Stasis is too good of a power to skip. I can't count the number of teammates I have saved with that power (esp. from Phantoms), and it's great for neutralizing Phantoms that are charging your hack circle. But if you're playing the Asari Vanguard in the most effective way, you won't use it that often. I think 6/3/6/5/6 is my favorite on this class. If you really want the R6 weapon damage passive, then 6/4/6/6/4 works too. I see no point in taking either R5 option in fitness, and R4 Stasis does make Stasis more effective if you have a weapon where you need 2 headshots to kill a target in Stasis. I could also see 6/6/6/5/3 being pretty good if you actually do use Stasis a lot.
So that Asari Vanguard...
#76
Posté 22 avril 2014 - 05:11
#78
Posté 22 avril 2014 - 05:27
Going bubble though in my opinion is better than the extra few points of fitness or passives.
Bubble traps multiple enemies.
Bubble sets up nicer biotic explosion possibility from your nades.
Bubble gives you a margin of error in lag games.
Bubble makes shield guardians drop their shields.
Bubble is good at creating choke points.
Now if you only use stasis in a medium as needed basis I can see going 3 or 4 but It is such a handy all around group power that often benefits more than just the caster. (Except that of course you can ****** of melee characters by spamming it like I do.
)
You've given me an idea! I haven't specced bubble since I first started playing MP. I must just spec it on my AA and do some old style stasis sniping for a laugh! ![]()
Maybe I could try throwing stasis at a Banshee for a real nostalgia trip ![]()
- Salarian Jesus aime ceci
#79
Posté 22 avril 2014 - 05:32
You've given me an idea! I haven't specced bubble since I first started playing MP. I must just spec it on my AA and do some old style stasis sniping for a laugh!
Speccing bubble for stasis snipe build? For shame. ![]()
#80
Posté 23 avril 2014 - 06:44
I use 60666 with Talon. Stasis is not needed since you can always use Charge instead and restore your shields.
Talon since i) power amplifier ii) you are at extremely short range so 4 shots is better than accuracy.
Of cause, you can also use 63656, but I think 10% of gun is more useful than 3 ranks in Stasis for her.
#81
Posté 23 avril 2014 - 09:15
I use 60666 with Talon. Stasis is not needed since you can always use Charge instead and restore your shields.
Talon since i) power amplifier ii) you are at extremely short range so 4 shots is better than accuracy.
Of cause, you can also use 63656, but I think 10% of gun is more useful than 3 ranks in Stasis for her.
Or you can just drop the last two ranks of fitness. Btw, I like the Talon too.
#82
Posté 23 avril 2014 - 02:07
I'm just flabbergasted people skip stasis on gold or below.
#83
Posté 23 avril 2014 - 02:08
People only play Platinum Diamond Ultra Elite on BSN.
- Marksmad is waving goodbye aime ceci
#84
Posté 23 avril 2014 - 04:02
OK, in order for Stasis to be really useful, you should go for bubble. And you certainly wish to go for rank 5 in passives. Which means you have to sacrifice not 2 but 3 ranks in fitness and go for 66653. May be an option. What you get is a additional power against mooks but significantly more fragile kit. I don't know - the mooks are not a problem for her anyway: charge agains single mook, charge + grenade against crowd of mooks. While against bosses I prefer to have more weapon damage and significantly more shields (enough to sustain beating until I can charge again).
#85
Posté 23 avril 2014 - 04:10
^This is true.
Asari have above average shields and with the Always Be Chargin' build you will have the 50%DR for near perpetuity.
When you start sprinkling in Stasis, you will open up windows where you have 0 DR (unless you have Master Chief luck with Bonus Power evos), and you have less shields to begin with unless you go Cyclonic, which means less LG damage than someone who went full fitness and Power Amp.
Stasis build obviously can work, but you'll note that probably one of the best suggestions also listed the style, which was Arc Pistol and using the bonus power on Stasis for decision making... which means that it is fairly closely related to the Stasis Sniper build.
#86
Posté 23 avril 2014 - 04:13
I don't think stasis does anything a good charge will do better.
- Zjarcal aime ceci
#87
Posté 23 avril 2014 - 04:17
I don't think stasis does anything a good charge will do better.
Agreed 100%. Charge + bullets to face seems to be effective against everything but praetorians.
#88
Posté 23 avril 2014 - 04:19
Agreed 100%. Charge + bullets to face seems to be effective against everything but praetorians.
And I'm pretty sure stasis isn't effective against praetorians...
Come to think of it, is anything particularly effective against praetorians? They're sorta just trolls.
#89
Posté 23 avril 2014 - 04:28
^Javelin
- Ribosome et Dunvi aiment ceci
#90
Posté 23 avril 2014 - 04:29
And I'm pretty sure stasis isn't effective against praetorians...
Come to think of it, is anything particularly effective against praetorians? They're sorta just trolls.
I believe the answer is headshots...headshots with lots of penetration. I love how high capacity/high damage guns can keep them in an endless tumble animation.
