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Is Dragon Age Art?


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#1
CybAnt1

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This could be in Scuttlebutt, but I think best belongs in Story & Characters. 

 

First, let me post a bit of a Wikipedia article, then I have some questions. 

 

http://en.wikipedia...._as_an_art_form

 

The characterization of games as works of art has been controversial. While critics have never denied that games may contain artistic elements in their traditional forms such as graphic art, music, and story, several notable figures have advanced the position that games are not artworks, and may never be capable of being called art. Further fueling the debate are the difficulties involved in defining the word "art" (as for instance in analyzing static versus interactive art) and the word "game" (for example, regarding the centrality of plot and the classification of nongames).
 
In a 2010 interview with Nora Young for Spark, Jim Munroe identified part of the problem with the identification of games as art as the fact that video games represent a very new medium and that some critics find novelty alarming. Munroe suggested that video games often face a double standard in that if they conform to traditional notions of the game as a toy for children then they are flippantly dismissed as trivial and non-artistic but if they push the envelope by introducing serious adult themes into games then they face negative criticism and controversy for failing to conform to the very standards of non-artistic triviality demanded by these traditional notions. He further identified the mischaracterization of the kind of art that video games represent as one of the problems facing the field and explained that unlike the adaptation of literature into film which consists of the one-way non-interactive presentation of a linear plot, the development of video games is more closely comparable to the design of architecture where the game designer creates a virtual (often 3D) space or world and lets players loose in it to experience it on their own terms.[16]
 
Roger Ebert on video games as art[edit]
 
The question of whether or not video games may be fairly considered as art rose to wide public attention in the mid-2000s when film critic Roger Ebert participated in a series of controversial debates and published colloquies. In 2005, following an online discussion concerning whether or not knowledge of the game Doom was essential to a proper appreciation of the film Doom (which Ebert had awarded one star) as a commentary on the game,[17] Ebert described video games as a non-artistic medium incomparable to the more established art forms:
 
To my knowledge, no one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers. That a game can aspire to artistic importance as a visual experience, I accept. But for most gamers, video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic.
—Roger Ebert[18]
 
In 2006, Ebert took part in a panel discussion at the Conference on World Affairs entitled "An Epic Debate: Are Video Games an Art Form?" in which he stated that video games don't explore the meaning of being human as other art forms do.[19][20] A year later, in response to comments from Clive Barker on the panel discussion, Ebert further noted that video games present a malleability that would otherwise ruin other forms of art. As an example, Ebert posed the idea of a version of Romeo & Juliet that would allow for an optional happy ending. Such an option, according to Ebert, would weaken the artistic expression of the original work.[21] In April 2010, Ebert published an essay, dissecting a presentation made by Kellee Santiago of thatgamecompany at the 2009 Technology Entertainment Design Conference, where he again claimed that games can never be art, due to their rules and goal-based interactivity.[22]
 
One obvious difference between art and games is that you can win a game. It has rules, points, objectives, and an outcome. Santiago might cite a [sic] immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film. Those are things you cannot win; you can only experience them.
—Roger Ebert[22]
 
Ebert's essay was strongly criticized by the gaming community,[23][24][25] including Santiago herself, who believes that video games as artistic media are only at their infancy, similar to prehistoric cave paintings of the past.[26] Ebert later amended his comments in 2010, conceding that games may indeed be art in a non-traditional sense, that he had enjoyed playing Cosmology of Kyoto, and addressing some replies to his original arguments.[27]
 
Although Ebert did not engage with the issue again and his view remains mired in controversy, the notion that video games are ineligible to be considered fine art due to their commercial appeal and structure as choice-driven narratives has proved persuasive for many including video game luminary Brian Moriarty who in March 2011 gave a lecture on the topic entitled An Apology For Roger Ebert.[17]
 
