Zenbry -
In the gameplay demo featuring the timed event where you have to save the village or the Keep, didn't Mike Laidlaw mention that the player will have already visited that area? Presumably, they will also have had time for leisurely exploration.
I totally get where you're coming from, but, as an example, when the Inqusitor in the demo was traveling through the cave to reach the Keep and passed those Veilfire markings on the wall, I didn't get the impression that I would not be able to go back and examine them later. The timed event demands priority, but there will be opportunities to "stop and smell the flowers" so to speak.
I will be playing on PC, so if obtaining the outcome I want is difficult, I will shamelessly hack my way through it. Banging my head against a difficulty wall, especially one that says "the way you play may be fun for you, but it's WRONG, git gud" is not my idea of a good time.
You make a really good point. I assume/hope you're right. I do still worry about the inability to do everything I "suppose to do" in the allotted time to get the result I want, and I expect I will never be a fan of the "Oh no, oh no, got to go!" feeling of panic I get from timed sections.





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