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#6651
Grieving Natashina

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We will probably get more dialogue options with them and my guess is there will some quests that we will probably have to take them.

 

Common sense dictates that they learned from the mistakes from past games and the NPC romanances will be on par with the companions.  

People should wait and play the game before making assumptions.

Note the bolded.  Some doesn't mean = majority of.  Can I take them where ever I choose to explore and adventure with?  Are they regularly chatting with my companions?  Be there to click on to talk with after the heat of battle?  

 

For instance, while of course you couldn't outright initiate companion dialogue in DA2, clicking on them to hear their little comments about the situation at hand really added to the story, and those moments.  Particularly in both Legacy and in MotA.  Will I be able to do that at will with a NPC?  No.  Why does it matter to me?  Because even those tiny details that are constant in the story, like "I can't imagine what it must have been like to lose your family.  I'm so sorry," and "I wish we could stay like this forever, love," add so much more depth than a NPC could even touch for me.

 

I'm not sure how much of the thread you've been reading, but for me, one of those that doesn't like the idea of NPC romances, are definitely going to give the DA Team a fair shot.  As I've said before, BioWare is one of the best out there for character development and story telling.  I just have some doubts and concerns about how they are going to handle it.  I also feel that they'll have to really come up with something special for me to have a strong emotional reaction about "Scribbles" as, say, Sera or Vivienne.  Otherwise, it's going to be hard to get invested in the character enough to love or hate them, even as a friend and ally (yes, I feel that way about Cullen personally, although I see where his fans are coming from.)

 

Edit: The romance content, again, isn't make or break for me.  I know it is for some.  I still plan on trying the game out.  I've also got the privilege to post concerns about how they are going to handle content going forward based upon how they've done in the past.  That's human nature.


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#6652
In Exile

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Well, not if you actively benched the companion. If you didn't do that, though, then I think it is. I always take my LI with me, so it's very different for my personal experience.  

 

I'm aware the subjective experience could be different having the LI with you in your party (it feels more together). It's just that you can appreciate how from the romance content POV, Bioware isn't treating the two differently? 

 

 

Yes, it can be if you take the companion LI with you.  You cannot do this with an NPC at all.

 

As I've said, you can still get that 'NPC romance' feeling with a companion.   Don't use them and pretend they are waiting for you back at the Keep or whatever.  With a companion, you have some flexibility with how you view the romance with them.

 

This does not exist with an NPC.  They can never accompany you in the party and you lose out on the benefits that brings.

 

 

I am not saying the experience is subjectively the same; I'm just saying that the romance content doesn't differ in theory.



#6653
Nocte ad Mortem

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I'm aware the subjective experience could be different having the LI with you in your party (it feels more together). It's just that you can appreciate how from the romance content POV, Bioware isn't treating the two differently? 

Not really? You have the option with companion romances to leave them or take them. With NPCs, the option is taken away. So, they're not really equal options. 


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#6654
Grieving Natashina

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Not really? You have the option with companion romances to leave them or take them. With NPCs, the option is taken away. So, they're not really equal options. 

Also, if say an NPC is a temporary party member, and I'm forced to take them with me on a quest, then that could screw up my whole group dynamic.  So I go from with party that's pretty suited to my playstyle to awkwardly needing to make room for someone that is only there for a quest or two and then leave and or become a NPC again.  

 

When it's a party member that's locked into my group (like say, Oghren in the Deep Roads,) then I know that the experiences that I share during that quest(line) is going to make them that much more interesting to travel with later.  With an NPC, it seems like the writers would have to work that much harder to make a NPC questline meaningful for me.  It's also a little frustrating from a gameplay perspective.

 

I do believe a good NPC can be very memorable.  Flemeth deserves a shout-out here.  Aside from characters that may-or-may-not have a huge impact on the overall story arc for all of Dragon Age, there is some other smaller NPCs I can think of as well.  

 

Fenryiel, for example, is one that is much cared about by fans (whether you love him or hate him,) and he's an NPC that was a major part of some very interesting quests.  However, even if I'd gotten to know him through more quests and could talk to him more, I would not have cared about his existence as much as my companions that are in my party.


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#6655
Nocte ad Mortem

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Also, if say an NPC is a temporary party member, and I'm forced to take them with me on a quest, then that could screw up my whole group dynamic.  So I go from with party that's pretty suited to my playstyle to awkwardly needing to make room for someone that is only there for a quest or two and then leave and or become a NPC again.  