In this lecture Moriarty emphasized that video games are merely an extension of traditional rule-based games and that there has been no call to declare games like Chess and Go to be art. He went on to argue that art in the sense that Romantics like Ebert, Schopenhauer, and he were concerned with (i.e. fine art or sublime art) is exceptionally rare and that Ebert was being consistent by declaring video games to be without artistic merit inasmuch as Ebert had previously claimed that "Hardly any movies are art."[17] Moriarty decried the modern expansion of the definition of "art" to include low art, comparing video games to kitsch and describing aesthetic appreciation of video games as camp. After addressing the corrupting influence of commercial forces in indie games and the difficulty of setting out to create art given the "slippery" tools that game designers must work with, Moriarty concluded that ultimately it was the fact that player choices were presented in games that structurally invalidated the application of the term "art" to video games as the audience's interaction with the work wrests control from the author and thereby negates the expression of art.[17] This lecture was in turn criticized sharply by noted video game artist, Zach Gage.[17]
 
Other notable critics[edit]
 
In a 2006 interview with US Official PlayStation 2 Magazine, game designer Hideo Kojima agreed with Ebert's assessment that video games are not art. Kojima acknowledged that games may contain artwork, but he stressed the intrinsically popular nature of video games in contrast to the niche interests served by art. Since the highest ideal of all video games is to achieve 100% player satisfaction whereas art is targeted to at least one person, Kojima argued that video game creation is more of a service than an artistic endeavor.[28]
 
At the 2010 Art History of Games conference, Michael Samyn and Auriea Harvey (founding members of indie studio Tale of Tales), argued in no uncertain terms that "games are not art" and that they are by and large "a waste of time." Central to Tale of Tales' distinction between games and art is the purposive nature of games as opposed to art: Whereas humans possess a biological need that is only satisfied by play, argues Samyn, and as play has manifested itself in the form of games, games represent nothing more than a physiological necessity. Art, on the other hand, is not created out of a physical need but rather it represents a search for higher purposes. Thus the fact that a game acts to fulfill the physical needs of the player is sufficient, according to Samyn, to disqualify it as art.[4]
 
Gamers were surprised by this controversial stance due to the frequency of prior third-party characterizations of Tale of Tales' productions as "art games," however Tale of Tales clarified that the games they were making simply expanded the conception of games. The characterization of their games as "art games," noted Samyn, was merely a byproduct of the imaginative stagnation and lack of progressivism in the video game industry. While Tale of Tales acknowledged that old media featuring one-way communication was not enough, and that two-way communication via computers offers the way forward for art, the studio argued that such communication today is being held hostage by the video game industry.[4] To enable and foment this futuristic two-way art, suggests Tale of Tales, the concept of "the game" must be eviscerated by games that do not fit within the current paradigm and then "life must be breathed into the carcass" through the creation of artworks Samyn and Harvey refer to as "not games."[4]
 
In 2011, Samyn further refined his argument that games are not art by emphasizing the fact that games are systematic and rule-based. Samyn identified an industry emphasis on gameplay mechanics as directly responsible for the marginalization of artistic narrative in games and he described modern video games as little more than digital sport. Pointing to systemic problems, Samyn criticized the current model whereby the putative artist must work through a large and highly efficient development team who may not share the artist's vision. To create art using the medium of the video game Samyn suggests that the artistic message must precede the means of its expression in the guidance of gameplay mechanics, the development of "funness" or economic considerations must cease to guide the work's creation, and the development process must embrace a model wherein a single artist-author's vision gains central primacy.

 

[end]

 

You're welcome to respond to the article or points made therein as you wish, especially I'd love to see your reactions to things posted in bold. But to avoid Wall of Text, my next post will turn to some questions this article evokes in me. 

 

EDIT: had to put bolding back. BTW, what I've bolded is not what I agree with most, or even agree with at all, but am most interested in seeing discussion on. 



#2
CybAnt1

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Now here are my questions:

 

1. Is Roger Ebert wrong?

2. If you were going to use Dragon Age as your example to refute Ebert's (and others') views, how would you do it?

3. Do you think it is a slight that in the list of artistic games listed as (possible or potential) refutations to what this article argues, Planescape: Torment is there, but the Dragon Age games are not? 

