wish i knew what to say -
all that comes to mind is opening your mod in tanita's - but what to do next was explained in another post some year or so ago.
wish i knew what to say -
all that comes to mind is opening your mod in tanita's - but what to do next was explained in another post some year or so ago.
Guest_Iveforgotmypassword_*
PJ,
did you try moving the Campaign.cam file out of campaign folder and recreating it from scratch?
Also, any luck when deleting the <user\temp\NwN2> folder structure?
also, the temp dir.
It's a long shot, and I'm rather hoping it's the Campaign.cam file ...
since i'm not sure you've tried it, find your <user\temp> directory and, if you have to, clean it out. On winXP :
C:\Documents and Settings\<user>\Local Settings\Temp\NWN2\*
It's created/refreshed whenever you play, and contains a bunch of stuff that sure looks like it goes into saves -- there's a slight chance, i figure, that it may contain a rogue file of some sort.
Just a funny idea. Have Mod 1 and Mod 2 the same tag? I don't think that it matters but perhaps the engine is fooled in that case and tries to load Mod 1 over itself when you transition.
Guest_Iveforgotmypassword_*
I never had a corrupt save error, but the empty journal always occur when I try to separate journal entries specific to the module and campaign journal entries (valid whatever module you're in). Basically, the only way I found is to have ALL journal entries in the campaign journal, and keep the modules journals empty.
Another thought: when you start each module, is the starting point the same as the WP when you move from one module to the other? Though I had a crash, not the corrupt error, when I forgot to bake the area in the next module.
Mm, I've encountered 4760's baking example, too.
Given what you listed doing as #4, you probably already checked this, but could there be both a module folder and a module .mod?
PJ, don't know if you've checked this, and I don't know if it would matter, but it's a thought.
Are all your journal entries in proper sequence? e.g. 10,20,30, etc.; not 10, 30, 20, etc.
Also, is does the module that doesn't load have a valid start location, and is the start location someplace that is accessible, i.e. on the walkmesh?
Guest_Iveforgotmypassword_*
PJ, don't know if you've checked this, and I don't know if it would matter, but it's a thought.
Are all your journal entries in proper sequence? e.g. 10,20,30, etc.; not 10, 30, 20, etc.
Also, is does the module that doesn't load have a valid start location, and is the start location someplace that is accessible, i.e. on the walkmesh?
2.4 and 3gb campaign folders seems a bit excessive I don't think my latest mod was that big and it's got 13 modules in it and NWN2 is only about 5gb and that's a lot of content plus the game mechanics. You could split it into haks specific to each module.
Resources in the campaign folder are not included in the save files, so they don't contribute to save bloat.