 

When it's a party member that's locked into my group (like say, Oghren in the Deep Roads,) then I know that the experiences that I share during that quest(line) is going to make them that much more interesting to travel with later.  With an NPC, it seems like the writers would have to work that much harder to make a NPC questline meaningful for me.  It's also a little frustrating from a gameplay perspective.

 

I do believe a good NPC can be very memorable.  Flemeth deserves a shout-out here.  Aside from characters that may-or-may-not have a huge impact on the overall story arc for all of Dragon Age, there is some other smaller NPCs I can think of as well.  

 

Fenryiel, for example, is one that is much cared about by fans (whether you love him or hate him,) and he's an NPC that was a major part of some very interesting quests.  However, even if I'd gotten to know him through more quests and could talk to him more, I would not have cared about his existence as much as my companions that are in my party.

This is also why I don't like DLCs like Mark of the Assassin that require you to use a companion specific to the DLC. It's just hoisted on you and it forces you to decide who to kick, which means you miss content with them for a character you know you wont have the same amount of time to get attached to. 

 

It's possible that the NPCs could show up and not be a part of the party exactly, though. Think how a bunch of people showed up at the end of DA2 to help you fight Meredith, while you still only controlled your party. I think Zevran and Nathaniel both had quests like this, also. 

 

I know that an article recently mentioned you'd be able to lead your "army" into war against the red templars towards or after end game. It's supposed to be one of the hardest quests, but not the final battle. That seems like a good opportunity for Cullen, at least, to get some coverage. 

 

The problem sort of remains, though, is some inclusion of the NPCs in specific quests ever going to be as good as elective inclusion of the companions whenever you see fit to include them?  


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#6656
Grieving Natashina

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It's possible that the NPCs could show up and not be a part of the party exactly, though. Think how a bunch of people showed up at the end of DA2 to help you fight Meredith, while you still only controlled your party. I think Zevran and Nathaniel both had quests like this, also. 

 

You have to do the quest "A Murder of Crows" for Zevran to show up and Nathaniel's quest was from his sister also in Act 3, if you took him with you to the Mother fight in Awakening.  Plus, Donnic and other members of the Guard show up if you're on Aveline's good side and she's in the party when you go after Crazy Blonde Lady.



#6657
pallascedar

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It really is wrong to assume that Inquisition is going to copy and duplicate how the NPC romances were in ME3.

 

Inquisition is NOT ME3.  Its NOT going to be like ME3. 

 

People should wait until the game is released, they should play it, and then they can judge it.

 

This is my major annoyance at this thread's attitude towards NPC romances. There's an assumption based off of ME3 that they're going to be vastly inferior, but I think it's important to reiterate that the DA team isn't the ME team.

 

I recognize several of the concerns as valid. If you want to travel with your LI and your LI is an NPC it does make it much less likely that we'll travel regularly with them. There is bound to be a different dynamic, even if those differences are relatively minor.

 

But we know next to nothing about them; it's entirely possible that the NPCs will be incredibly developed and interesting romances that people will whine about wanting if they're somehow exclusive to one gender. I find it unlikely that the writing team thought to themselves at the outset: "Well, NPC romances are going to be inferior to companion ones, so let's make them bisexual for fairness." If they're included in the game I think the most likely reason is that the writers thought they could develop fully interesting Non-companion love interests.

 

And for all we know, we're wrong about tons of things. Maybe Cullen is a companion. Maybe there are 7 romances and Cullen is just sorta a "bonus". Speculating is fun, and I think it's a good thing that we voice our concerns, but we're complaining a lot about a system we don't understand at all


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#6658
Grieving Natashina

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This is my major annoyance at this thread's attitude towards NPC romances. There's an assumption based off of ME3 that they're going to be vastly inferior, but I think it's important to reiterate that the DA team isn't the ME team.

 

To repeat myself: Not everyone played the ME games, and are basing their attitudes based on other games that BioWare has done.  Some of whom by the some members of the same team that works on Dragon Age, may I add (oh hai NWN.)  I do know that my experiences with NPC romances have been very poor and so while I'm expressing concerns, I'm also asking for answers.

 

There is bound to be a different dynamic, even if those differences are relatively minor.

 

 

I keep hearing folks say that and I have this to say in response: Minor?  Why do you consider the differences minor?  Please, explain this to me.  I don't mean this out of sarcasm or anything of the sort, but I have yet to hear a player telling me that the differences between NPC and companion romances are "minor" explain how this is a minor thing.

