Is Liara the deuteragonist of the series?
#501
Posté 05 mai 2014 - 03:23
#502
Posté 05 mai 2014 - 03:24
How many people have multiple playthroughs? Most people play through games once, hell most people don't even finish games, don't ask me why, it's just one of those things. For any significant change to be done to the stats a very large amount of people, would need to replay the game a number of times, after the ending fiasco is that likely? They would also have to be supplemented by a large amount of new players, who you would need to rely on to choose differently from everyone else.
Was it even confirmed that Bioware count more than one playthrough per person or is that supposition? Because if they have any statisticians at their offices I very much doubt that they do, it would muddle up their data too much.
The vast majority of BSN for example. A lot of people do multiple playthroughs yes, but it's impossible to seriously argue about it because there is absolutely zero basis.
It's unlikely that they only counted stats from one playthrough per person. The total playtime chart for example would likely decrease if they had. If a player did multiple playthroughs, then which one would count and how would BW's stat system distinguish playthroughs from the same players. It would be far more work if they actually did that and it wouldn't make the stats all that more accurate.
#503
Posté 05 mai 2014 - 04:01
Bio does collect data from all of your playthroughs in Dragon Age. This was confirmed by David Gaider when the subject of player races came up. All the playthrough data is tagged to the particular login, so they can look at first playthroughs, totals for each player, etc. And since most players don't replay -- hell, a majority don't even finish the game once -- this isn't such a big deal for the analysis.It's unlikely that they only counted stats from one playthrough per person. The total playtime chart for example would likely decrease if they had. If a player did multiple playthroughs, then which one would count and how would BW's stat system distinguish playthroughs from the same players. It would be far more work if they actually did that and it wouldn't make the stats all that more accurate.
Note that this doesn't mean that infographic isn't talking about first playthroughs only, though. It conceivably might be. Also, the system can't distinguish between two people who both use the same copy, who will look like one player.
Modifié par AlanC9, 05 mai 2014 - 04:08 .
#504
Posté 05 mai 2014 - 04:03
....Where did my post go?
#505
Posté 05 mai 2014 - 04:04
Weird. I saw it just before I posted.....Where did my post go?
I was actually going to offer up a small addition to it. While you're absolutely right that who lives at Virmire was a player choice, only a little over 50% of ME2 players imported ( pre-PS3 figure). That conceivably could hurt Kaidan's stats, since male Shepards default to killing him and femShep is so much less popular.
#506
Posté 05 mai 2014 - 04:18
Kaidan? Really? Hahahahahahahahaha.
Going by those stats, Kaidan was left to kiss nuclear fire on Virmire a majority of the time.
I'm just happy to see that Ash is the 3rd most overall popular romance among the hardcore, despite the hate. People are sharing the love. ![]()
#507
Posté 05 mai 2014 - 04:24
Don't overthink it. There's no purpose beyond Bio not wanting to burn any wordcount on cases where Shepard doesn't like Liara.
Blagh.
#508
Posté 05 mai 2014 - 04:27
Well whatever. I can just repost.
Use your brain. If 1/5 of the games only had Kaidan as an option to romance (since that's how many times he is the VS). If there are roughly 20,000 total playthroughs, and Liara is chosen for 6,000 of them, that's 6/20 reduced to 3/10. 20% of 20,000 is 4,000, but in those 4,000, Kaidan is chosen 1,800 times. That's 18/40, which reduces to 9/20, which reduces to 4.5/10. More than Liara when given the option to choose him.
No. No, no, no. Wrong.
You've completely ignored the obvious yet critical fact that the VS sacrifice is a player choice. (And when it's not a player choice by import, the overwhelmingly higher fraction of people who romance Kaidan (females) have it decided for them in their favor.
It's not as if people play the game, and 80% are assigned Ashley and never know about Kaidan and 20% are assigned Kaidan and never know about Ashley, as you seem to have deluded yourself into thinking. The Virmire sacrifice is a choice. Players choose who to pick.
You acting as if people who killed Kaidan would have otherwise likely romanced him. No. Ridiculous. If people were interested in romancing Kaidan, they wouldn't have killed him in the first place. The entire reason why many players killed Kaidan in the first place is due in great part to players having no interest in romancing him.
