I saw the magazine today in store, and since it featured a DA:I article, I bought it and thought about sharing some of the informations with you. There's some newer stuff mentioned in it and some of it was mentioned by GameStar (their sister magazine). I know some of it's been already mentioned here, but I'll still add it because some people are gone for a while and miss out on infos while they're highly discussed and then quickly cast aside:
-They're using tactics similar to what we're used to from MMORPGs, meaning that a tank will soak up enemy damage while the Damage Dealer... deals damage and the healer supports us with healing spells. Also, the role of support classes was given a bit more emphasis than before.
-Enemy AI will make use of terrain, for example: archers or mages will look for high places where they can spam us from above and are well protected while we fight through melee enemies who block our path to them. Though there are of course counter measures: Casting a huge wall of ice will force them to look for alternate spots (which may be advantageous to us) or make them break through the wall with considerable effort.
-When you pause the game, placing the cursor on enemy units will tell you their level, health and class.
-Party members will be revived after battle, health will only party be restored. Mana will restore completely, but you won't be able to spam healing spells until everybody is ok again, though Bioware didn't mention how that will work out.
-It's completely optional to make use of the dodge roll.
-2 voices per gender, and it's not possible to have a woman with a man's voice.
-Fade sequences won't be as tedious as before.
-Nearly everything the player does is tied to the Inquisition in a way. Strengthening the Inquisition by scouting areas, defeating monsters, solving quests etc. will in turn unlock new areas or parts of the story.
-The look of our castle, the Skyhold, is tied to the strength of the Inquisition as well as upgradeable in various ways. If your organization gains more reputation, more soldiers will be running around in the castle. You can change the look of the rooms, or build new ones for crafting purposes, for example a garden to grow herbs.
You can use a map to coordinate your troops and give them various orders.
-Companions so far are Vivienne, Varric, Cassandra, Solas and Iron Bull, as well as a female archer.
-Areas are considerably bigger. The average map should be about three times the size of the Korcari Wilds from DA:O.
-Enemies will also attack each other. Like, if a giant enters a dragon's nest (which is of course patrolled by the dragon), the dragon will attack the giant.
-The optional battles against the dragons will be really hard. During the interview, even the one responsible for designing the battle system lost big way. Also, hurting various body parts will change the behavior of the dragon, like making him limp.
-The graphics will be really awesome. Waves behave realistically, and every pebble is well rendered. After it rains, puddles will form and make the ground muddy, slowing down the movement of the group.
I know, some of it's old news, but I just added it just in case. What're your thoughts?





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