 

But we know next to nothing about them; it's entirely possible that the NPCs will be incredibly developed and interesting romances that people will whine about wanting if they're somehow exclusive to one gender. I find it unlikely that the writing team thought to themselves at the outset: "Well, NPC romances are going to be inferior to companion ones, so let's make them bisexual for fairness." If they're included in the game I think the most likely reason is that the writers thought they could develop fully interesting Non-companion love interests.

 

 

Again, please give me a clue as to how a NPC romance could possibly be as good as a companion romance.  I've been asking someone to tell me how this is going to be equal in any way. 

 

Have you personally experienced any of the NPC romances or friendships?  Did you think it was equal to the relationships with party members?  If so, why?  I've been thinking that perhaps if someone could explain an example of a NPC romance meaning as much to them as one from a party member, I could get more open minded about this.   

 

I can articulate why they aren't as important to me, and why I think it's almost a waste to have them in the game.  I'm not even saying "Make the NPC romances automatically bisexual in my party," I'm saying, "Why have NPC romances at all?"  I'd be happier if they were in my party and not available (like Aveline and Varric) versus having them as a NPC romance.  Not "put 'em in my party, keep them as LIs and make them bisexual."  

 

 If you (or someone) is really a fan of NPC romances, can you please articulate why?   I'm more than happy to listen, if someone can try to explain this to me. Simply saying, "Well, some people just like them" isn't much of an answer to me.  Why do those folks like them?


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#6659
Mes

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This is my major annoyance at this thread's attitude towards NPC romances. There's an assumption based off of ME3 that they're going to be vastly inferior, but I think it's important to reiterate that the DA team isn't the ME team.

 

I recognize several of the concerns as valid. If you want to travel with your LI and your LI is an NPC it does make it much less likely that we'll travel regularly with them. There is bound to be a different dynamic, even if those differences are relatively minor.

 

But we know next to nothing about them; it's entirely possible that the NPCs will be incredibly developed and interesting romances that people will whine about wanting if they're somehow exclusive to one gender. I find it unlikely that the writing team thought to themselves at the outset: "Well, NPC romances are going to be inferior to companion ones, so let's make them bisexual for fairness." If they're included in the game I think the most likely reason is that the writers thought they could develop fully interesting Non-companion love interests.

 

And for all we know, we're wrong about tons of things. Maybe Cullen is a companion. Maybe there are 7 romances and Cullen is just sorta a "bonus". Speculating is fun, and I think it's a good thing that we voice our concerns, but we're complaining a lot about a system we don't understand at all

 

 

Meh. It gives people something to talk about. Honestly, it's brought up some great discussions, whether or not the initial concerns are unfounded.

 

I think people realize that the ME3 team was completely different. It's just that there's not really any other historic examples to go on when it comes to NPC romances. Certainly none of the other DA games had it.

 

Edit: Ah yes apparently NWN had NPC romances. Just haven't played that.



#6660
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I don't understand the attitude that DA wouldn't even think of adding NPC romances unless they were totally sure they'd be of equal content to companions, but those sadistic jerks over at ME just live to disappoint us. Both teams are trying to offer a balance that their audience will accept. It's not like the ME team couldn't give a crap how anyone feels about their product. Yes, DA has been more inclusive than ME, but this isn't an issue of inclusion if the NPCs are somewhat lesser content, but bi. Everyone still gets equal options, no one would be excluded. 

 

I think DA could improve on the system somewhat, but I am definitely skeptical as to whether they'll go to the lengths some people expect. It's strange to me that some people act like the unprecedented outcome is the one we should automatically expect. We know resources are limited. We know NPC romances in Bioware's other recent, major franchise weren't great. It's not like the assumption that they could be lacking is completely baseless. I'm not saying we should all just assume NPC romances will suck, but it's even more baseless to assume they'll be awesome. 

 

It's just getting old seeing people make several largely baseless assumption and then end their post with, "So people shouldn't assume, wait and see!" How does that only go one way? 


