It didn't Mass Effect 3's multiplayer is part of why the SP game sucks.
Not correct but wish what you will.
It didn't Mass Effect 3's multiplayer is part of why the SP game sucks.
Not correct but wish what you will.
It didn't Mass Effect 3's multiplayer is part of why the SP game sucks.
The MP was developed by a different studio and ME3 sucks because of lousy writing. Not sure how you can blame MP for lousy writing.
I see no reason why a game can't succeed in both single player campaign and MP when done by the right people. For one thing, ME3's MP isn't that complicated so the key would probably be to keep it simple so as not to take away from main part of the game, which is single player.
I was on the fence about ME3's MP when it was first announced. I'm a pretty traditional RPG fan so the idea of adding MP threw me off. But I was pleasantly surprised. I've put so many hours into ME3's MP it's ridiculous. Hours I otherwise would not have put into it. Part of that might be attributed to the fact that in MP you could play as any species you wanted, which was awesome. It added repay value and that's a good thing.
The MP was developed by a different studio and ME3 sucks because of lousy writing. Not sure how you can blame MP for lousy writing.
Yes part of the reason it sucked was the writing but there are game design reasons as to why it sucked and had MP not been included I have no doubt those design choices would have been different. Take for instance the side missions those are clearly the MP levels and they where rubbish all they where there for was to entice you to play MP and don't get me started on the galaxy at war thing. It doesn't matter that MP was built by a different team, SP was built to include MP.
Yes part of the reason it sucked was the writing but there are game design reason why it sucked and had MP not been include I have no doubt thsoe design choice would have been different.
.... Sure buddy.
Yes part of the reason it sucked was the writing but there are game design reasons as to why it sucked and had MP not been included I have no doubt those design choices would have been different. Take for instance the side missions those are clearly the MP levels and they where rubbish all they where there for was to entice you to play MP and don't get me started on the galaxy at war thing. It doesn't matter that MP was built by a different team, SP was built to include MP.
So a few dull side missions and a resource management system were the reasons ME3 sucked, not the lousy story/characters? You seem pretty buttblasted about the wrong things, buddy. Where are your priorities?
MP that is just a fun extra is ok with me, MP that affects the main games story & endings though.......
...big NO to that.
I was on the fence about ME3's MP when it was first announced. I'm a pretty traditional RPG fan so the idea of adding MP threw me off. But I was pleasantly surprised. I've put so many hours into ME3's MP it's ridiculous. Hours I otherwise would not have put into it.
Same here. The MP is my favorite part of the game aside from power builds and weapon customization in SP, but hardly any areas of the SP allow you to make full use of a diverse array of powers and weapons. If ME3 hadn't had the solid MP I would have never touched it after my 1.5 playthroughs of SP. The MP is a bright spot in what is otherwise, for the most part, an abomination.
If Inquisition had MP as fun ME3's I would be giddy. The idea of my friends and I taking on dragons and armies of enemies with custom characters is pretty appealing.
So a few dull side missions and a resource management system were the reasons ME3 sucked, not the lousy story/characters? You seem pretty buttblasted about the wrong things, buddy. Where are your priorities?
No reason it can't be all of the above.
Also tying MP to SP success to "encourage" people to play it...
Also tying MP to SP success to "encourage" people to play it...
Which they patched out.
Which they patched out.
Months later.
Months later.
So? At least they fixed it, unlike the horrendous ending(and overall story).
Why would Dragon Age need a Multiplayer?
Why would Baldur's Gate or Neverwinter Nights need a Multiplayer?
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I am expecting MP after the success of ME3 MP. I am not necessarily pro-MP, but I will welcome it if it is as good or better than ME3 MP. If it is not that good then they just need to focus on delivering a a great single player RPG.
I think something similar to dragon's dogma will be neat and make sense in inquisition.
Basically, people can hire your PC and vice versa and use them as a companion.
As much as I loved the pawn system in Dragons Dogma I really don't see such a suggestion going down well here.
So? At least they fixed it, unlike the horrendous ending(and overall story).
It shouldn't have needed fixing to begin with.
But true enough about the rest.
Neverwinter Nights need a Multiplayer?
Because that was the main selling point, the goal behind Neverwinter Nights was to re-create the experience of a pen and paper campaign as a computer role playing game giving players the tools to direct and tell their own stories and host games for other players.
Why would Baldur's Gate or Neverwinter Nights need a Multiplayer?
They didn't need it, as far as I'm concerned.
