But they are not lesser.
Nobody get treated unfairly because they decided to play a dwarf or an elf in DAO or didn't romance Alistair/Morrigan (ok maybe the dwarf/romance did get treated unfairly). They still get to play through the game main plot, defeat the last boss and get an ending based on their decisions just like everyone finishing the game would. Choices exist so you can replay the game and get a totally different experience out of it. The concept of "lesser" and "main" is based on the preconceived notion of "perfect playthrough", but the game is not designed with that concept. All playthroughs are equivalent.
Morrigan and Alistair involvements in the main plot was totally disassociated from them being romance. Morrigan still made the DR offer even if you kicked her out of the group earlier in the game. Alistair still become king, warden or a drunk even if you do not romance him. I don't see that changing for DAI.
Not romancing Cassandra isn't going to change the game main plot, it's only going to change your emotional investment in her character, but it doesn't mean it's going to be a lesser emotional investment than if you romanced her...
I'd counter with the argument that having emotional investment in a character more strongly tied to key events of the main plot may in turn make a player feel more strongly invested in the plot itself. I'm not saying it makes or breaks enjoyment of the game, or means they cannot possibly have a bloody good game without it, just it's one of those small increments that can improve the experience.




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