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#6661
Flurdt Vash

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Honestly Id like to see as many LIs as possible BUT .... (No pitchforks please, hear what I have to say then stone me at the end :P ) Id like for them to not all be Bi like in DA2 (WAIT WAIT WAIT), I have NO ISSUE with the Bi characters, as a matter of fact I can see were it would prolly save some time with romance creation from a programing point of view, I just like seeing different personalities, like in Origins, unless you modded, Morrigan and Alistair were straight, and that made the romance progression different then say if you went with Lilli or Zev. I like the differences, it gives the characters more dimensions ... in my humble opinion. Heck, to be honest Id like to see a Gay Only character, have a couple straight, a couple Bi then be like HA HA, THIS character must be a Gay romance, that is there personality, that is WHO they are, and that is how you must role play that character or characters, if you want that romance. Thats the same argument for when you play DAO or attempt to romance Sebastian in DA2 is it not? :D Versatility and Personality my friends B)

 

I like dimensions to my companions, things that make them different aside from sexual preference of course, but the cookie cutter-esq romance in DAII I would (personally, only my humble opinion which is as subject to flaw as any other :mellow: ) not like to see again. <_<

 

A little PS edit here : I dont think for a second that my idea stated up top would be feasible on a time limit or budget for the game, its just my personal opinion of what I think would be cool :P


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#6662
pallascedar

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I can articulate why they aren't as important to me, and why I think it's almost a waste to have them in the game.  I'm not even saying "Make the NPC romances automatically bisexual in my party," I'm saying, "Why have NPC romances at all?"  I'd be happier if they were in my party and not available (like Aveline and Varric) versus having them as a NPC romance.  Not "put 'em in my party, keep them as LIs and make them bisexual."  

 

 If you (or someone) is really a fan of NPC romances, can you please articulate why?   I'm more than happy to listen, if someone can try to explain this to me. Simply saying, "Well, some people just like them" isn't much of an answer to me.  Why do those folks like them?

Frankly, I have no idea what to expect from non-companion romances. I found Cortez uninteresting (but I think I would have felt the same even if he were a companion) and barely noticed Sam on my first playthrough, so I'll admit that I think that ME certainly does set some foundation for the assumption that NPC romances are worse than PC ones.
 
But just because ME did it poorly, it doesn't mean that it can't be done well. I felt very close to Joker by the end of ME3 as an example of a non-companion I really liked. All I'm saying is that just because it has been done poorly doesn't mean that it's impossible to do it well. I'm plenty skeptical, but I'm also not convinced that it'll turn out poorly. I can imagine that the game could be set up in such a way that we have regular interaction with Cullen such that it makes sense that players could develop a relationship with him. If this is written well enough, then I can certainly imagine how it would be just as good (even if it's different) as a companion romance.
 
 
 

Meh. It gives people something to talk about. Honestly, it's brought up some great discussions, whether or not the initial concerns are unfounded.

 

I think people realize that the ME3 team was completely different. It's just that there's not really any other historic examples to go on when it comes to NPC romances. Certainly none of the other DA games had it.

 

Edit: Ah yes apparently NWN had NPC romances. Just haven't played that.

I just think that it would bring even better discussion if it wasn't approached with less emotion. (And it would make reading the forums more enjoyable for me! I'm selfish!)



#6663
Ispan

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Honestly Id like to see as many LIs as possible BUT .... (No pitchforks please, hear what I have to say then stone me at the end :P ) Id like for them to not all be Bi like in DA2 (WAIT WAIT WAIT), I have NO ISSUE with the Bi characters, as a matter of fact I can see were it would prolly save some time with romance creation from a programing point of view, I just like seeing different personalities, like in Origins, unless you modded, Morrigan and Alistair were straight, and that made the romance progression different then say if you went with Lilli or Zev. I like the differences, it gives the characters more dimensions ... in my humble opinion. Heck, to be honest Id like to see a Gay Only character, have a couple straight, a couple Bi then be like HA HA, THIS character must be a Gay romance, that is there personality, that is WHO they are, and that is how you must role play that character or characters, if you want that romance. Thats the same argument for when you play DAO or attempt to romance Sebastian in DA2 is it not? :D Versatility and Personality my friends B)

 

I like dimensions to my companions, things that make them different aside from sexual preference of course, but the cookie cutter-esq romance in DAII I would (personally, only my humble opinion which is as subject to flaw as any other :mellow: ) not like to see again. <_<

 

I think the differences probably came from the fact that they were different people, not the fact that they had different sexualities >.>


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#6664
DaySeeker

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I'm curious to see how they deal with the NPC romances, but I have to say Traynor and Cortez were great in ME3, both in romance and out; they were capable, admirable, and courageous.  In DA games having your love interest with on on quests didn't seem to change the dialogue much except for when you clicked on them and they said something endearing.  They didn't have any special abilities, dialogue or reaction, nor did they have any different opinion on your behavior.  Maybe this will change in DAI, but I don't see that not being able to take your LI everywhere would lessen the experience.