But at least with those games we had a good long solo rpg experience where multiplayer didn't factor into things at all. There was no "galactic readiness" screen glaring at you in the main menu, No awkwardly spliced in multiplayer maps. And no sense of missing something for choosing not to participate in an unwanted activity.
Wow, people actually like the pawn system of Dragon's Dogma? I'll admit it's a fascinating concept, and certainly a unique spin on "Multiplayer/online" aspects rivaled only by Dark Souls' phantom lore. But terrible AI programming and the lolbanter make it unusable in my opinion.
Frankly, I wouldn't mind an MP mode in Dragon Age: I revolving around the simplicty of being a Soldier of the Inquisition. Organizing expeditionary campaigns, seiging and defending against AI, PVP sparring. There's a lot of potential in the setting for a Multiplayer aspect that makes sense (Certainly more sense than Mass Effect) and if you throw in the supposedly-amazingly-cool crafting and customization options built into DA:I... I'm sold on Multiplayer. Plus, Frostbite is built for Multiplayer, it couldn't be that hard of a tech job, certainly no more difficult than anything that was built into the engine from nothing before.
I've literally never used the MP in ME3 to affect my campaign. As far as I'm concerned they are two completely separate things, and I care so little for the campaign that I'd just assume never play it again. I rather hope that's not the case with Dragon Age, but even if Inquisition is awesome I still won't play the campaign more than a couple times. An additional MP made to the standards of ME3's MP would just add more enjoyment to an already satisfying experience. I'm very biased towards horde like MP though too - cooperative is so much more relaxing for me than PvP.
I do think it's silly and under handed to try and connect the MP to the SP game personally, and it's understandable that people would be irritated by that. I don't agree with it either, but it really didn't take much time grinding MP to get what you needed either (as I understand it you don't really need it if you do everything right, but there was a heated debate about that last time I checked). And it was a good MP, especially with a group of friends, so having to play it for a few hours isn't a torturous experience.
The "online component" was mentioned by Frank Gibeau and, as others have pointed out, an online component does not have to mean multiplayer. It is as simple as a game that connects to the internet to upload or download data or material. Yes, it could mean multiplay, but it could mean uploading images to an online gallery or features that could tie into the Dragon Age Keep (when we learn more about what that is and what it will do).
People are arguing whether or not DA:I needs MP or if it should be included and why. The why is easy: money. ME3 MP made huge money for BioWare and EA far more than was actually anticipated (I do not have numbers, but everyone was very happy). If BioWare can make a fun MP for DA:I, it would certainly be desired for the revenue it would generate and the longevity it adds to the game (the more people hanging around for MP, the easier it is to advertise SP DLC or expansion packs).
Also, the argument of "they shouldn't spend time making MP, use the people to make the SP better (or more SP content)" doesn't work that way. If they are going to have MP, they have staff specifically for MP content. They do not take staff away from SP content to make MP content. If they choose not to have MP content, that doesn't mean there is any more or less SP content and vice versa.
I would guess that if DA:I was to have multiplayer:
A - We will likely hear a confirmation (or denial) at E3 or possibly PAX Prime. When BioWare announces a release date, they'll likely confirm or deny MP as it could be a big selling feature if it is included.
B - If it does have multiplay, it would be similar in concept to the MP of ME3 in that it would be optional and not tied into the core story (for those who don't want to play MP).
C - It would likely be surprisingly fun. While I personally am a single-player gamer, even I recognized that the ME3 MP was fun. ME3 MP was BioWare's first trip to MP since NwN and they did a good job of making it fun with good gameplay, weekend missions, collectibles, etc. I would assume the MP for DAI would be different, but many ideas would be the same, especially the fun.
So, we wait. Hopefully we'll learn something at E3 if not before.
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I think I speak for everyone when I say the epitome of a "Fun" Dragon Age: Inquisition multiplay experience would be a Farmville like game where you have to grow and tend the crops and livestock that feed the Inquisition as it fights in the battles (That you don't get to be in) across the land. If you or the community fails to meet the quota to sustain the army that week, everyone's single player game is deleted and you have to start over, with an HP penalty to reflect a famine state.
Gimme multiplayer. Sometimes you want to play with other people and take a break from playing with yourself
So a few dull side missions and a resource management system were the reasons ME3 sucked, not the lousy story/characters? You seem pretty buttblasted about the wrong things, buddy. Where are your priorities?
As I have already stated there are many reasons why ME3's SP sucked, story and characters is one but that is a different conversation.