I didn't think the DA2 romances were there "Just to cater to the hero by being available to all." That's a broad assumption that not everyone shares. I enjoyed it, because it showed that a group of bisexuals companions (as well as those that don't outright state a preferred preference) can still happen is despite the rarity in media. They had a variety of personalities, as well.
I made a post earlier in the thread pointing out that very fact about Garrus, so I can understand about him. In fact, his frienship and his romance are something I'd love to see enter DA games. Kaidan... wasn't attractive to me at all, and I thought he was boring as a person. The "things he said and did" never had impact on me as a player, personally. Different strokes for different folks, and various expressions along those lines. I'm certainly not going to tell anyone that they are wrong in their opinions just because I don't agree with them.
Still, how does stating a confirmed sexuality this "add another layer to the onion" in any meaningful way? Before you mention relationship history, why do would they have to state "I'm definitely bi/gay/straight" in order to talk about their previous relationships? Or what about a confirmed gay couple, Wade and Herren. I don't think their status as a gay couple affected their characterization much if at all. There was (and still is) a lot of players that are shocked when they see the quote from DG confirming that they are a couple.
True, it is my opinion only and we know the old adage about opinions
And I'm not saying anyone's is wrong by any means. And I wasn't meaning that the DA2 companions were there to cater to Hawke because of their bisexuality or that they don't have unique personalities. All I meant was to point out why set sexualities aren't a bad thing. Most people have diverse groups of friends and even more diverse people they work with. In DA2, the companions were more about a type of outcast bonding, so they could find a connection with all being bisexual. The Inquisition and even Origins, is not about that though. It is work. You have a job to do and these people are your "coworkers". Yes they can become friends and maybe more, but they are still at the beginning, just coworkers. In you job you have different races, religions, genders, and yes sexualities. This is why the set sexuality adds more to the character. It is part of who they are and it could, for some, complicate how they react to that character.
Gay, straight, bi, lesbian, transgender, cis, queer... all of these are labels put on us by society and sometimes we do it to ourselves, but it doesn't change who we are only how others may see us. At the end of the day, no matter what label is put on me, I am just Crystal. People can like it or not. My sexuality is part of that, but it doesn't define me. It does however define other people because of how they choose to react to it. Why shouldn't have that messy for lack of a better word, complication, in a game trying to give a fully immersible experience? You bring up Wade and Herren and how people are/were shocked to find out they are a couple. That is what I mean. It doesn't change them, but does change how people few them. It shouldn't, but it does. Not all of course, some could care less because it isn't any of their business whom someone loves. Should a character have to define themselves with one of these labels just to find out about past relationships, no. It is only one facet to their personality, one layer to them being well... them. But if someone flirts with you and you aren't interested, you usually give them a reason right? And sometimes that reason is because of your sexuality. I would prefer to find out in game about sexualities because then it will feel more real, but a lot of people want to know ahead of time because they don't want to waste their time trying to romance someone they can't.




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