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DA:I too difficult for casual gamers?


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#201
Direwolf0294

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What I'm worried about with DA:I's combat direction is that it's going to end up being a game where you save before each encounter and then constantly reload to redo encounters, trying to lose less health each time you do it so you have enough for later on in the game. That, and that it won't be twitchy enough. I hated the combat in DA:O and DA2 but put up with it for the story. From the videos DA:I actually looks like it has combat I might enjoy, but if it turns out the combat's not fun then that combined with the no health regain could make DA:I very tedious indeed.



#202
myahele

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I'll admit that I am disappointed that enemies won't level sync with you.

#203
Thomas Andresen

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I'll admit that I am disappointed that enemies won't level sync with you.

I'm ambivalent to that myself. While part of me would rather relax and let my curiosity and "wanderlust" take the reins, the idea that they're putting the risk factor into the exploration undeniably has an appeal to me.

#204
Grieving Natashina

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I'll admit that I am disappointed that enemies won't level sync with you.

I have a love/hate relationship with level grinding as well.   It's nice when I feel like playing and not doing anything major, but it can be a pain to have the need to level grind in order to get to the next area.  



#205
Deflagratio

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I'll admit that I am disappointed that enemies won't level sync with you.

 

 

Dark Souls enemies don't level Sync, but even the most pathetic enemies can be dangerous. It's not all about something as arbitrary as "Power Level" so much as it is about encounter design as a whole. I think the idea right now is to have an organic difficulty curve where the threat level makes sense for the content you're doing, which works in a game where the player is pushed by narrative. In something like the Elder Scrolls, where you can do anything at any time, Artificial Scaling is a necessity to maintain a good difficulty curve.

 

Plus, with limited supplies and non-regenerating health, every mistake can add up pretty fast. Think of a Rogue Like game such as FTL, the mistakes you make on the easy enemies at the start can cripple you two, three, or even seven sectors in.



#206
Isaidlunch

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I can't say I'm concerned about the gameplay, rather I'm more worried about mechanics like friendship/rivalry. I liked what the system tried to achieve but it was not intuitive at all and sucked without meta knowledge of how it fully worked. I had trouble understanding it and I played DAO several times as well as following DA2 closely for months right up until launch. I don't want to imagine how confusing it would be for a casual player.



#207
dlux

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I hated the combat in DA:O and DA2 but put up with it for the story.

:whistle:
 

I'll admit that I am disappointed that enemies won't level sync with you.

Level scaling is probably the most pointless mechanic to be found in some RPGs (like in those games from Bethesda...  :?) , because it completely robs the player of his feeling of progression. I am happy to hear that it is finally gone. Good riddance too.


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#208
Cyrax86

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IMO, i think people exaggerate the difficulty of Dark Souls. I think some gamers just got so used to having their hand held throughout a game. DS is really old school when it comes to difficulty and design. Most modern games usually have health regen, a checkpoint every few seconds, a map or giant map marker telling you exactly what to do or where to go, or invisible walls to keep you from falling of a ledge, DS has none of these. The other things to consider is gamers have different play styles, abilities/skill. I know there are some that just like to run up to a boss(DS) and swing away at the boss hoping for a win(DA equivalent would be, fighting a High Dragon and sending your mage/rogue to fight it head on without using spells or a warrior taking on all the agro).   

 

 Me advancing to the next level in CC: ok, i guess -_-

 Me defeating a boss in DS: dancing or a fist raised in rightous glory. 

 

 

    

 

 

PS: Praise the Sun \o/ 


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#209
Guest_Trojan.Vundo_*

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Okay, I would just like to point out that playing casual does not mean you don't know how to play. I have been playing games since before the time of save points. Anyone remember that annoying carpet race level in Aladdin on sega mega drive? I know myself and other friends in my age group play casual because it saves time. There are gamers who have families/jobs ect and are still able to game because of the casual setting.