On reflection, I'd like to add a 4th question:

4. Can you make a case that CRPGs in general (not just Dragon Age) might better qualify as art than other games, and if so, how would you do so? 

 

(Also on that list: Myst, Cosmology of Kyoto, Final Fantasy VII, Bioshock, and oddly enough -- Dwarf Fortress, which was criticized in another post here recently, and rather directly.) 

 

BTW, one point that I would definitely disagree with is that art cannot be an interactive medium. That games give players agency to work within and innovate upon the creations of developers, I would personally argue is one of their greatest unique artistic strengths as a medium, and not what makes them non-art.



#3
SwobyJ

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Please edit your main post to be more readable.

 

1. Is Roger Ebert wrong?

-Yes. Outright. And Dragon Age is art. And Mass Effect is art. And Angry Birds is art. How *important* and *good* that art is, is more subjective and up for a real discussion.

 

2. If you were going to use Dragon Age as your example to refute Ebert's (and others') views, how would you do it?

-It has visuals, music, script, acting, plot. IT IS ART. Now, let's actually discuss whether it's anywhere near high art or not.

 

3. Do you think it is a slight that in the list of artistic games listed as (possible or potential) refutations to what this article argues, Planescape: Torment is there, but the Dragon Age games are not?

-No. Doesn't matter.

 

As a sidenote, I want to mention that nearly no art that is widely known, was done ENTIRELY (100%) without commercial interest. Money is involved. Patrons are involved. Customers are involved. Government standards are involved.

 

Those who think that something isn't art because it is there to satisfy the necessities of customers are being incredibly arrogant and should see how far their 'art' gets them when it isn't designed to satisfy some kind of audience (whether that be a single king or a crowd of groundlings), and thus their economic payments.


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#4
SwobyJ

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But for most gamers, video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic.

 

I just want to point out the audacity of this remark.

 

You know what video games did for me?

 

-They put me at a higher reading level than my peers in elementary and high school

-They helped me understand political, religious, sociological, psychological, cultural, philosophical concepts much more easily than otherwise

-They stressed the importance of symbols, and summarizing lines of thought when necessary

-They developed my sense of empathy to an even almost annoying level

-They encouraged me to do my own research on things, so I could get a better grasp of what I was being presented with in the game

 

Sure, it is the more story-centric games that do that more overtly. Okay. But this is the case in ALL of art. We have our plays, and we have our novels, and we have our poems. We have our portraits, we have our landscapes, and we have our comics. We have our sculptures, interactive street pieces, and so on. People can experience and create art simply viscerally, or they can task their mind to see other possibilities and intelligence. It's a thing that video games are part of, just as well as any form of creativity.


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#5
Akrabra

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Was writing a long post, but Swobyj just took the words right away from my fingers really. I concur.



#6
CybAnt1

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Please edit your main post to be more readable.

 

 

Sorry, forgot to paste and match style, so it kept the less readable typeface of the original article. 

 

BTW, in posting this, it's most definitely not to agree with Ebert. I don't.

 

It's exactly other fan's refutations that I am most interested in seeing. 


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#7
Giant ambush beetle

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Anything can be considered art so a discussion about whats art and what isn't is futile and a waste of time.
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#8
ADeadDiehard

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It's art as long as the developers don't use the word as a way to dismiss criticism.


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#9
SwobyJ

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It's art as long as the developers don't use the word as a way to dismiss criticism.

 

It begins!


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#10
ADeadDiehard

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It begins!

Honestly, I'm surprised it wasn't done sooner.



#11
Br3admax

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It's always art until you call it such yourself, it seems. If I threw mud on a wall and waited for the right person to walk by, it would be art. If I threw mud on a wall and said, "Come look at the art I made," it would not be. Such is the nature of people. 


