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Romance Discussion


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#126
Allan Schumacher

Allan Schumacher
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If Realism is not a good term...whats a better term?

 

Oh and I am sorry if I offended. I just think its great that all the companions won't instantly want my inquisitors. I have no issues being rejected. :)

 

I think it's fine to simply say that you find it preferable.  A lot of justification isn't really necessary beyond that, IMO.

 

It works better for you and feels better.  Sometimes that's all it takes and I think that that's okay.  I think it works because the impression I get is that you prefer it this way because the feeling that romanceable characters are always available to the player character feels off.


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#127
Allan Schumacher

Allan Schumacher
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To me this basically reads: we don't want people to plan their characters out before they play the game.  Isn't that the point here?  Designing a role and playing it?  Even if that "role" is just the player interjected into the story, I already *know* what I do and don't find attractive before I start to play the game.  As soon as I see the companions lined up and have two lines of information about them, I'm already going to be measuring one against another based either on myself or my characters preferences.

 

Lets not get into definitions of what it means to "design a role" or what it means to roleplay or what have you.  I design a role when I play RPGs as well, to which I then react accordingly to the events that I am given while in the game.  This is different than yours (which is fine), but I'm definitely the type of gamer that is fluid and organic in my relationships.

 

But I'm also the type of gamer thats like going in with the idea and concept, and I organically mold it to the game as I play through.  Ideally I don't even know who the characters are.  Sometimes my characters have in game epiphanies and revelations and they end up being completely different and it wasn't planned at all (My KOTOR playthrough fit this to a tee, and it's one of my favourite memories in gaming).

 

I'm not saying that you wanting to do it your way is lesser than mine, but it's just that I don't feel that something like this means we aren't letting players plan their characters, unless we only take a specific subset of "planning."

 

 

The principal reason why I can't plan through a full playthrough with my first character, though, is because I feel that the game will innately force me to deviate from what I want to do in it because I'm unaware of the game mechanics and narrative elements that may or may not substantiate the goals of my playthrough.  But I'm also someone that (if it were up to me) wouldn't reveal who the romances were (whether or not this makes me a jerk or not, I suppose, is up to the other person) and I'm also someone who is okay if a game doesn't have romance content.  It's just different.


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#128
Allan Schumacher

Allan Schumacher
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This is still ridiculous.  As I theorized way back, Qunari have a roughly 17% size increase over normal human beings.  So unless all Qunari are RIDICULOUSLY ENDOWED, we're looking at well within human boundaries for the average Qunari. The difference between 6 inches and 7 inches.  *eyeroll*

 

Qunari could be like Silverback Gorillas too.


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#129
Allan Schumacher

Allan Schumacher
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No. Because they were playersexual. Had they said openly, or at least hinted in the slightest, that they were bisexual characters then that would have been just fine. The problem arose when BioWare tried to have their cake and eat it to.

 

From what I have learned, bisexual people are not any more or less likely to advertise their sexual orientation.  If the person happens to be monogamous, most tend to assume they are not bisexual.  To the point where they literally argue with the bisexual that they can't be bisexual because they are with on person....

 

In other words, a bisexual character that is only known to be bisexual because of the metaknowledge of multiple playthroughs is not an incorrect representation of bisexuality.

 

Unless, of course, a bisexual person would like to correct me on this (admittedly I'm not, but I see your argument come up all the time and it seems less and less true every time I see it).


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#130
Allan Schumacher

Allan Schumacher
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If anything, it sounds like the devs are almost being threatening about it, and that isn't right

 

 

:(

 

I'm trying to explain the reality of it.  The alternative would be "we could make more romances" but that means "less other stuff" (probably still character stuff."

 

This thread is now closed.  I think people need a timeout to cool their jets because people are getting increasingly defensive.


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#131
Allan Schumacher

Allan Schumacher
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I will be reopening the thread (or at least creating a new one) soon now that some time to cool down a bit and digest has occurred.


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