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Question about Squad mates


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#26
RedCaesar97

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Unfortunately there is no way (that I am aware of) to have them attack a target with weapons only.  Would be nice if you could do that.

 

I know on console you can have both squadmates attack the same target by pressing up on the D-Pad. I am pretty sure you can do the same on PC, but I do not know the default key binding for it.

 

Edit: I looked it up. I think it is the 'Z' key.



#27
Probe Away

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Unfortunately there is no way (that I am aware of) to have them attack a target with weapons only.  Would be nice if you could do that.

 

Can't you just turn off auto power use in the options menu?  Or do they still use their 'priority' power when you command them to attack?



#28
a_mouse

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Even if if auto power use is off, squad-mates will fire off offensive powers like warp, reave, incinerate, etc if you order them to attack a particular target. I don't think there is a way to have them attack with weapons only (and not their powers).



#29
RedCaesar97

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Even if if auto power use is off, squad-mates will fire off offensive powers like warp, reave, incinerate, etc if you order them to attack a particular target. I don't think there is a way to have them attack with weapons only (and not their powers).

That is only if you order a specific squadmate. You should have an 'squadmate attack' key that orders both squadmates to attack a specific target. and they will attack with weapons only.



#30
capn233

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There isn't a "attack with weapon" command in ME2 on PC to my recollection.  I had thought it was a new feature for ME3, but I never played the console versions.

 

I do not know if there is a way to bind it via editing coalesced.ini



#31
Farangbaa

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Actually I think it is less about placing them in cover (they do that themselves) - it's more about placing them in a location where the cover they have will force them to face in a particular direction (firing arc), and stop them from following you (and/or wandering around ineffectively).  I almost never command them to attack a target because they will immediately fire off their powers in an uncoordinated manner (depriving their cool downs for subsequent power combos).  Unfortunately there is no way (that I am aware of) to have them attack a target with weapons only.  Would be nice if you could do that.


True that, I should've been more specific. I order them to attack targets when they are on cooldown. (or if their 'main power' is red, then you can just order to attack without using their power)

Funny thing is, you could order them to attack with their weapons in ME1... but not in ME2 :|

I never use this function in ME3 because.. well... enemies are sooo ridiculously weak.

#32
a_mouse

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I order them to attack targets when they are on cooldown. (or if their 'main power' is red, then you can just order to attack without using their power)

Interesting idea.  Drain powers first (e.g. with some kind of combo you would do anyway), then order them attack.  Hmm - I'm not sure I would have the presence of mind to do that in practice.

 

Actually in most situations I can remember I've directed squad mates to attack something ELSE besides what they are attacking (or switch them to less effective weapons) because I don't want them to eliminate a particular unit too quickly.  Examples include floating units primed for a warp bomb (which squadmates have a tendency to kill just before I set them off..grrrr), or units associated with an event queue.  



#33
Farangbaa

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Interesting idea.  Drain powers first (e.g. with some kind of combo you would do anyway), then order them attack.  Hmm - I'm not sure I would have the presence of mind to do that in practice.


I dunno how much you pause the game to order your squad or look around the battlefield, but I do this constantly. Watching a video of me playing the game would probably be a pain.

To relate it to another game: in DA:O the first thing I do when I get a new party member is disable their tactics. I pause constantly. A lot of people, I've noticed, want the game to flow like an action movie.

#34
Vazgen

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I dunno how much you pause the game to order your squad or look around the battlefield, but I do this constantly. Watching a video of me playing the game would probably be a pain.

To relate it to another game: in DA:O the first thing I do when I get a new party member is disable their tactics. I pause constantly. A lot of people, I've noticed, want the game to flow like an action movie.

