I strongly disagree with the notion that a feature is good or not because it encourages multiple playthroughs.
If a person it inclined to replay the game, they'll do so. If they're not, then they won't.
I've played DA:O once and only have one complete playthrough of DA II. I replayed ME when I got a new computer because the first time I played it, I had it set on minimum graphics and it still only ran at ~10 FPS. I've never replayed ME 2 or ME 3.
Making Cassandra straight will not get me to replay the game. It will get me to watch her romance on Youtube.
That doesn't make sense, but it does if only that it is your perspective. I played DA:O more than 15 times and got a different element from the game outside of a different ending. Same with ME, only on a far smaller scale. I can name not only the Bioware games that offers this, but many others. As an example of a game I would agree with you, that would be the Tomb Raider re-boot and it was really awesome. I really loved that game, but nothing I did in the game changed the story, so it was one and done. If a game has a dynamic story and plot states that change with choices one makes in the game, it has replay value for me. unless you mean some other replay value, then I am not understanding where you're coming from.
Try playing DA:O again from a totally different operative, and you'll see a huge difference.




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