If you want Wrex's "Stimulant Pack" power(I'm not sure if Sentinels are lucky here, the "givepower self" command did not work when I was a Sentinel Shepard, but it started to after I changed my class), all you need to do is:
1) Enter in Console: UnlockBonusPower 524288
At the bottom right corner, a pop up should say that Stimulant Pack has been unlocked in Medbay. Note: Even if you equip it now, you cannot carry it over with you when you go through loading screens or loading saves. In order to keep it with you, type in this command:
2) Enter in Console: Set SFXPowerCustomActionBase IsBonusPower true
This makes the game let you keep any kind of power. StimPacks will stay after this command is put in. I've tried this other command:
Set SFXPowerCustomAction_GrenadeBase IsBonusPower true
But it didn't seem to let Stimulant Pack stay even if it is a Grenade eating power.
WARNING: If you want to change Bonus Powers from the Medbay, please turn off the command:
Set SFXPowerCustomActionBase IsBonusPower true
by changing the command to:
Set SFXPowerCustomActionBase IsBonusPower False
Hope I helped! ![]()
Quick Update: Set SFXPowerCustomAction_GrenadeBase IsBonusPower true doesn't prevent it from being removed from your powers when you exit Mass Effect 3, which means you must rinse and repeat this besides the first step which is to just unlock Stim Packs in Medbay, that you only have to do once.





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