We will probably get more dialogue options with them and my guess is there will some quests that we will probably have to take them.
Common sense dictates that they learned from the mistakes from past games and the NPC romanances will be on par with the companions.
People should wait and play the game before making assumptions.
Note the bolded. Some doesn't mean = majority of. Can I take them where ever I choose to explore and adventure with? Are they regularly chatting with my companions? Be there to click on to talk with after the heat of battle?
For instance, while of course you couldn't outright initiate companion dialogue in DA2, clicking on them to hear their little comments about the situation at hand really added to the story, and those moments. Particularly in both Legacy and in MotA. Will I be able to do that at will with a NPC? No. Why does it matter to me? Because even those tiny details that are constant in the story, like "I can't imagine what it must have been like to lose your family. I'm so sorry," and "I wish we could stay like this forever, love," add so much more depth than a NPC could even touch for me.
I'm not sure how much of the thread you've been reading, but for me, one of those that doesn't like the idea of NPC romances, are definitely going to give the DA Team a fair shot. As I've said before, BioWare is one of the best out there for character development and story telling. I just have some doubts and concerns about how they are going to handle it. I also feel that they'll have to really come up with something special for me to have a strong emotional reaction about "Scribbles" as, say, Sera or Vivienne. Otherwise, it's going to be hard to get invested in the character enough to love or hate them, even as a friend and ally (yes, I feel that way about Cullen personally, although I see where his fans are coming from.)
Edit: The romance content, again, isn't make or break for me. I know it is for some. I still plan on trying the game out. I've also got the privilege to post concerns about how they are going to handle content going forward based upon how they've done in the past. That's human nature.




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