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#6665
Grieving Natashina

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I'm curious to see how they deal with the NPC romances, but I have to say Traynor and Cortez were great in ME3, both in romance and out; they were capable, admirable, and courageous.  In DA games having your love interest with on on quests didn't seem to change the dialogue much except for when you clicked on them and they said something endearing.  They didn't have any special abilities, dialogue or reaction, nor did they have any different opinion on your behavior.  Maybe this will change in DAI, but I don't see that not being able to take your LI everywhere would lessen the experience.

Thank you for letting me know.  I honestly appreciate you explaining this.   :D

 

Edit: Thanks pallascedar for offering your PoV as well.  

 

 I do want to say that the devs have said that there will be reaction from your party members and NPCs depending upon what you are.  In other words, no more romances like Anders or Alistair as a blood mage.  So that could change a lot right away.  

 

That's part of how this affects my game.  I could easily see the companion LI saying something like, "She's a mage, not a monster!" in defense to your class in a town.  Or, "He's a Qunari, but not all follow the Qun.  Please lower your weapons." There is a lot more opportunity for moments like that for a companion than an NPC.  I don't think I'd have those chances to do that nearly as often with a NPC romance.  

 

With all the talk about word budgets and romance being optional content, why use that word budget to make NPC romances?  Why not use it, for, say, more meaningful friendships with your companions?  That's just me and I hope to see more of the devs' perspective in the coming months.  The whole "only three female companions" thing bothered me at first too, but hearing DG explain thoroughly where he was coming from mostly set my mind at ease.  The idea of NPC romances bothers me as well, but I trust the DA team to let me know where they are coming from.


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#6666
Nocte ad Mortem

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The devs have said that there will be exploration options that depend on you having someone in the party that can identify something or open a passageway. They've also said party banter will be interactive now, with you being able to join in with dialog options instead of just listen or having a passive response. These are awesome new additions that enrich your experience with party members, but they're not promising for the comparison of NPCs and companions.   


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#6667
Grieving Natashina

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The devs have said that there will be exploration options that depend on you having someone in the party that can identify something or open a passageway. They've also said party banter will be interactive now, with you being able to join in with dialog options instead of just listen or having a passive response. These are awesome new additions that enrich your experience with party members, but they're not promising for the comparison of NPCs and companions.   

Every time I get a like back, you post something awesome. 



#6668
jlb524

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But just because ME did it poorly, it doesn't mean that it can't be done well. I felt very close to Joker by the end of ME3 as an example of a non-companion I really liked. All I'm saying is that just because it has been done poorly doesn't mean that it's impossible to do it well. I'm plenty skeptical, but I'm also not convinced that it'll turn out poorly. I can imagine that the game could be set up in such a way that we have regular interaction with Cullen such that it makes sense that players could develop a relationship with him. If this is written well enough, then I can certainly imagine how it would be just as good (even if it's different) as a companion romance.
 

I just think that it would bring even better discussion if it wasn't approached with less emotion. (And it would make reading the forums more enjoyable for me! I'm selfish!)

 

 

People have given plenty of well-thought out reasons (with examples and everything) why they personally think non-companion content in general (not just romance) is inferior.  I don't see anyone being too emotional.

 

Maybe you felt close to Joker, but would you have felt closer if he was a companion?

 

No one is saying you can't feel close to an NPC.  No one is saying NPC romances can't be done well.

 

What we are saying is that they are different from companions.  We really like the things that make companions different from NPCs.   Romancing an NPC isn't going to feel the same for us.


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#6669
Darth Krytie

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I am willing to wait and see because DA never really had any NPC companions before. I don't count Leandra or Bartrand/Sandal.

 

I actually really loved Steve's romance, I just wish there were more. So, I think an NPC romance can be done well, because it would have taken so little to make Steve's romance really awesome, imo.

 

I don't agree with the idea that just because a romance is a companion, that it's automatically better.

 

I rarely took Morrigan with me in Origins, but I still enjoyed the romance. It was basically an NPC romance for all she was ever in my party.

 

I also didn't see much of a difference in romance Merrill as opposed to friendship Merrill. She didn't have much for extra banter, especially on the DLC games which were heavily skewed towards Anders in Legacy and Isabela in MotA (just referring to the romances that got the best banter, not companions overall.)

 

There are plenty of times when I left my ME romance back at base because I liked taking Garrus+someone on all my teams.

 

So...I dunno. I don't think it's a guarantee to be disappointing, depending on how they sculpt encounters and in-base dialogues and scenes.