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#12
Giant ambush beetle

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It's always art until you call it such yourself, it seems. If I threw mud on a wall and waited for the right person to walk by, it would be art. If I threw mud on a wall and said, "Come look at the art I made," it would not be. Such is the nature of people.


Also if you died right after throwing the mud on the wall it would automatically turn into art and people would pay large sums of money for it.

Such is the nature of people.

#13
ADeadDiehard

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It's always art until you call it such yourself, it seems. If I threw mud on a wall and waited for the right person to walk by, it would be art. If I threw mud on a wall and said, "Come look at the art I made," it would not be. Such is the nature of people. 

Exactly how I think. What counts as 'art' varies from person to person, and I feel that the Dragon Age games are, at this point, art.



#14
efd731

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If "modern art" can be classified as art(along with some more historical pieces) then bioshock is art. The mass effect series(especially 3) is art.

#15
CybAnt1

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Anything can be considered art so a discussion about whats art and what isn't is futile and a waste of time.

 

Holy crap, time to shut down the Arts section of most newspapers. Among other things. 



#16
Sir DeLoria

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It really depends on your definition of the word "art". Art can be literally any application of imagination and skill.

Paintings are art, photographs are art, sculptures are art, movies are art, games are art. All of which are different mediums and can't be compared to each other.

I find this entire discussion pretty pointless, it's entirely dependent on personal views.

#17
CybAnt1

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It's art as long as the developers don't use the word as a way to dismiss criticism.

 

I'm going to bet this regards a controversy I've read quite a bit about, but never experienced firsthand (as I didn't play the game in question, yet), and I understand it involved the invocation of artistic integrity as a response to people who disliked the ending of a certain game. 

 

BTW, this is a non-trivial question. The debate over whether games are art or not might revolve around - for example - whether they as matters of 1st amendment expression, deserve the same protections as other kinds of artistic expression. 

 

That said, personally, I don't think you can use invocation of artistic integrity, without also having to answer whether what you are doing is, in fact, artistic. Seems to me that more opens up (avenues of) criticism, than shielding you from it. 



#18
Giant ambush beetle

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Holy crap, time to shut down the Arts section of most newspapers. Among other things.

Why? I'm sure that a lot of people who think its art enjoy those articles.

#19
CybAnt1

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Please edit your main post to be more readable.

 

1. Is Roger Ebert wrong?

-Yes. Outright. And Dragon Age is art. And Mass Effect is art. And Angry Birds is art. How *important* and *good* that art is, is more subjective and up for a real discussion.

 

2. If you were going to use Dragon Age as your example to refute Ebert's (and others') views, how would you do it?

-It has visuals, music, script, acting, plot. IT IS ART. Now, let's actually discuss whether it's anywhere near high art or not.

 

3. Do you think it is a slight that in the list of artistic games listed as (possible or potential) refutations to what this article argues, Planescape: Torment is there, but the Dragon Age games are not?

-No. Doesn't matter.

 

As a sidenote, I want to mention that nearly no art that is widely known, was done ENTIRELY (100%) without commercial interest. Money is involved. Patrons are involved. Customers are involved. Government standards are involved.

 

Those who think that something isn't art because it is there to satisfy the necessities of customers are being incredibly arrogant and should see how far their 'art' gets them when it isn't designed to satisfy some kind of audience (whether that be a single king or a crowd of groundlings), and thus their economic payments.

 

Thank you, Swyobj, for being one of the only people so far to tackle the three questions, and not just the topic title

 

Because you did so, I want to interrogate you a bit further, because I love your responses. BTW, these questions are for you, but anyone else can take a stab at them. 

 

1. Are Dragon Age and Mass Effect more-art than Angry Birds, or do they have equal status (as art)?

2. High art means you recognize the distinction between high art and low art. Why is Dragon Age (as you seem to be claiming) more low art than high art? Could it do something to be more like high art?

3. I agree. I'm wondering if and when anybody will take a stab at what's on the list, or what isn't. 



#20
Mockingword

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Yes, games are art. They have always been art.

