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Miranda the Cerberus Assasin, and the fate of the Collector Base.


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#1
Astrogenesis

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There have been a lot of ideas revolving around Miranda working for Cerberus in ME3, but if figured I would expand on my own two cents involving how you left the Collector Base in ME2, just for funzies.

 

Note, if you destroyed the base in ME2, then Miranda's role in ME3 is unchanged. What follows is a result of you leaving the base to Cerberus for study.

 

Mars

The first notable difference comes as you speak to the Illusive Man while inside the Mars Archives. rather than see Kai Leng approach TIM, instead you see an obvious female clad in Miranda's DLC armour from ME2. A keen eye will spot this, but for most players it may go unnoticed. 

 

Ori on the Citadel

On your first visit to the Citadel, after you have spoken to the Turian councillor, a young women is waiting by the elevator in the Embassies. She introduces herself as a friend of Oriana Lawson, although Shepard quickly deduces that it is in fact Ori herself, trying to remain unnoticed. She gives you and OSD, telling you that you'll know who it's from and that you should probably open the message in private.

 

Back on the Normandy you can access the message in your private quarters. A video message plays on the large screen. Its from Miranda, still wearing her classic black and white outfit. She starts by saying she's sorry you have been incarcerated on earth, and that if there was anything she could have done to stop it, she would have. She continues by saying that she never really agreed with you leaving the base to Cerberus, and that she and a group of Ex-Cerberus Mercs plan on hijacking a Cerberus cruiser and correcting your mistake. If she was a LI in ME2, she tells you she loves you and that she will see you soon.

 

Miranda's Distress Beacon

After you have completed the first of the side missions after Sur'Kesh, Traynor advises you to speak with Liara. When visiting her, she tells you that one of her agents found a distress beacon on a downed Cerberus ship in the Batalla System (Omega Cluster). On the ship was a message left by one of the crew concerning Commander Shepard. Liara, having already watched it, tells Shepard to access the recording upstairs as it's important.

 

The message is again from Miranda. She tells you that their plan was a success, they destroyed the base, Kai Leng with it. But their cover was blown after the bombs went off, taking heavy damage in their escape. The managed to make it back to the Sahrabarik System only to be met by Petrovsky's fleet, which followed them to the Batalla System. She says that the ship was falling apart, and although she has made it to an escape pod, scout ships will surely find her. Before the recording ends she tells you she'll try her damned hardest for this not to be goodbye, and that, if she was a LI, she was happy for the time they spent together.

 

Citadel Coup

Now's the meaty stuff.

Miranda drops down by the Salarian councillor, and holds out her hand, ready to deploy a biotic attack. Shepard will ask "Miranda, is that you?" but she will brush it off, keeping the conversation on the situation at hand. Then Thane drops in. The battle of fisty cuffs plays out very similar to Leng's, only rather than a single blade, Miranda wields two custom Omni Blades, and her fighting style reflects this. She then makes her escape, Thane making a comment on how it was Jacob who was against him joining Shep in ME2.

Obviously it might not be Thane that she fights, but I will let you decide how the other fights play out, or you could even post them down below.

 

The sky car scene is left pretty much unchanged, only that rather than use a sword to damage the engines, Miranda deploys and overload that shuts them down instead, before making her escape in the second car.

 

You see her again stepping in to the elevator, but nothing is said by either so the scene doesn't need altering really.Then in the scene where she would contact TIM, he is disappointed with here, making a comment about her knowing Shepard and should be able to stay a step ahead.

 

Back on the Normandy if you speak to your crew, especially Garrus and EDI (Tali not being available at this point), they have a few things to say about her siding with Cerberus, such as she is clearly indoctrinated. 

 

Thessia

"Indoctrinated presence detected!"

Miranda walks in to the temple, the dropship lifting off behind her. Shepard confirms that it was her that killed the scientists and she passively admits that they were 'in her way'. She then deploys the hologram of TIM and Shepard immediately asks about Miranda. He tells you that she has seen the error of her ways and has decided to re-join Cerberus. Garrus, Tali or EDI will call him on his BS, otherwise Shepard will, claiming that she is now just an indoctrinated slave.

After your chat with TIM, you engage Miranda in combat. The combat remains the same, however she will have new dialogue such as "Damn it Shepard!" and "You may have cybernetics, but I'm genetically perfect!", and finally "Now lets finish you off!"

This triggers the cutscene.

 

Rather than physically throwing Liara in to your other squad mate, Miranda will deploy a biotic throw, sending Liara through the air much faster. She then calls in the ship to bring down the temple. Rather than walk nonchalantly through the temple, she leaps in to the air and flairs her biotics, allowing her to float gracefully to the alter. Instead of Leng's "Cerberus thanks you" line, Miranda will instead say, "Pleasure working with you again Shepard, although I don't wish to take part in it again. Stay out of our way or next time, I will kill you." 

