The system was a mess. You either had to act like a complete douche or the best friend. No middle ground. Not to mention that some rivalries felt almost abusive, or nonsentical: you put a person down, critisize everything they believe in... And they become your loyal followers or even lovers. Wat? Also, no possible to get rid of them even if you go against their beliefs (supporting slavers, templars or mages)Plus, the Rivalmeter was an attempt to correct the lack of gray that resulted from a straight Approval/Disapproval meter, like in DAO, without abandoning companion feedback, a la Mass Effect. So not only were they rushed for time, they were also implementing a new parameter for relationships (which did result in them being different in several small and not small ways, which took even more resources and contributed to the fact that every aspect of the romances felt less substantial).
DAO wasn't perfect, but at least it had an approach of combinability: if a character doesn't like your choices, your opinion, logically they don't like you as a result. Just, ya know, like most relationships and friendships work




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