 

However, I'm not dismissing the fact that there have been certain, specific romances that were given an extra bit of spice because you could take them with you, in very specific cases. But it certainly wasn't true overall except for the enjoyment of simply being with your LI in the field, regardless of romance reactivity.


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#6670
Grieving Natashina

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People have given plenty of well-thought out reasons (with examples and everything) why they personally think non-companion content in general (not just romance) is inferior.  I don't see anyone being too emotional.

 

Maybe you felt close to Joker, but would you have felt closer if he was a companion?

 

No one is saying you can't feel close to an NPC.  No one is saying NPC romances can't be done well.

 

What we are saying is that they are different from companions.  We really like the things that make companions different from NPCs.   Romancing an NPC isn't going to feel the same for us.

I wanted to add that several of us are saying that in order to get us to care about a NPC as much as a companion (romance or friendship,) the DA team has to really show us why these NPCs are that exceptional, and why the player needs to sit up and take notice.  I don't think it's impossible, especially given the writing quality that this team has shown time and time again.  It strikes me as rather difficult though and an interesting challenge to tackle.


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#6671
jlb524

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I wanted to add that several of us are saying that in order to get us to care about a NPC as much as a companion (romance or friendship,) the DA team has to really show us why these NPCs are that exceptional, and why the player needs to sit up and take notice.  I don't think it's impossible, especially given the writing quality that this team has shown time and time again.  It strikes me as rather difficult though and an interesting challenge to tackle.

 

I think that's reasonable.



#6672
Grieving Natashina

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I am willing to wait and see because DA never really had any NPC companions before. I don't count Leandra or Bartrand/Sandal.

 

I actually really loved Steve's romance, I just wish there were more. So, I think an NPC romance can be done well, because it would have taken so little to make Steve's romance really awesome, imo.

 

I agree with the idea that just because a romance is a companion, that it's automatically better.

 

I rarely took Morrigan with me in Origins, but I still enjoyed the romance. It was basically an NPC romance for all she was ever in my party.

 

I also didn't see much of a difference in romance Merrill as opposed to friendship Merrill. She didn't have much for extra banter, especially on the DLC games which were heavily skewed towards Anders in Legacy and Isabela in MotA (just referring to the romances that got the best banter, not companions overall.)

 

There are plenty of times when I left my ME romance back at base because I liked taking Garrus+someone on all my teams.

 

So...I dunno. I don't think it's a guarantee to be disappointing, depending on how they sculpt encounters and in-base dialogues and scenes.

 

However, I'm not dismissing the fact that there have been certain, specific romances that were given an extra bit of spice because you could take them with you, in very specific cases. But it certainly wasn't true overall except for the enjoyment of simply being with your LI in the field, regardless of romance reactivity.

 

 

 I see where you are coming from, but on the other hand I like having the choice to take my LI with me.  As someone earlier in the thread stated (Hina, I think): With a companion romance, you at least have the option of leaving them behind.  I've done a session as well where I romanced Leliana and didn't have her in my party very much.  However, I knew that I could go back, pick her up and have more interactions with her should I so choose.  Instead, I don't have that choice, no matter how much I like the NPC.  

 

As always though, life will go on for me.  If I don't like NPC romances, then I'll just skip them and wish others well that do enjoy that option.  <shrug> Thanks to you as well for giving your PoV about this.   :)



#6673
Giggles_Manically

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Reading something that Gaider said I kinda wonder how a romance that can fail would work out?

I mean I think it would be interesting if you could do something that ended it.

 

Like cheating, or doing something they disagree with.

 

However I dont think having a LI cheat would be a good thing since then no one would really do the romance would they?

I mean like Jacob.

 

Then again few did his romance.



#6674
Nocte ad Mortem

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Most of them did Jacob's romance before they knew he was going to leave them for someone else, I think. lol

 

But relationships could already fail, couldn't they? I mean, companions have always had breaking points. Leliana will still attack you if you defile the ashes while in a relationship, right? I would also assume selling Fenris into slavery means you broke up. Taking the demon's deal in the fade ends your relationship progress with Anders, if I remember right.  



#6675
Giggles_Manically

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Most of them did Jacob's romance before they knew he was going to leave them for someone else, I think. lol

 

But relationships could already fail, couldn't they? I mean, companions have always had breaking points. Leliana will still attack you if you defile the ashes while in a relationship, right? I would also assume selling Fenris into slavery means you broke up. Taking the demon's deal in the fade ends your relationship progress with Anders, if I remember right.  

That is true.

 

I like that actions like that can do that.