 

Even if they were just "toys for children", they would still be art. Art is not just for adults. Adults just ignore the art that is made for children, mainly due to arrogance.



#21
CybAnt1

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I find this entire discussion pretty pointless, it's entirely dependent on personal views.

 

And there are a lot of discussions here that aren't based on personal views?  :)

 

Is any discussion based on personal views pointless? That would end a lot of human discussion and communication. 



#22
SwobyJ

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That said, personally, I don't think you can use invocation of artistic integrity, without also having to answer whether what you are doing is, in fact, artistic. Seems to me that more opens up (avenues of) criticism, than shielding you from it.

 

I do agree with this. Even if BW hypothetically had to use tricky wording for it (for whatever reason), explaining themselves properly is still something I think they should have done.

 

I've seen plenty of devs explain their processes after their game is made. Not so much from the Mass team. I personally think there's a reason for that, but regardless, it should have been acutely attempted.



#23
CybAnt1

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Yes, games are art. They have always been art.

 

Even if they were just "toys for children", they would still be art. Art is not just for adults. Adults just ignore the art that is made for children, mainly due to arrogance.

 

BTW, I am a huge fan of the movie Beasts of the Southern Wild. The central protagonist, Hush Puppy, is 6 years old. BTW, more interestingly, as an artistic decision, the entire movie is basically shown from her point of view. 

 

I think it's one of the greatest bits of art I've seen in a while. 

 

I also think that's true of a lot of children's lit, maybe especially Where the Wild Things Are, and its film adaptation. 



#24
CybAnt1

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Why? I'm sure that a lot of people who think its art enjoy those articles.

 

Let me ask you another question. The newspaper also has a Science section, a Business section, a Sports section, and a News section.

 

This is a really serious one: are you arguing there is no process by which we can define anything that goes in those sections? Is there no objective definition of Science, of Business, of Sports, or News? 

 

Is the Art section the only place where it's impossible to define what you should or should not be writing about? I think their Editors might disagree. If you think they are wrong, why are the Editors of the Science section not also wrong? Or the Business section? Or the News section? I will point out there often is a very lively debate in journalism over what is News and what isn't. But not that the argument is considered pointless, or impossible to answer beyond the personal level. 


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#25
SwobyJ

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Thank you, Swyobj, for being one of the only people so far to tackle the three questions, and not just the topic title

 

Because you did so, I want to interrogate you a bit further, because I love your responses. BTW, these questions are for you, but anyone else can take a stab at them. 

 

1. Are Dragon Age and Mass Effect more-art than Angry Birds, or do they have equal status (as art)?

2. High art means you recognize the distinction between high art and low art. Why is Dragon Age (as you seem to be claiming) more low art than high art? Could it do something to be more like high art?

3. I agree. I'm wondering if and when anybody will take a stab at what's on the list, or what isn't. 

 

1. More. Because they try to be art, to at least some extent. Trying to be art tends to help in being more artful. Artful is a thing - it distinguishes something from being more of another thing instead of art.

 

2. I guess if there is to be a spectrum, Dragon Age would be in-between medium and high art. To become high art, they'd have to minimize the commercialism significantly, and focus entirely on the message compared to audience satisfaction. I don't think they need to do that.

 

*To bring up Mass Effect briefly, I think Bioware going more exclusively 'high level' at the end served a purpose, but that it wasn't exactly what ought to have been done. The design should have still included that kickass violent catharsis that people were waiting for, even if just optionally. I don't know if the devs will know what I mean or if I even understand what they were intending, but I hope so. Anyway, my point is that BW games don't need to be high art, even as they can aspire to it and work towards it. So don't worry about it.

 

3. Characters are easier to communicate a message with. The more non-human the subject is, the more abstractly the message is going to be interpreted as. So yeah, some games are going to be more clearly 'artful' than others. And there's going to be many cases where the intended message is VERY simple and not worth that much thought in itself. But it is still art.


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