This was directed at DG's comments that having a cast that was available to all genders as "wish fulfillment," when truthfully I thought a cast that was mainly ambigous about their sexuality was the most inclusive thing I've ever played. Do I think that DG feels that way about pansexuals IRL? Of course not!
You made a lengthy post and I don't want to give the impression that it's not interesting in its entirety, but I want to focus here, because you and I because you and I read David's comment differently.
Here's the bold heading David said:
I dislike the idea of every character being sexually available to the player.
I read this as "I don't want all of the characters in the game to be romanceable." Maybe I'm mistaken, but it seems that your interpretation of this is "I do not want the romanceable characters to be romanceable by all genders." As an aside, I'm pretty sure that David has also spoken in the past that choice is very important to him, and that the only way he'd be interested in doing something other than 4 bisexual romance characters is if choice is maintained. So I confess that don't see how he gives off the impression that 4 different people all being interested in the player character is pandering to the player character. In fact, whether we were to do 4 bisexual NPCs or 2/2/2, in both cases you'd have 4 different people all being interested in the player character.
He says he doesn't want to increase the romance content simply for the purpose of having any character be romanceable and to be little more than the happily ever after sense of wish fulfillment, and because of that he feels it objectifies the party members in a lot of ways. If romance content were to increase, he'd like to do more with them. He'd like to do more stuff like Thane, have tragedy, increase the chances of "failing" the romance, and simply do more and different things with the romances.
To me, it seems that that post you link is that he doesn't want to simply add romance content that is mostly samey for each of the party members simply to satisfy some individual's desire to romance a party member. And this makes sense to me given that I don't know if I agree that simply because someone wants to romance Aveline that she should be available.... I think in doing so you'd end up ripping out the entirety of her relationship with Donnic. I think it's fine for Varric to not be interested in reciprocating a romance.
I think that where the disconnect happens is if people believe we add romance content simply to appeal to those that want to romance particular characters. I realize we're kind of behind the 8 ball here and the absence of romance content would probably make a lot of people angry, but I think if we start saying "this character should be romanceable because people would probably like to romance them" then we probably start undermining the creation of romance content. And as David said, adding the romance content for the sole reason of simply allowing people to romance any of the companions that they want is where we've started to spend a great deal of effort on something we don't consider critical to the crit path of the game. I think that it'd be better served to do something like this if romance was deemed essential to the plot of the game. But that's not the goal of our romance content.
EDIT: Just to clarify, I fully empathize with David's assessment of The Witcher's card system. It was something that upon recognizing made me feel very, very uncomfortable. I was absolutely not cool with a mechanic that immediately made me wonder if the woman I was talking to was there for me to "conquer."