficulty then it will probably still be very easy.

 

As far as the healing goes, having just played through Origins again the issue with healing in that game is that your mage can spam healing spells on top of your party being able to chain drink healing potions as long as you keep yourself stocked up. What this results in is that when they want damage to be threatening to the party then it needs to quite bursty so it can overcome your heal spam, meaning that non-tank party members can go from 100% health to dead fairly quickly.

 

Changing it so that it's less healing means that the damage should also be less bursty. It should make it into more of a resource management thing rather than a "How quickly can I mash healing buttons?" deal.


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#116
Aner91

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wait no health spells? **** mages then.

 

Redesigned i think some dev said, not taken away.



#117
SerCambria358

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I doubt if the game will be any harder than Origins or Dragon Age 2 was. If you have it on a lower difficulty then it will probably still be very easy.

Wouldnt the emphasis on preparation before journeys, the removal of auto healing, and addition of more strategy based mechanics suggest otherwise? That and the fact that the devs have said they want to offer more of a challenge than previous games did (at least in certain areas of gameplay)



#118
Bob from Accounting

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No.



#119
JakeLeTDK

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There are several difficulty level don't worry. I'm pretty sure there's casual level where the game is pretty much a walk in the park. Also as I recall, bioware games have become alot easier and beginners friendly than they used to be (BG2 and NWN drove me crazy from times to times lol ME and DA are relatively easy compare to those, at least to me though)
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#120
SerCambria358

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No.

After you're failure in logic, your opinion means nothing

eapbd.jpg



#121
Bond

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OP why in the world would you make such topic ? For a game you have not played ? Not to mention you are not a newcomer.....



#122
L. Han

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To those who associate as being 'casual' let me say something.

 

There are narrative benefits from a game that is challenging. Challenging games are not always hard for the sake of the challenge, but can also (and best used) as something to emphasize a situation/event/character, further making a much more intriguing story.

 

Say for the Inquisitor in DA:I, if he/she has to scavenge and use supplies efficiently and sparingly, would he/she be so inclined to just give out those precious health potions to a bunch of sick peasants? Or if metals are hard to come by and the Inquisitor is now stuck between improving armor for all soldiers or just for a handful of elite soldiers? This makes decisions have so much more impact and ultimately improve the narrative in such big ways.

 

I am sure that even 'casual' gamers can still appreciate a game with a tougher narrative.  


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#123
Cyonan

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Wouldnt the emphasis on preparation before journeys, the removal of auto healing, and addition of more strategy based mechanics suggest otherwise? That and the fact that the devs have said they want to offer more of a challenge than previous games did (at least in certain areas of gameplay)

 

It would suggest that it's different, but not necessarily more difficult. It's not just the kind of thing you can look at one specific area and say "They're lowering how much healing we can do, that means it's harder".

 

More of a challenge could also refer to the higher difficulties. I rather doubt if they want to make it so hard that casual players can't beat the game on the easiest difficulty.

 

Maybe not everybody will be able to beat the hardest, but then you generally pick the hardest difficulty because you want a challenge


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#124
Bob from Accounting

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Say for the Inquisitor in DA:I, if he/she has to scavenge and use supplies efficiently and sparingly, would he/she be so inclined to just give out those precious health potions to a bunch of sick peasants? Or if metals are hard to come by and the Inquisitor is now stuck between improving armor for all soldiers or just for a handful of elite soldiers? This makes decisions have so much more impact and ultimately improve the narrative in such big ways.

 

I am sure that even 'casual' gamers can still appreciate a game with a tougher narrative.  

 

Or more likely, many players would simply find the scavenging tedious and be frustrated that they essentially have to bore themselves to get the 'optimal' story. And players who enjoy it or were skilled could simply conserve potions or make extra and then bypass the consequences.



#125
Zenbry

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OP why in the world would you make such topic ? For a game you have not played ? Not to mention you are not a newcomer.....

 

I thought this was where we were suppose speculate, raise concerns, joyously squee that sort of thing. From the information thus far released I have a few niggling concerns about dying a lot. I thought I would share them and see if anyone wanted to discuss them. Obviously some people did.

 

To those who associate as being 'casual' let me say something.

 

There are narrative benefits from a game that is challenging. Challenging games are not always hard for the sake of the challenge, but can also (and best used) as something to emphasize a situation/event/character, further making a much more intriguing story.

 

Say for the Inquisitor in DA:I, if he/she has to scavenge and use supplies efficiently and sparingly, would he/she be so inclined to just give out those precious health potions to a bunch of sick peasants? Or if metals are hard to come by and the Inquisitor is now stuck between improving armor for all soldiers or just for a handful of elite soldiers? This makes decisions have so much more impact and ultimately improve the narrative in such big ways.

 

I am sure that even 'casual' gamers can still appreciate a game with a tougher narrative.  

 

The last thing I want you to think is that I don't want some level of challenge. Accomplishing something hard in a game is a great high, however I also find enjoyment in exploring, collecting, and feeling immersed in a deep world and story. A game with a high level of difficulty in combat, especially one where I die repeatedly, takes away from my enjoyment in those other areas. Let me be clear. This is true for me. I respect people who are good at shooters and fighting games. I am in awe of people who have beaten Dark Souls without throwing controllers through the tv. But that level of hand eye coordination and resistance to frustration are not talents I possess, and not where I find Bioware games shine for me.


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