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SoZ Overland Map Demo and Documentation


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#1
kamal_

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This is a demo module implementing the Storm of Zehir overland map system, as well as more extensive documentation for it than I had been able to find. It also includes the SoZ Trade System demo (which you can find separately at: http://neverwinterva...d-documentation or http://www.nexusmods...r2/mods/280/?).

 

Vault 2.0

link

Nexus

link


  • rjshae et Rolo Kipp aiment ceci

#2
Dann-J

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Is there a way of forcing the custom conversation GUI to always appear in a specific place on the screen? I'm using a modified version of it on my own overland map, but I can select the window and move it around if I want. It keeps appearing at the last known position from then on.

 

I'd like to be able to force it back to the top left corner every time you have an OLM encounter, so the frame of the conversation GUI matches up with the frame around the screen.



#3
kevL

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i think if you edit your .Xml, and in the UIScene element put

x="0" y="0" draggable="false"

or maybe

x="ALIGN_LEFT" y="ALIGN_TOP" ( guesses )



#4
kamal_

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Is there a way of forcing the custom conversation GUI to always appear in a specific place on the screen? I'm using a modified version of it on my own overland map, but I can select the window and move it around if I want. It keeps appearing at the last known position from then on.

 

I'd like to be able to force it back to the top left corner every time you have an OLM encounter, so the frame of the conversation GUI matches up with the frame around the screen.

I didn't look into altering the gui.



#5
-Semper-

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i wanna take the chance to thank your for this detailed documentation ;)



#6
Guest_Iveforgotmypassword_*

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Well done kamal another helpful thing added to your list..

I've really got to play SoZ and get past the first town one day !

#7
Dann-J

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i think if you edit your .Xml, and in the UIScene element put

x="0" y="0" draggable="false"

or maybe

x="ALIGN_LEFT" y="ALIGN_TOP" ( guesses )

 

Thanks, that did the trick. I raided some of the existing XMLs and confirmed those two ALIGN commands, and set the existing draggable option to FALSE as you suggested. Now the custom conversation GUI stays where it's supposed to.