When I have had a busy day and want to relax for an hour or so; I don't want to play a super hard difficulty.
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#210
bandcandy

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History has shown us the on easiest settings in Dragon age you can roll your face along the keyboard/random button mash and fluke your way through the entire game, I really would not expect that to change. I always play on normal for my first play-through and then hardest for subsequent play-throughs but I don't think anyone should be worrying...

As for casuals not being "real gamers" or whatever, its your $$$ and presumably you worked for it so no one should tell you how to play or critique your play style.  If they want to buy the game for you then maybe!


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#211
Saints

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They made Dark Souls 2 too easy...

#212
myahele

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Will there be an indicator that an area/enemy is beyond our level?

#213
Darth Krytie

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Will there be an indicator that an area/enemy is beyond our level?

 

Does being impaled on a sharp instrument count? *has flashbacks to my first attempt at killing the Arishok*


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#214
Giggles_Manically

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Will there be an indicator that an area/enemy is beyond our level?

The latest game mag data we have seems to indicate that we can see enemy levels by moving a cursor over them



#215
Eshaye

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Whatever happened to try and try again if at first you don't succeed mentality? It needs a serious revamp in this upcoming generation I swear. I consider myself a 'casual' gamer because I don't usually ever play extreme or even hardcore modes. If I do it's after I have beaten a game several times and it's gotten too easy already. 

 

Games are about challenge as much as visceral story telling, hey if you miss a few things on you first play through or try, reload and try again. That's what the save function is for. 

 

Am I getting old or what? Seems like people just want everything right away and 'win' on the first try. What's the fun in that? 

 

On a parting and more positive note I wouldn't worry too much about the exact mechanics and take the game in a little at a time. I have a hard time imagining this will be anything like Demon's Souls.... You'll be fine :P 

 

As for the explorable area, if you don't get to everything the first time, well that's what second playthroughs are for. Games that are made to be replayed and enjoyed are super awesome in my book. Another reason I love Bioware. 


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#216
n7stormrunner

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Whatever happened to try and try again if at first you don't succeed mentality? It needs a serious revamp in this upcoming generation I swear. I consider myself a 'casual' gamer because I don't usually ever play extreme or even hardcore modes. If I do it's after I have beaten a game several times and it's gotten too easy already. 

 

Games are about challenge as much as visceral story telling, hey if you miss a few things on you first play through or try, reload and try again. That's what the save function is for. 

 

Am I getting old or what? Seems like people just want everything right away and 'win' on the first try. What's the fun in that? 

 

On a parting and more positive note I wouldn't worry too much about the exact mechanics and take the game in a little at a time. I have a hard time imagining this will be anything like Demon's Souls.... You'll be fine :P

 

As for the explorable area, if you don't get to everything the first time, well that's what second playthroughs are for. Games that are made to be replayed and enjoyed are super awesome in my book. Another reason I love Bioware. 

 

 

I find amusing people think it's the new generation only, there have always been lazy people, look at all the older games who start to whine if they have to pay attention to whats going on. 

 

personally it will not impress me with difficulty tell bosses start oneshoting party members if you try anything cheap on all difficultys even easy/casual. 



#217
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Whatever happened to try and try again if at first you don't succeed mentality? 

 

It grew up, got a job, bills, mortgages, kids, and is too tired/busy to keep fighting the same boss over and over again.


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#218
Darth Krytie

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People game for various reasons, at various skill levels, with varying degrees of time allotted to the hobby. Someone who only can snatch an hour or two a week and wants to A for Awesome their way through their game has just as much right to play as someone whose sense of self-worth revolves around telling people how big their e-peen is via bragging that they modded an Uber-Utra-Super-Hardcore-So-Nighatmarish-Satan-Cries Mode and beat it in four hours.

 

In a single player game, it doesn't matter one whit. When people start going on about how someone must be lazy to not coast through Nightmare or say disdainfully* that Nightmare is easy, so casual is pointless, I just roll my eyes. Condescending to other people isn't going to change their skill level, give them extra hours in the day, or magically make them want to prove themselves to someone they've never met on a forum.

