Will DA:I have an auto-save feature?
#1
Guest_The Mad Hanar_*
Posté 20 avril 2014 - 04:58
Guest_The Mad Hanar_*
#2
Posté 20 avril 2014 - 05:04
It had before, I don't see why they would suddenly stop now. Also, quicksave is your friend!
#3
Posté 20 avril 2014 - 05:11
No save feature at all. Progress will be "Saved" via passwords only.
#4
Posté 20 avril 2014 - 05:11
Depends. New XB1 console seems only to have auto save at present as an option. Let us see how that effects game saves, as a whole. IE will we only have auto at Biowares selected points? That would stink as bad IMO. I want to have both actually. Or will they take the bother to make different save options for different consoles PC etc (doubt that IMO)
#5
Posté 20 avril 2014 - 05:27
#6
Posté 20 avril 2014 - 05:56
Depends. New XB1 console seems only to have auto save at present as an option. Let us see how that effects game saves, as a whole. IE will we only have auto at Biowares selected points? That would stink as bad IMO. I want to have both actually. Or will they take the bother to make different save options for different consoles PC etc (doubt that IMO)
I won't be surprised if all versions have limited save points. If you reduce health regen, potions, and heal spells without limiting saves, then nothing stops people saving before a battle and reloading until they get the result they want. If the goal is to avoid repetition or make people think - instead of spamming potions/spells, etc - then I'm afraid this approach will fail.
#7
Posté 20 avril 2014 - 06:04
I won't be surprised if all versions have limited save points. If you reduce health regen, potions, and heal spells without limiting saves, then nothing stops people saving before a battle and reloading until they get the result they want. If the goal is to avoid repetition or make people think - instead of spamming potions/spells, etc - then I'm afraid this approach will fail.
You could spend a lifetime trying to stop people from "Save Scumming". Frankly, I wouldn't mind a "One Character, One Save" setup, but that's just not practical outside of Roguelikes these days... Dark Souls somehow gets away with it though.
#8
Posté 20 avril 2014 - 07:13
- Browneye_Vamp84 aime ceci
#9
Posté 20 avril 2014 - 07:26
Somehow I doubt they would remove the save feature. And I don't see how one console having x feature will mean that the game will do so since DAI isn't made for one console or another.
#10
Posté 20 avril 2014 - 08:10
#11
Posté 20 avril 2014 - 08:12
I can't imagine they would remove this feature from DA:I. It has been in pretty much all Bioware games since the feature became popular in the gaming industry.
The only modern games I've played without 'auto save' tend to be JRPGs
#12
Posté 20 avril 2014 - 08:28
If anything, I think they'd make it *easier* to save. That's the direction games have taken, and it's a good one; saving your progress shouldn't be limited or difficult. I should be able to attend to real life if needed without desperately searching for save point. Yes, I'm looking at you, my beloved JRPGs of the 90s. I can't tell you how many times I said, "Okay, just need to find a save point!"
- In Exile, phantomrachie, ArtemisMoons et 1 autre aiment ceci
#13
Posté 21 avril 2014 - 05:07
If anything, I think they'd make it *easier* to save. That's the direction games have taken, and it's a good one; saving your progress shouldn't be limited or difficult. I should be able to attend to real life if needed without desperately searching for save point. Yes, I'm looking at you, my beloved JRPGs of the 90s. I can't tell you how many times I said, "Okay, just need to find a save point!"
lol the memories of when my friends would call around for me to go out and they'd have to wait till I got to that next save point.
- Nimlowyn aime ceci
#14
Posté 21 avril 2014 - 11:30
I'm hoping for a quick save like ME3 where you press select and it saves.
lol the memories of when my friends would call around for me to go out and they'd have to wait till I got to that next save point.
Yep! Or my mom saying its time for dinner and turning off the console (ghksgfj@$#&^*@^&!!!) or getting mad that I wasted electricity by leaving it on. I couldn't win. ![]()
#15
Guest_JujuSamedi_*
Posté 21 avril 2014 - 11:31
Guest_JujuSamedi_*
I am 100% sure it will have an autosave.
#16
Posté 22 avril 2014 - 12:28
No save feature at all. Progress will be "Saved" via passwords only.
Hahaha, we joked about this with my office mates XD.
Please record: 3A34L 320SM K3L56 KDK3K 0FL3D 43NSK
#17
Posté 22 avril 2014 - 01:12
While we're on the subject of auto-saves, I'd love a mode where you only have a single, auto-save to load from for each character, which updates immediately after certain events, such as making a dialogue choice. Playing through the game the first time through and having to deal with your choices once you make them (without the ability to reload) seems intriguing to me, which may also give me more incentive to play through the game again (although I'll admit that I've never really needed incentive to do that). Of course, I could play this way while personally restricting myself from reloading, but there's a sort of feeling of permanence when you absolutely know that you can't reload.
I guess games like Demon's Souls and the Dark Souls series have made me more open to single, updating saves, but I can certainly recognize that a huge fraction of the DA community would likely be against the inability to reload easily.
#18
Posté 22 avril 2014 - 02:06
Hahaha, we joked about this with my office mates XD.
Please record: 3A34L 320SM K3L56 KDK3K 0FL3D 43NSK
Oh God I'm getting River City Ransom Flashbacks.
- Allan Schumacher aime ceci
#19
Posté 22 avril 2014 - 02:57
While the idea of preventing players from save-scumming, or saving us from our own perfectionist nature, through limited saves is...something, it would be kind of crap to do in a game that could take thirty+ hours to complete. I would be utterly pissed if I was, say, a few quests from the end and accidentally made a choice that didn't turn out how I intended, or got into a situation with a less than optimal loadout that I was stuck with. Both could effectively ruin a playthrough, and not everyone has infinite free time to devote to video games. If you want to make the game more challenging or whatever, then fine tune your self control and set up your own parameters. Don't foist limits onto other players who might not have the time, ability, or desire, to play the way you think they should.
- Nimlowyn aime ceci
#20
Posté 22 avril 2014 - 09:11
Previous DA games had horrible auto-save,could lose hours of gameplay if you don't save manually,hope they do it properly in DAI.
#21
Posté 22 avril 2014 - 04:46
Depends. New XB1 console seems only to have auto save at present as an option. Let us see how that effects game saves, as a whole. IE will we only have auto at Biowares selected points? That would stink as bad IMO. I want to have both actually. Or will they take the bother to make different save options for different consoles PC etc (doubt that IMO)
You're kidding. No manual saves on XB1?
It's a game thing. A lot of new games only use auto save. I have Madden 25 for the xbox one and you can manually save. Besides, I don't think it would be possible for a system to restrict manual saves.





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