- sH0tgUn jUliA, Asari_Party et Han Shot First aiment ceci
#509
Posté 05 mai 2014 - 04:30
Bioware gave Liara so much importance because
http://www.masseffec...k/#.U2dVQleYu_I
I could post a few more polls/surveys/statistics, but you get the idea. Bioware wanted to please as many fans as possible with limited resources (-> they give more content to the most popular squadmates). And they also want to make money, of course ( -> Liara DLC, comics, statues, t-shirts, etc.). The developers confirmed, for example, that Lair of the Shadow Broker was made in response to fans being disappointed in Liara’s too-tiny role in ME2.
The players were co-creators of the series, simple as that. And most fans wanted more Liara, just like they wanted more Garrus, no MAKO,...
These polls were made after the game, so I don't think they were factored in the decision making process.
Taking squadmates could be based on the tactical viability of the pairing, so choosing could have had factors besides likability.
And Liara probably got a huge boost from FemSheps who other wise have a limited market.
Also, we don't know if including the ME2 squadmates could have shattered Liara's and Garrus's lead.
And finally, just because Liara is popular doesn't excuse her inconsistent character development.
#510
Posté 05 mai 2014 - 04:35
I'm just happy to see that Ash is the 3rd most overall popular romance among the hardcore, despite the hate. People are sharing the love.
I think Ashley is kind of similar to Liara in terms of fan reaction: popular but polarizing.
Both are among the most popular of squadmates, but those who don't count them among their favorites often have strong negative opinions.
#511
Posté 05 mai 2014 - 04:36
It's quite difficult to romance vaporized flesh. Personally, I haven't tried, but I'd imagine it's difficult.
So, the guy is saying that because most people decided to leave him behind to be nuked that he's the most popular romance?
- Han Shot First aime ceci
#512
Posté 05 mai 2014 - 04:36
Blagh.
Yeah, I know. But sometimes "not worth the zots" is all the reason there is.
#513
Posté 05 mai 2014 - 04:45
Here are Bioware's ME2 statistics if anyone is interested.

#514
Posté 05 mai 2014 - 04:48
I'm most amazed by the players who have hundreds of completed playthroughs.
I've only completed each game a handful (5 to 10) of times.
#515
Posté 05 mai 2014 - 04:49
Yeah, I know. But sometimes "not worth the zots" is all the reason there is.
So sad.
So true.
#516
Posté 05 mai 2014 - 04:53
I'm most amazed by the players who have hundreds of completed playthroughs.
I've only completed each game a handful (5 to 10) of times.
I've played the same for ME1 and ME2, slightly more for ME3, but that's over years. The ME2 stats were given in September 2010, 8 months after ME2 had come out, that means those people played game 23 or 28 times in that period. Those two PC gamers have actually played through ME2 more times than I've played through all 3 games combined.
ME1(6)+ME2(8)+ME3(13)=27
#517
Posté 05 mai 2014 - 04:53
That changes nothing.
1) changes nothing whatsoever. You still owe her your life. And Miranda and Cerberus aswell. (a little off: this is why you work with Cerberus, regardless of how you or your Shepard feels about them)
2) Yes you want, but you can't.
3) I read some earlier. I disagree. There's nothing wrong with T'Soni's character.
1) I owe her nothing. I do owe Miranda and Cerberus, because I choose to owe them, yet this isn't why I work for the latter. You can easily define your Shepard to work with Cerberus because you see that they're the only ones doing something about the threat, because you have no where else to go, or because you owe them. This point is an appeal to emotion. It's assuming one puts the same kind of stock into that kind of ideology as you. I don't. I don't owe anything to any person for saving my life if it doesn't suit me to owe them anything.
2) And that's a bad thing. It's bad writing and character shilling. It reflects badly on to BioWare, because it contradicts their statements (which means they lied). Would you want to do business with a company that lied about their product? Slippery slope fallacy aside, you're defending your opinion of Liara as the right one.
3) Disagree all you like. Make an argument supporting it.
- Hello!I'mTheDoctor aime ceci
#518
Posté 05 mai 2014 - 04:57
I've played the same for ME1 and ME2, slightly more for ME3, but that's over years. The ME2 stats were given in September 2010, 8 months after ME2 had come out, that means those people played game 23 or 28 times in that period. Those two PC gamers have actually played through ME2 more times than I've played through all 3 games combined.
Same for me.