She then extracts the Prothean VI and the scene continues much like it does now, Liara saves Shepard, and you run out of the temple firing your pistol. 

 

Sanctuary

Most of this mission plays out as though Miranda had dies in ME2, with Oriana being the one who you see in the vids, followed by her sister on the hunt.

Once you enter the final room, Henry holds Oriana hostage and mentions Shep's perfect timing. Miranda then drops in from the roof, her gun trained on her father. When he asks why she's here, she says it's to settle and old score. The dialogue wheel now gives you two options [Confront Henry Lawson (Paragon)] or [Confront Miranda (Renegade)].

 

Confronting Miranda will result in Shepard aiming his gun at her and asking her to stand down. Miranda will shout that 'this isn't your fight' before knocking you and your squad over with a biotic push. While your on the ground, she turns back to Henry and asks him to 'release the girl'. Rather than comply, he raises his gun to Ori's head and says "If I'm not getting out of here alive, neither is she!". Miranda simply mutters 'Fine' before sending them both hurtling through the window. She then quickly exits the room the way she came in before you and your squad have gotten back to your feet. One of your squad mates runs up to the hole in the roof before confirming that she's gone, while Shep looks over the edge to see henry and Oriana lying dead on the floor below. he hangs his head in sorrow and walks away, ending the mission.

 

If you go the paragon route and confront Henry Lawson, Shepard will keep his weapon on him and say "Whatever this is, it's between you and Miranda. Leave Oriana out of it and maybe we can make a deal." Henry will then throw Ori out of the way, but before he can open his mouth, Miranda says "Thank you Shepard, but no deal," sending Henry through the window. She will then turn her gun towards Shepard, but holsters it, saying "This one's for Ori, but just this once," before jumping up in to the roof and leaving. Shepard will ask Oriana if she is ok, before the mission ends.

 

Cronos Station

The first change comes with the video log showing Kai Leng talking with TIM. Instead, for the first entry, what we will see is Miranda strapped to a chair while TIM talks about her actions that lead to the destruction of the Collector Base. He says he's disappointed, but willing to put it aside going forward with integrating her in to the ranks. Miranda calmly tells him to shove it, and that she'll never work for him again. TIM laughs before the log ends.

In the second entry, she is strapped to a bed while robotic arms move up and down giving her the Reaper implants. Your view of her is obscured by several scientists standing around her, but not enough to see her legs flailing around while she screams and cries with the pain.

The third log shows Miranda standing in the lab dressed in new outfit that she has been wearing throughout the game. TIM's hologram asks he how he is feeling, to which she relies positively. TIM then tells her to get suited up as he has a job for her on the Citadel involving the council, ending the log.

With each log, Shep, Garrus, Tali and EDI each have something to say regarding what she has been put through. 

 

In TIM's office, Miranda walks in and interrupts your talk with the VI. She talks about overstaying your welcome and how she gave you your chance on Horizon (If you saved Ori), or how you will suffer the same fate as her (If you did not). The fight scene ensues filled with lots of Miranda themed dialogue, resulting in you finally defeating her, leaving her lying in a heap on the floor.

Shepard moves off and sits down in TIM's chair. As you type away, Miranda slowly gets up and silently hobbles up behind you. Shepard is completely unaware until you hear the activation of her Omni blade, at which point you can choose to interrupt with a renegade action or not, much like with Kai Leng.

 

Not interrupting will result in Shep ducking his head under the swing of her blade. He will then reach out and grab her by the collar and pull her over his head and drop her on to her back in front to the chair.

Choosing to interrupt will have Shep turn in his chair, block her swinging arm with his left, then using his right arm, activate his own blade and plunge it in to Miranda's stomach. "That was for Thane!" Shep says before heaving her over himself and slamming her on to the floor in the same place.

 

Death

The final moments are defferent depending on if Oriana was saved or not.

If Ori was killed, Shepard gets down on his knees and places his pistol under her chin before saying in a cruel voice, "And this is for Oriana, you monster!" Shepard then pulls the trigger and her limp body slumps to the floor. EDI mentions that she's sorry that Shepard has to do that, and Shep will reply with, "I'm not."

 

If Oriana was saved, Shepard gets down on his knees and holds up her head in his arms, ripping the holographic visor from her head. Miranda gasps as though she has been holding her breath, and you get to see her eyes. They are Reaperdied like TIM's, but she is still recognisable. She looks up at Shepard and says, "Shepard, it hurts. Please...." or "Shepard, it hurts. I....love...you." (If romanced in ME2).

To which Shepard will reply, "I know, close your eyes, it'll be over soon, " or "I love you to Miranda. Now close our eyes and dream of us."

 

You are then faced with a Paragon interrupt. If you choose to take it, Shep will pull out a pistol, the camera will shift to show EDI and your other squaddie, while the sound of a gun firing will go off.  EDI will say that she's so, so sorry, and Shepard will slowly get up and move back to the VI. 

