Sorry, I didn't know that, Baron_RWS. Having more build options would be good. Thanks.
Adobe tileset (for PJ156)
#51
Posté 13 mai 2014 - 03:03
#52
Posté 13 mai 2014 - 04:39
No need to be sorry, I don't recall why I didn't release what I had or why I stopped working on it, it was well enough along I think and matched the architecture of the exterior buildings.
#53
Posté 13 mai 2014 - 06:25
Okay, thanks.
At present I have a pretty chunky to-do list of projects I want to work on for the rest of the year, so I wouldn't be able to get to something like that for a while. I'd like to port a couple more tile sets from HotU: the Beholder tunnels and the Mindflayer set. The first I think could be pretty versatile for narrow burrow passages, ice tunnels, and lava tubes, while the latter may be useful for Underdark areas. I'm also going to look at some Standard Interior variants, then, down the road, possibly try an Ancient Egyptian/Pharaoh set for modules like Desert of Desolation. Will any of those be a conflict for you?
#54
Posté 13 mai 2014 - 06:36
no, I'm not modding at this time, Hellfire asked if I had any of my unfinished stuff that he might toss out here for you talented fellows who are still modding to finish if you felt so inclined. All of it would fall under whatever free use agreement Hellfire may have already outlined.
- Rolo Kipp aime ceci
#55
Posté 13 mai 2014 - 06:37
Okay, thanks.
Ancient Egyptian/Pharaoh set for modules like Desert of Desolation.
Happy Dance!
then maybe i can get Moondrake to convert Pharaoh ![]()
#56
Posté 13 mai 2014 - 06:59
I would like a link, especially for the placeable walls.
#59
Posté 14 mai 2014 - 03:01
It looks nice.
#60
Posté 14 mai 2014 - 04:55
I'll have to see if I can dig into the files with the Aurora toolset and have a look-see. I had a certain style in mind, but maybe I can adapt it to give a similar topology.
#61
Posté 16 mai 2015 - 06:38
To reduce the possibility of baking issues with placeables, I went through the tile set and cut back on the number of walk mesh faces; mainly by culling a lot of the smaller faces. In some cases, the total walkable walk mesh faces per tile have been nearly halved. Note that if you use the revised set, you will need to perform a rebake on those areas.
- PJ156 et 4760 aiment ceci





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