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Project Q v1.9 Development Thread

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4 réponses à ce sujet

#1
Pstemarie

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*************

q_!fightingsfx

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Updates

- appearance.2da

 

 

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q_2da

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Updates

- appearance.2da

- parts_*.2da (all except parts_robe.2da)

- tailmodel.2da

 

 

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q_creatures

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Additions

- Barb_chain.dds

- Barb01.dds

- bootsplate.dds

- c_RNGfem01.mdl (Draygoth Ranger CCC)

- c_RNGmal01.mdl (Draygoth Ranger CCC)

- c_Vampire_Noble (Shemsu-Heru CCC)

- c_Vampiress (Shemsu-Heru CCC)

- capgonnacol.dds

- Cloak.dds

- corpoDefinitivoOpt.dds

- cuirassplate.dds

- female4.dds

- gauntletsplate.dds

- qc_gnt_frost6.dds (fixes missing texture on female fire giant)

- Vampire_Noble.dds

- xrs_dlaquiver.dds
 

 

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q_items

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Additions

- helm131, 174, 175, 176, 210 - .mdl (Shemsu-Heru CCC)

- helm131, 174, 175, 176, 210 - .plt

- ihelm131, 174, 175, 176, 210 - .plt

- iit_torch170, 171, 172 - .tga

- it_torch170, 171, 172 - .tga (Shemsu-Heru Vials of Star Light)

- Phial_1.dds

- Phial_2.dds

- Phial_3.dds

 

 

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q_race
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Additions

- Numerous PC body parts by Shemsu-Heru from the CC Challenges and other works sent in

  (includes all necessary .plt textures and icons) :

     - belt071,096,108

     - bicep*071

     - chest071, 096,143

     - foot*017,096,142,143

     - fore*071,096

     - hand*096

     - leg*096,143

     - neck096

     - pelvis096,143

     - shin*096,143

     - sho*096

- Numerous head models  by Shemsu-Heru from the CC Challenges and other works sent in

  (includes all necessary .plt textures and icons)

     - dwarf male (144)

     - elf female (115,122,138,140,141,142)     

     - elf male (104,138,139,140,141)

     - gnome female (107)

     - gnome male (041,107,108)

     - halfling male (102)

     - half-orc male (142,144)

     - human female (47,115,130)

     - human male (026,047,048,130,137,141,156)

 

 

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q_tilesets
*************

Additions

- q_plank.dds (fixes missing texture on gallows tiles when q_tilesets.hak is used independently)



#2
Pstemarie

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Well that was a short round of development...



#3
Rolo Kipp

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LOL

 

...and this is a short post :-)



#4
Pstemarie

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Updated base modules will be out this Sunday...stay tuned!

 

Rolo, I threw a logo up on the new site and gave my personal account admin access.



#5
boodah83

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Awesome, updater works fine for me.

 

Btw, not sure if this is the correct place to report this, but the new helmets don't show up for me. Renumbering the associated files to helmet_041+ fixes this issue for me. Maybe helmets follow a similar insane logic as heads.

 

Edit: Turns out, the problem is the baseitems.2da in q_!armoury.hak (Max Range for helmets 50 instead of 255).