I never pause. The shortcut keys on the keyboard are more than enough to have me use the powers I want without that tactical interface and I have a good control of the battlefield to take advantage of pausing 



#35
Farangbaa

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I never pause. The shortcut keys on the keyboard are more than enough to have me use the powers I want without that tactical interface and I have a good control of the battlefield to take advantage of pausing 

 

Well that doesn't really work if you want to use powers on enemies that 'shouldn't' be used on them. Like using Zaeed's grenades on a shielded enemy (which doesn't do damage but does panick/stagger them). You cannot do this without pausing, as far as I'm aware.

 

Or using concussive shot on a shielded enemy, stuff like that. Liara's singularity in both ME2 and ME3 (holds them in ME2, staggers them for a brief period in ME3)



#36
Vazgen

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Well that doesn't really work if you want to use powers on enemies that 'shouldn't' be used on them. Like using Zaeed's grenades on a shielded enemy (which doesn't do damage but does panick/stagger them). You cannot do this without pausing, as far as I'm aware.

 

Or using concussive shot on a shielded enemy, stuff like that. Liara's singularity in both ME2 and ME3 (holds them in ME2, staggers them for a brief period in ME3)

True, but I don't want to use powers in such situations. Some powers can be casted that way and it works for me (like Tali's Drone). I prefer picking squadmates to suit the mission instead, so I can counteract any defense the enemy might have



#37
Farangbaa

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But Zaeed's grenades are like the best power in the game if you ignore Stasis and Liara's Singularity (which is better than Shepard's)



#38
Vazgen

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But Zaeed's grenades are like the best power in the game if you ignore Stasis and Liara's Singularity (which is better than Shepard's)

What's so great about it? It almost never strips away the armor of even the weakest enemy (something you can do with Incinerate) and has long cooldown. Never found it to be of any use, really. Maybe I'm just using it wrong. RedCaesar97 made a video about it a while back



#39
Farangbaa

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It staggers/panicks everything in a certain radius, regardless of protection. Barriers, shields, it doesn't matter. It even staggers mechs, as can be seem in the video.

 

This opens them up for gunfire and leaves you completely protected of it.

 

Quickly looking at the video RedCaeser makes no use of this at all. (I looked with half an eye at it though, so I might've missed it)



#40
themikefest

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There isn't a "attack with weapon" command in ME2 on PC to my recollection.  I had thought it was a new feature for ME3, but I never played the console versions.

 

I do not know if there is a way to bind it via editing coalesced.ini

I'm able to do that on my ps3 just like in ME3. I can hear the squadmates make a comment when I have them fire on an enemy



#41
capn233

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Well that doesn't really work if you want to use powers on enemies that 'shouldn't' be used on them.

 

You can if you bind the power to a quick slot, at least on PC. :)

 

Pretty sure it works somewhat similarly on console, except you have fewer "slots" since they are button limited.



#42
Vazgen

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It staggers/panicks everything in a certain radius, regardless of protection. Barriers, shields, it doesn't matter. It even staggers mechs, as can be seem in the video.

 

This opens them up for gunfire and leaves you completely protected of it.

 

Quickly looking at the video RedCaeser makes no use of this at all. (I looked with half an eye at it though, so I might've missed it)

I can see why I don't find it useful then. Combat Drone and Tactical Cloak serve largely the same function, except they recharge much faster and don't require a squadmate (Engineer and Infiltrator are my favorite classes) :) 



#43
Farangbaa

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I can see why I don't find it useful then. Combat Drone and Tactical Cloak serve largely the same function, except they recharge much faster and don't require a squadmate (Engineer and Infiltrator are my favorite classes) :)

 

Drone only distracts one... and I've yet to play an infiltrator in ME2. I'll get there in a few weeks :P

 

You can if you bind the power to a quick slot, at least on PC. :)

 

Pretty sure it works somewhat similarly on console, except you have fewer "slots" since they are button limited.

 

All slots are filled with Shepard's powers... not that I ever use them. Pause all the way.


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#44
RedCaesar97

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It staggers/panicks everything in a certain radius, regardless of protection. Barriers, shields, it doesn't matter. It even staggers mechs, as can be seem in the video.