#91
Posté 23 avril 2014 - 04:32
I don't think stasis does anything a good charge will do better.
Hell no. I've seen enough BS Charge sync kills that Im quite happy to Stasis the Phantom rather than Charge directly onto her sword.
- Supremocognito aime ceci
#92
Posté 23 avril 2014 - 05:03
I'm just flabbergasted people skip stasis on gold or below.
Why? A few lift nades and everything that stasis can be used on is dead anyways. Lift nades are infantry destroyers why do you need a power that restricts the CD of BC and takes longer in TTK in most cases? I mean I love stasis for a few reasons mainly saving my teammates asses but I can totally see the justification on the Vanguard. On the Adept you have a much better argument though.
#93
Posté 23 avril 2014 - 05:05
46664 Crusader. Charge sporadically.
#94
Posté 23 avril 2014 - 05:06
Hell no. I've seen enough BS Charge sync kills that Im quite happy to Stasis the Phantom rather than Charge directly onto her sword.
l2phantomcharge
#95
Posté 23 avril 2014 - 05:07
Stasis does a lot that good charge will not do. As in control at least two areas or opponents without having to actually attack them at that moment in time. I've been sync killed or beaten to a pulp at times charging if my team mates pre stagger the enemy I've chosen to charge.
A good many deaths or downings in this game is not due to the opponent you are facing and actively engaging for good players. It doesn't come from the phantom or good or whatever you charge. It comes from the Marauder or Collector captain or rocketeer that has flanked you or is taking shots at you as you are engaged.
Stasis can effectively eliminate one opponent from the battle while you deal with another, rinse and repeat. It also is tremendous at keeping team mates alive.
#96
Posté 23 avril 2014 - 05:09
Use stasis for variety - otherwise gameplay becomes very boring. Charge -> lift nade -> shoot, repeat...
6/3/6/5/6 if you want more survivability and intend to charge around the map annihilating everything with lift grenades, charge and weapon.
6/6/6/4/4 if you want a more balanced approach and variety in power usage. Less efficient but a little more fun to play.
Can always gimp your grenade count with shocktrooper package instead of grenade capacity if you find it too easy.
Skipping stasis reduces options - kits in ME3 only have 3 powers anyway (and even that is stretching it, given the number of passive powers that exist...) I want to actually press different buttons and see different skills during combat, not spamming the same two powers over and over again.
#97
Posté 23 avril 2014 - 05:09
Why? A few lift nades and everything that stasis can be used on is dead anyways. Lift nades are infantry destroyers why do you need a power that restricts the CD of BC and takes longer in TTK in most cases? I mean I love stasis for a few reasons mainly saving my teammates asses but I can totally see the justification on the Vanguard. On the Adept you have a much better argument though.
See my post above about controlling the battle field. You are not going to get downed by the enemy you are actively engaging or the 3 mooks you are about to charge and nade. It allows you to stasis one opponent, then do your mook killing as you describe and then revisit the stasis'd opponent. Also it is a highly spammable power unlike nades which are finite and map dependent.
#98
Posté 23 avril 2014 - 05:26
Use stasis for variety - otherwise gameplay becomes very boring. Charge -> lift nade -> shoot, repeat...
6/3/6/5/6 if you want more survivability and intend to charge around the map annihilating everything with lift grenades, charge and weapon.
6/6/6/4/4 if you want a more balanced approach and variety in power usage. Less efficient but a little more fun to play.
Can always gimp your grenade count with shocktrooper package instead of grenade capacity if you find it too easy.
Skipping stasis reduces options - kits in ME3 only have 3 powers anyway (and even that is stretching it, given the number of passive powers that exist...) I want to actually press different buttons and see different skills during combat, not spamming the same two powers over and over again.
Actually, when I used to play her with Stasis for variety, I gave her 66660. She needs no fitness with good charging habits.
As I explained in the drell thread, actual max grenade cap doesn't really mean anything at all if you know how to circle the board and aim your grenades.
#99
Posté 23 avril 2014 - 05:36
People only play Platinum Diamond Ultra Elite on BSN.
They do, and they complain it's too easy and that everything should be nerfed to make it more of a challenge.
But not all. I struggle on unknown/unknown/gravel. One day, I hope to improve enough to be able to play unknown/unknown/wood.
#100
Posté 23 avril 2014 - 05:37
See my post above about controlling the battle field. You are not going to get downed by the enemy you are actively engaging or the 3 mooks you are about to charge and nade. It allows you to stasis one opponent, then do your mook killing as you describe and then revisit the stasis'd opponent. Also it is a highly spammable power unlike nades which are finite and map dependent.
Lift nades and Charge control the battlefield just fine.
Finite? I mean with nade capacity five you have nine lift nades doing 2k damage against all defenses and more versus barriers and you can get that number up closer to 3k per nade. And you have 6 thermals plus the nine you spawn in with. So that's 63 grenades if you don't touch one ammo box.
I spec stasis to limit my nade spam because it just ruins the game for others. But if were maximizing the potential of the kit damage wise it's all about charge and nades.





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