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CQC Infiltrator


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#1
a_mouse

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Hey y'all.  You probably guessed this was coming...

 

But before diving in, I need some advice.  I'm looking for videos showing CQC infiltrators on the collector ship mission. Any suggestions?  Also, any ideas on build are welcome.

 

So far I found these:

 

crucci (Modded game having no squad mates.  Cool gimmick, but not sure how useful this is as inspiration).

 

RedCaesar (Awesome as always.  But not the entire mission, and I'd prefer to avoid HW).

 

thisisme8 (Widow as shotgun.  Intentionally humorous.  But not the entire mission, and somewhat restricted style due to choice of weapon).

 



#2
RedCaesar97

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OniGanon has one here. And here.

 

I see a George Hanna has one. Part 1 and Part 2.

 

Here is one by Nerien, who shows how do the platforms with a different bonus weapon (shotgun, widow, assault rifle).

 

Here is one by mcsupersport.



#3
a_mouse

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OniGanon has one here. And here.

 

I see a George Hanna has one. Part 1 and Part 2.

 

Here is one by Nerien, who shows how do the platforms with a different bonus weapon (shotgun, widow, assault rifle).

 

Here is one by mcsupersport.

Great, that's exactly what I was looking for.

 

OniGanon - nice tactics - I definitely like the smart mix of guns and powers here, and focus on immobilization of debuffed enemies (neural shock in this case).  A nice mix of CQ and ranged combat.  

 

George Hanna - more your classic ranged infiltrator tactics, but with a few nice CQ raid-n-runs tossed in.  Also demonstrates value of a heavily armed squad.  I think this was probably Hardcore (based on Praetorian dropping to ¼ armor in one shot).

 

Nerien: probably comes closest to my preferred engagement range (albeit operating more in the red zone than I like).  Wow, no denying the value of cloaked shots with a GPS.  I'll see what I can do with a more conventional shotgun, though (since I hate the GPS).    

 

mcsupersport: Another mix of RC and CQC, played more as a shooter.  Demonstrates why I hate the Viper for short range engagements (scoping always messes up timing and aim). 

 

That definitely gives me a place to begin.  Thanks!



#4
a_mouse

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OK, I finally got some time to work on this:



After a few runs with Samara, I actually decided to go back to Miranda + Thane (which I think is slightly more synergistic with Shep's slam).  You'll see a few Kronner-inspired warp-slam-warp combos (at 2:25 and 3:00), and my new favorite combo: slam + toss! (0:21 and 0:49).     
 
Although most of my ME2 experience is with Infiltrator and Vanguard, all this goofing around the last few months with Adept and Engineer (involving heavily control-focussed builds and power combos), has really improved the way I approach the game (Infiltrator included).
 
One thing I've noticed about many CQC infiltrator vids is that players have a natural tendency (perhaps due to sniper rifle and GPS) to lapse back into ranged combat.  So I decided to stick to Evi and SMG here per my normal Vanguard build.  Cloak really is an amazing mobility power for a CQ-oriented style - it allows you to sneak right in exactly where you want to be and do massive damage before enemies can respond, and turns your squad mates into effective distractions at pretty much any range.



#5
a_mouse

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(Thread updated - new vid above).



#6
a_mouse

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OK, here is another CQC Infiltrator build that attempts to blend enhanced mobility (via Cloak) with control (via distraction of protected enemies with thralls).  This was inspired by HadesNexus' recent Ghost-Hacker Infiltrator thread (and comments therein).
 
Basically I wanted to see if Cloak and Dominate/AI hacking would work well together, or just end up interfering with each other's cool downs. The result of this experiment actually turned out pretty good:
 
 
Unfortunately Infiltrators have no native short cool-down disabling powers.  So with Dominate in the bonus slot, it was not possible to take slam or NS.  To make up for this, I decided to take a heavily armed anti-protection squad (Thane and Samara), equipped with squad cryo to aid in disabling debuffed enemies. (This has the added benefit of humor, as these two religious zealots spout a constant stream of last rites as they dispatch their foes.)
 
On one hand, the long cool down of Dominate definitely does reduce the amount of time you can spend cloaked.  On the other, this turns out to be less of a problem that I originally thought (provided enemies are successfully controlled with thralls).  As for cool-down interference, there is actually a fairly long delay after casting Dominate before the thrall becomes active, and begins to distract protected enemies around it.  Thus, by the time the thrall is fully active and drawing fire (and thus you are ready to cloak and move in), the cool down is complete.  So provided you adopt a control-oriented approach, thralls and cloak actually work pretty well together. In fact, one of the problems I noticed with a CQC puppet engineer is that whenever you charge past a thrall, enemies turn toward you. But with cloak, you can keep all attention fixed on the thrall until you get right into point blank range.  Meanwhile, you always have to option to forgo control altogether and just move in cloaked (appropriate for smaller or weaker groups of enemies).  
 
Anyway, enjoy. (Thanks to HadesNexus and RedCaeser97 for the inspiration).


#7
capn233

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Yeah looks like Dominate is an interesting style with the Infiltrator.

 

You touched on the exact reason why I like Neural Shock the best as a bonus on the infiltrator.  Ready to go at 1 pt and rapid cooldown.



#8
a_mouse

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Yeah looks like Dominate is an interesting style with the Infiltrator.

 

You touched on the exact reason why I like Neural Shock the best as a bonus on the infiltrator.  Ready to go at 1 pt and rapid cooldown.

I'm curious to hear your well-seasoned opinion on Neural Shock vs. Slam.  On the face of it they would seem to have many similar features and play a similar role in the build.