 

I play on casual. I don't technically need to, because I have played on higher difficulty levels. I just often don't want to. Sometimes I just want a mindless distraction from my life. Sometimes my daughter and I talk while I play and I am splitting my attention between them. Sometimes, my body treats itself like part of it is a running back and the rest of it is the defense led by Vinnie Wilfork. I'm playing for my enjoyment. Killing something with a longer health bar does not add to my enjoyment. It's as simple as that.

 

*I don't mind if people find it easy and talk about it. Only when they act like everyone else should, too, or they shouldn't bother playing at all.


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#219
KaiserShep

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I'll admit that I am disappointed that enemies won't level sync with you.

 

All's I can say is good riddance to that. My PC didn't go through the wringer of surviving all of these goons only to have the same types of goons get stronger too. At high level I want them all to bow down and accept their deaths!


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#220
Guest_The Mad Hanar_*

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All I can imagine is having to fight the same mooks over and over again because they are spamming crushing prison and pinning shot, and my mage can't heal me because there are only 20 potions in the game, and the mana regen is 20 seconds per spell.



#221
Dysjong

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Get rid of health after combat, it is annoying and doesnt fit into rpg. Learn to work with the resources you have at hand.
I got no problem about saving before a fight, we did it in the past and we can do it again.

A way to approach it, could be done with the difficulty scale. If somebody wants that oh so need health regeneration after combat, fine play it on a easier difficulty. It would also save people the trouble of constantly saving, while stilling leaving room for us who prefere to play it abit more hardcore.
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#222
Cyrax86

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Okay, I would just like to point out that playing casual does not mean you don't know how to play. I have been playing games since before the time of save points. Anyone remember that annoying carpet race level in Aladdin on sega mega drive? I know myself and other friends in my age group play casual because it saves time. There are gamers who have families/jobs ect and are still able to game because of the casual setting.

When I have had a busy day and want to relax for an hour or so; I don't want to play a super hard difficulty.

    Fair enough, i can spend a couple of hours a day gaming, on weekends i usually dedicate the entire day to gaming, and i want a super hard difficulty. So does BW make the game harder or easier?. who should BW listen to? or should they even listen?  

 

      On easy the combat should remain trivial, add a higher difficulties (very easy, easy, normal, hard, very hard, extreme, nightmare) i know its not the best solution but its all i got :P 

 

 

    

 

 

     \o/



#223
BioFan (Official)

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Yeah this is a big thing.  The feeling of accomplishment, and progression, from being able to make it past that difficult encounter that tended to be costly on your adventuring resources.  It's less to do with a "difficulty" thing, and it also means that during combat design, smaller encounters can still be meaningful.  We don't need to throw a dozen bad guys your way because a combat doesn't need to be threatening to the player outright to be a meaningful combat.  This means that a 4v4 fight can still provide some level of strategic challenge (or even a 4v1 fight), whereas in a game with more aggressive health regeneration, it's a minor speed bump.

 

That said, we do know that there's a variety of skillsets that our audience has.  We do have difficulty levels again, and there will be a variety of things that we can juggle around with to ensure the game experience is enjoyable for what people want out of a particular difficulty level.

 

 

Thanks Allan! I was concerned there would be large change to the "casual" mode. 



#224
milena87

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I think both DAO and DA2 were fair to the various gamers. The casual difficulty was easy enough even for first time RPG players, while hard and nightmare offered a nice challenge for those who wanted it. 

I'm not too worried about DAI's difficulty to be honest.

 

However, I am curious about the no health-regen system and how they're going to balance it, since it mostly tends to be frustrating for me, instead of challenging. We'll see :)



#225
Mes

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However, I am curious about the no health-regen system and how they're going to balance it, since it mostly tends to be frustrating for me, instead of challenging. We'll see :)

 

Well I'm thinking on lower difficulties enemies will do considerably less damage, so you wouldn't need to worry much about health?

 

I'm trying to tie it back to Dragon's Dogma, as that didn't have health regen either as I recall. What it did have was a certain set of armor that allowed your health to regen during daytime. I think something like that could work for DA.