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DA:I too difficult for casual gamers?


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#126
tehturian

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Dragon Age games have always been hard. I remember seriously considering giving up halfway though the deep roads in DAO. 



#127
n7stormrunner

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why all the logical fallacies, no health regen, no/few potions and neutered healing doesn't more strategic that just not what that word means. at best it means more busy work like BG and the rest button or alot of back tracking.

 

more strategic elements does. the ice wall is one.

 

Dragon Age games have always been hard. I remember seriously considering giving up halfway though the deep roads in DAO. 

 

 

... you better be talking about a nightmare playthough or be trolling, boring sure but hard.


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#128
azarhal

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Where is this logic coming from?

 

Maybe it's based on BioWare games being super easy on...easy?



#129
Realmzmaster

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Not how I remember playing that game. I remember I could take a nap on a bed, and regain health. That sounds a lot like regenerative health to me.

No regenerating health means, no regenerating health. You don't get to sleep it off, you don't get more health back at the end of a stage. You either get a health item, or you don't heal. That's what no regenerating health means, and that's much closer to how old school games did it.

That is not what non-regenerating health means. Classic CRPGs had a sleep mechanism where health could be recovered. There was no health regeneration without resting except for potions, spells or items that regenerated health. As opposed to DA2's method of instant health, stamina and mana regeneration after each combat.

 

Some early crpgs lad natural regenerating health that occurred over time while the party was traveling and not in combat.  Seriously injured companions could take several game days to recover without additional aid.

 

All it takes is better planning to overcome the non-regenerating health mechanic.



#130
Mes

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Well I haven't read through this whole thread but the only thing I'm worried about is the whole ecosystem thing and how it will change if you kill too many animals or whatever. I don't know, it sounds like a lot of detail to keep track of. :P


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#131
wolfhowwl

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The easy or "casual" difficulty setting exists for a reason, use it.

 

If you are playing on PC you could probably also use console commands to help you.



#132
Maria Caliban

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I thought it was because XCOM was a well designed game, polished and was not crap to play?


There's a reason this [high quality] game is better than this [low quality] game, and it's because [specific element I like.]
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#133
AlanC9

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That is not what non-regenerating health means. Classic CRPGs had a sleep mechanism where health could be recovered. There was no health regeneration without resting except for potions, spells or items that regenerated health. As opposed to KotOR, ME, DAO and DA2's method of instant health, stamina and mana regeneration after each combat.

 

Pedantic fix. I'd put NWN on the list except that occasionally there would be no-rest areas. Anyone remember what Jade Empire did?



#134
tehturian

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... you better be talking about a nightmare playthough or be trolling, boring sure but hard.

 

I'm serious. I hadn't played a game like Dragon Age Origins before thus I wasn't aware that upgrading of gear and such was necessary. Suffice to say I saw the error of my ways. 


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#135
Spectre slayer

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It wouldn't just be the limited to no healing, limits to the potions that make it harder though that maybe a part of it, rather the enemy ai and tactics are getting an complete overhaul. They'll be attacking you based on your location, the amount of health you have, your cooldown, party position etc.

They'll be using all of that while attacking in conjunction with each other, for example the mage enemies may buff their troops and debuff you while archers are hiding from you somewhere or behind a enemy that has a tower shield who is advancing on you, while you're being pushed by a bruiser who wields a massive two hand weapon, while a prowler an very very agile enemy that uses stealth, it's agility to get behind you and backstab you.

Dragons have their own flight pathing, behavior, tactics that will change every time you fight one it will be unique, they will swipe at you with their claws, hit you with their tails, breath fire at you, take off and breath fire at you, melt your cover, melt ice walls, etc you'll have to change your tactics, your gear, your party everytime you face one not to mention the lack of level scaling.

Also you have to factor in environmental effects, rain and mud will slow you, sandstorms will damage you and force you to seek shelter, and they mentioned something interesting about the harpoon ability and said you shouldn't throw it at a mage using electricity.

All of these things combined should make it more challenging, even more so on the higher difficulties.
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#136
AlanC9

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Changing it so that it's less healing means that the damage should also be less bursty. It should make it into more of a resource management thing rather than a "How quickly can I mash healing buttons?" deal.

 

If you're mashing the healing buttons yourself, you're doing it wrong. Tactics are the way to go.



#137
AlanC9

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I'm serious. I hadn't played a game like Dragon Age Origins before thus I wasn't aware that upgrading of gear and such was necessary. Suffice to say I saw the error of my ways. 

 

 

I always wondered why one of the DA2 load screens told players they ought to upgrade their equipment. 

 

What did you figure all that gear was for?



#138
In Exile

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No, it meant you had to think more before rushing into combat and putting your axe in someones face.


It really didn't. Don't get me wrong I don't like health regeneration but in BG1-2 the cost to rest was pretty minimal even if you didn't abuse it. And honestly if you played the game right you weren't really damaged.

#139
n7stormrunner

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I'm serious. I hadn't played a game like Dragon Age Origins before thus I wasn't aware that upgrading of gear and such was necessary. Suffice to say I saw the error of my ways. 

 

 

well. I suppose that is a good reason...

 

didn't you wonder why you kept getting items. not mocking I really am baffled by this and want to know how you got to the deep roads without knowing you should update your gear.