I'm not sure how many times I've completed all three games but my total completions for the entire series is definitely less than 20, and maybe less than 15.
#519
Posté 05 mai 2014 - 05:00
Liara was the only one who could have retrieved Shepard's corpse.
Anyone who had no previous connection to Shepard would have been a poor candidate, because they would have no emotional involvement in the mission. If the mission turns south someone without that previous connection to Shepard is likely to bail or abort the mission before someone who is emotionally invested in it. It makes sense for TIM to use one of the Normandy crew members rather than one of his own agents for that reason.
I disagree completely on the points here: I disagree on the idea that anyone who doesn't have an emotional connection to Shepard would bail if the mission gets difficult. I 100% doubt Miranda would in fact. She had no investment in Shepard, yet still gave up 2 years of her life to resurrecting him (which would be a lot harder than a mission to retrieve his corpse). It makes no sense at all. Put a competent agent in charge, and the mission would be accomplished. There was zero reason to have Liara retrieve his corpse.
- Hello!I'mTheDoctor aime ceci
#520
Posté 05 mai 2014 - 05:00
How does it count completions? I have quite a few game files where Shepard has idly been sleeping in the Citadel or on board the Normandy for a few months, but I do intend to complete the entire story for some of them, eventually.
#521
Posté 05 mai 2014 - 05:07
I romanced Miranda a few months ago and when I see her the first time on the Citadel, I didn't get a hug. Why not? I got one on Illium with a character I don't like in ME2.
How popular would T'soni be if femshep was the only one to romance her and not maleshep? How popular would Liara and Garrus be if all ME2/ME1 squadmates were available at the beginning of ME3? Or how popular would Garrus and T'soni be if they were only available after the coup? How popular would all the LI's be if they were available for all 3 games?
#522
Posté 05 mai 2014 - 05:07
The Lazarus Project, at least in theory, shouldn't have involved any personal risk. No gunfire should have been involved in the Shepard's reconstruction. The Lazarus Project of course ends up going out with a bang, but that would have been unexpected.
As such I think that is a bit different than the corpse retrieval, where TIM's agent(s) could expect that it would involve violence and a potential for death or injury. I think an agent who had no personal connection to Shepard would be more likely to be cautious and less willing to put themselves at risk, even if that was only operating on a subconscious level. After all, why risk your own life for some stranger who is already dead? I think there is some rhyme and reason to TIM choosing someone that had a prior emotional connection to Shepard, as there would be more of a chance for emotion to trump cold logic..i.e. risking their own life for a corpse.
#523
Posté 05 mai 2014 - 05:10
She had no investment in Shepard, yet still gave up 2 years of her life to resurrecting him (which would be a lot harder than a mission to retrieve his corpse).
It was her job.
#524
Posté 05 mai 2014 - 05:11
It was her job.
And is that any different than if her job would have been to retrieve Shepard's corpse? That would be a job for her as well.
- Hello!I'mTheDoctor aime ceci
#525
Posté 05 mai 2014 - 05:17
The Lazarus Project, at least in theory, shouldn't have involved any personal risk. No gunfire should have been involved in the Shepard's reconstruction. The Lazarus Project of course ends up going out with a bang, but that would have been unexpected.
As such I think that is a bit different than the corpse retrieval, where TIM's agent(s) could expect that it would involve violence and a potential for death or injury. I think an agent who had no personal connection to Shepard would be more likely to be cautious and less willing to put themselves at risk, even if that was only operating on a subconscious level. After all, why risk your own life for some stranger who is already dead? I think there is some rhyme and reason to TIM choosing someone that had a prior emotional connection to Shepard, as there would be more of a chance for emotion to trump cold logic..i.e. risking their own life for a corpse.
If that's an inhibition, then why do they have an occupation in that field? I think they're going to take the job and do the best they can with at just as well as Liara would. I don't see said rhyme and reasoning that you see on how an emotionally invested character is going to perform better. Then again, I don't believe emotion ever trumps cold logic. Why risk your life for a stranger who's dead? A paycheck and the boss is telling me too. That's enough for me. I don't see why caution and unwillingness to put oneself in avoidable and unnecessary risk in the pursuit of the body is a bad thing. There's a time and a place for risk and violence. The agent would understand that.
- Hello!I'mTheDoctor aime ceci





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