That sounds boring.
I was under the impression that these days, people like storylines that actually go somewhere, rather than 'villain of the week' type installments. Afterall, why else would we keep playing Dragon Age and care about the lore if that lore didn't actually matter in the slightest?
What's the point of a mystery if it is not going to get resolved? What's the point of a story if it is never going to end? How can you appreciate a journey if you never reach your destination?
I draw a line between the already existing lore mattering and the already existing lore being the only lore that matters, without the possibility of having new meaningful lore. So new magics, rituals, organizations, books, secrets and, yes, villains can appear without the need to use previous lore.
Also, it depends of your definition of 'journey'. The Mass Effect trilogy was the story of Shepard and the reaper menace. However, the developers have said several times that the Dragon Age series is about Thedas, not a particular character, so I can't ask for the same. For me, each DA game is its own journey, so it does get resolved, it does end and you do reach your destination.
It's a matter of tastes, really. After all, there are many examples of RPG games that don't work as a roman-fleuve or as a long narrative arc. The Elder Scrolls and Final Fantasy series follow the "a different story for a different game" approach, to name some of the most famous.





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