 

This opens them up for gunfire and leaves you completely protected of it.

 

Quickly looking at the video RedCaeser makes no use of this at all. (I looked with half an eye at it though, so I might've missed it)

 

In terms of staggers from squadmates, I much prefer, in no particular order: Pull Field, Throw Field, Full Cryo Blast, Flashbang Grenade. Pull and throw can have quicker cooldowns, Full Cryo Blast from Mordin is the quickest squadmate cooldown in the game, and Flashbang can temporarily overheat weapons.

 

I find Zaeed's inferno grenade to be erratic. It is one of the more damaging squadmate powers, but it its radius is not uniform so I find I rarely hit more than one person with it. And its damage is not enough to warrant it as an anti-armor power; Mordin's Incinerate is much better for that.

 

It can certainly panic organics, but so does Incinerate, which again I happen to find more reliable. Maybe I am just using wrong. But typically I find other squadmates more useful than Zaeed at any given time.



#45
Farangbaa

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In terms of staggers from squadmates, I much prefer, in no particular order: Pull Field, Throw Field, Full Cryo Blast, Flashbang Grenade. Pull and throw can have quicker cooldowns, Full Cryo Blast from Mordin is the quickest squadmate cooldown in the game, and Flashbang can temporarily overheat weapons.

 

I find Zaeed's inferno grenade to be erratic. It is one of the more damaging squadmate powers, but it its radius is not uniform so I find I rarely hit more than one person with it. And its damage is not enough to warrant it as an anti-armor power; Mordin's Incinerate is much better for that.

 

It can certainly panic organics, but so does Incinerate, which again I happen to find more reliable. Maybe I am just using wrong. But typically I find other squadmates more useful than Zaeed at any given time.

 

Just speaking of Zaeed, it doesn't need to strip armor. He has a sniper rifle and ridiculous weapon damage bonus on his 'class' skill. And I often find myself hitting more targets with it, but I could be lucky.

 

Do the biotic powers/cryo stagger too? Never tried it to be honest. I tend to use squad mates throw only for Husks.

 

I'll grant I've only used him when I played a biotic class myself, in combination with Thane, so weapon damage of my squad mates was off the charts. (yes I've played an Adept without using any shield stripping squad mate :P). 

 

And Zaeed doesn't have any other useful cool down powers, so you can use it constantly. Concussive shot sucks.



#46
a_mouse

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That is only if you order a specific squadmate. You should have an 'squadmate attack' key that orders both squadmates to attack a specific target. and they will attack with weapons only.

Wow - that would have been a handy command to known about all this time.  Maybe I should read the game manual more often…



#47
capn233

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Wow - that would have been a handy command to known about all this time.  Maybe I should read the game manual more often…

 

I didn't see it in the Keybindings menu when I looked tonight.  I am not sure PC actually has the ability to use this command.  It is definitely there in ME3 though.



#48
a_mouse

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[T]ypically I find other squadmates more useful than Zaeed at any given time.

I sometimes bring him if for squad disruptor ammo (but always leave IG empty).



#49
a_mouse

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You should have an 'squadmate attack' key that orders both squadmates to attack a specific target. and they will attack with weapons only.


I didn't see it in the Keybindings menu when I looked tonight.  I am not sure PC actually has the ability to use this command.  It is definitely there in ME3 though.


I'm on a PC, and can only find (in the keybinding menu) three commands associated the squad in ME2:
1) move/attack (squad mate 1)
2) move/attack (squad mate 2)
3) form up (I use this quite often to release squad from a previous hold point)

#50
capn233

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Yeah I was briefly looking for game manuals last night.  When they implemented the commands on PC they did it differently than how it works on the Dpad mainly because you have the 8 Quick Slots to work with.  Apparently they didn't feel like it was necessary to have a weapon attack command for PC (outside of Q or E when a squadmate is on cooldown), but they brought it back for ME3.  ME3 did lose a few commands though, namely the "holster" command.