10 rivalry points...isn't that much.
Fenris can get a max of 25 when recruited by a mage.
There's several +15 gains.
Merrill will have her friendship/rivalry score reversed if refuse to give her the knife. (I.E. If she's at 80 friendship you'll pretty much get 160 rivalry to push her to 80 rivalry. Only time this doesn't happen is if she's maxed).
Uh...ok then...I had...0 idea. I think I have only seen one +25 rivalry in my entire play throughs.
To me, complaining about Anders' rivalry gain smacks a bit of "This character didn't react the way I wanted him to react!" Personally, I LIKE that the companions each have their own particular 'buttons'. Maybe Anders is sensitive to rejection. Merrill hated you for not giving her the knife, but noone is complaining about her massive rivalry gain that happens even though you're making choices that are arguably for her own good. When I played DAO, I hated that Morrigan lost approval points every time I was even remotely nice to someone. But instead of calling it a bad design decision, I just chose to leave her at camp and make up those points in other ways.
Maybe they didn't give Hawke enough variety in dialogue options, I don't know. I know I made it out of that conversation without either romancing him or pissing him off on my first try, so, I guess your mileage may vary.
Personally I hope that DA:I has companions who are very individual in terms of their likes and dislikes and I hope they don't all just default to thinking you're the cat's meow, even if you say or do things that upset them. If you do something they don't like, I expect approval losses (or whatever system they've built for the new game).
Yeah, sure, that is exactly it.
I want to be Anders's friend in this playthrough and to have him get all pissy, after we had just met, because I would not engage in flirting behavior with him strikes me as being...odd. That's all.




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