#140
Thomas Andresen

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I'm only going to address the OP, because I can't be arsed to sift through the pages right now.

I'm the kind of person that not only plays on casual,*Pause to let the "not a real gamer" storm pass*, but I also check every barrel, do every side quest, go down every conversation path, collect every possible rare item, and get in every possible side battle so that I am at a level were when I fight I feel like a god. This is fun for me. I realize I'm strange, but there it is. The dragon age series has always been a favorite, because of it's emphasis on story, the connections to your companions and the world at large.

I play most games like this, so you're not alone. (If anyone pulls the "not a real gamer" on me, the biggest reaction they can expect from me is a scoff.) Emotionally engaging story and characters are by far more important when it comes to which games I'll thoroughly enjoy. Other features, for want of a better word(concepts, maybe), might draw me in, but it's those two things, in combination, that keeps me in a game. I've often used the argument that "I pick up a game for the same reasons as I would pick up a book."
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#141
Jynxed_

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for DAO and DA2 I always used console commands because I played for the story, so if DAI is too hard for "story mode" I'll just use console commands again :3



#142
tehturian

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I always wondered why one of the DA2 load screens told players they ought to upgrade their equipment. 

 

What did you figure all that gear was for?

Upgrading your player character, which I did to an extent. I just severely neglected my companions. Alistair for instance was still knocking around in his starting game armour, In retrospect no wonder he had such a good relationship with the floor. 


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#143
Guest_Renmazuo_*

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I am actually looking forward to it. This is coming from someone who rarely plays above Normal difficulty in any game. Insanity level in ME3 was absolute joke. Beside I think we can setup camps as we enter new areas. This will help us better prepare when for what is ahead.



#144
Browneye_Vamp84

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Dragon Age Origins was really hard for me, at first.  I had just gotten my PS3 and it was my first game I got for Xmas.  I missed a lot of things the first time, second time, and third time around.  I loved the story.  Having to pick a race, gender, and class was great.  I could miss something and find it later on a different date.  I got better at the game because I wanted to.  I don't like giving up on games because they are not what I'm used to.  

 

I love replaying games over and over til I have enough confidence to go bold. 

 

Playing Narrative on ME3 was fun, but I bumped it up some so I could get a good challenge. I've played Origins on Normal a couple times and I was fine to stay at that level. 

 

I cannot wait to see what the different difficulties are like for this game.  How if you hunt too much of one creature it changes the environment around you. Guys, that to me is challenging enough because I love to hunt and go herb hunting.   I think at first it might be alittle difficult on casual , but when you get the hang of the works of the game it'll become easier. 


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#145
Tinxa

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I'm not sure why anyone would worry that "casual" difficulty won't be casual enough.

 

Casual is casual. No matter if the game has non regenerating health - on casual difficulty that health should still be more than enough. Or if the game has a timed quest - on casual difficulty you could probably leave and make a sandwich and still have enough time to win.



#146
azarhal

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Pedantic fix. I'd put NWN on the list except that occasionally there would be no-rest areas. Anyone remember what Jade Empire did?

 

Health, chi and focus regenerated out combat. You also had chi-heal to speed it up.
 



#147
wolfhowwl

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Perhaps it's time for me to request a mod come take a look in here.

 

Yes, please do that. There is someone evading a permanent ban in this thread.


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#148
Zenbry

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It's limited to no health regain based on the difficulty you're playing, for example say you're playing on normal and have a health threshold of 30%. If you're under that you'll heal back to your threshold, if you're over that than you won't heal anymore without taking a potion, healing magic may work similar you can heal to your threshold but need potions to further your health.

There might be a toggle for full regain on the lower difficulties according to Darrah, there are healing spells put you can't spam the, some may have penalties to them, people should wait for more information on that before jumping to conclusions.

https://mobile.twitt...622005552631808

The potion limits aren't as bad as some people think( they haven't even told us the limits yet)e and they can be increased by your efforts, if you like exploring and picking ingredients, finding recipes and crafting potions then you'll be rewarded with more powerful potions, you'll get to carry more of them,and yyou'll get more of them in your game according to Laidlaw.

 

I missed your post the first time through. Thank you for the info! Makes me feel a lot better.



#149
CENIC

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Zenbry -

In the gameplay demo featuring the timed event where you have to save the village or the Keep, didn't Mike Laidlaw mention that the player will have already visited that area? Presumably, they will also have had time for leisurely exploration.
I totally get where you're coming from, but, as an example, when the Inqusitor in the demo was traveling through the cave to reach the Keep and passed those Veilfire markings on the wall, I didn't get the impression that I would not be able to go back and examine them later. The timed event demands priority, but there will be opportunities to "stop and smell the flowers" so to speak.

I will be playing on PC, so if obtaining the outcome I want is difficult, I will shamelessly hack my way through it. Banging my head against a difficulty wall, especially one that says "the way you play may be fun for you, but it's WRONG, git gud" is not my idea of a good time.
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#150
dlux

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True RPGs do not have health regeneration or any level/content scaling. If you say otherwise, then you are obviously a casual and your opinion is therefore invalid. :3

 

But don't fret dear casuals, you will still get your health regeneration and super easy combat; just choose story mode.