If the interrupt is ignored, Miranda will stay still, her hand clasped with Shepard's for several seconds, before finally dropping away as she dies. After a moment, Shep will get up and and return to the VI.

 

So that's it.

I realised half way through that this was going to be long, but I though if I don't go in to the smaller details, then what's the point. For that I apologise, haha.

Anyway, this was all just for fun as I had the ideas floating around in my head and thought I would share them. if there is anything I missed or that could be done better, just shout out.            

 

           

 

 


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#2
MassivelyEffective0730

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This sounds like you just want to kill Miranda out of wish fulfillment.

 

Not that I'm different. In my fic/headcanon, I kill off most of the characters out of my own wish fulfillment. Especially Ashley. And Tali.

 

To be honest, it's against her characterization, and it seems to want to punish people who are pro-Cerberus Miranda romancers. So to be frank, I think it's a pretty bad idea.



#3
Excella Gionne

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Very well written, but I think if Shep did look at the video logs of her being implanted with reaper tech, he shouldn't be mad at her and shoot her without any hesitation, but if you do ignore the video logs then Shepard can be quite hostile against Miranda.



#4
Astrogenesis

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I just thought that she would make a good villain, I mean at the very beginning of ME2, she practically is. It's just Shepard's perspective that shows you otherwise.

 

I did actually have plans for a 3rd option where upon meeting her on the Citadel she basically tells you that a] she's obviously left Cerberus and b] the Alliance doesn't trust her, leaving her only logical option to help the one person who does trust her, Commander Shepard.

 

You would then get to choose, accept her offer and she becomes a full time squaddie, or refuse the offer and the role in ME3 goes back to being how it originally is now.

 

And about the whole punishing the pro-Cerberus people, I say it serves them right. Cerberus are the bad guys and if you trust them you get diddled and your friends, Miranda, suffer the consequences of your actions. Isn't that what Mass Effect is all about, actions and consequences?

 

Buy hey, that's just my opinion.   



#5
MassivelyEffective0730

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And about the whole punishing the pro-Cerberus people, I say it serves them right. Cerberus are the bad guys and if you trust them you get diddled and your friends, Miranda, suffer the consequences of your actions. Isn't that what Mass Effect is all about, actions and consequences?

 

Buy hey, that's just my opinion.   

 

Sure. I say the paragon nuts who blindly follow the alliance and believe that their principles trump their goals deserve to fail as well. 

 

Cerberus aren't the bad guys in my view. 

 

Actions and consequences: I think the guy willing to do whatever it takes to win (and does whatever it takes to win) should be the one who wins. Why should I get screwed for trusting them? I want their outcome and ideal endstate for the galaxy. I want humanity to be on top. Not necessarily in an imperialistic manner, but I hold them to be the heroes of the story. 

 

There's no one I'd trust the base with more than Cerberus. They're the only ones who'd do anything remotely useful with it. The alliance would wreck it out of some sense of ethical self-righteousness. The council would deny it existed.

 

I don't want to support the alliance or the council. I don't want to see them win. I want to see them dead, or under my control.


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#6
grey_wind

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Personally, I'd have gone about MIranda's role in ME3 this way:

 

I'd give either Jack or Jacob Miranda's ME3 vanilla role, where they keep meeting you on the Citadel telling you how they're tracking something important but can't fully divulge what it is. Throughout all your meetings with them, they pass on rumours that Miranda "disappeared" after the events of ME2; some of their sources say she was assassinated, some say she was indoctrinated into becoming The Illusive Man's tool.

 

When you get to Sanctuary, you discover that Miranda is the one running the experiments. Her test subjects, however, are prisoners and criminals the Council races were happy to wash their hands off of as they were consuming too many resources. When you finally confront her at the end of Sanctuary with Jack/Jacob, you find out that despite her disagreements with TIM at the ME2 finale, she still believes in what Cerberus stands for and decided that TIM's plan to control the Reapers was better than destroying them (there'll also be a subtle implication that she intended to overthrow him when her experiments bore fruition and take control of Cerberus and the Reapers herself).

 

If loyal from ME2, she can be talked down. If not, you're forced to kill her.

 

If she's talked down, she'll give you the location of Cronos station and help stage a coup against TIM. With Chronos in her control, she assumes command of the Cerberus troopers and resources left behind and directs them towards the war effort.

 

If Miranda died in ME2, Henry Lawson is running Sanctuary, running experiments on civilians.

 

Though this gives her less screen time than she has in ME3, I find that her role would be a lot more meaningful.



#7
MassivelyEffective0730

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Personally, I'd have gone about MIranda's role in ME3 this way:

 

I'd give either Jack or Jacob Miranda's ME3 vanilla role, where they keep meeting you on the Citadel telling you how they're tracking something important but can't fully divulge what it is. Throughout all your meetings with them, they pass on rumours that Miranda "disappeared" after the events of ME2; some of their sources say she was assassinated, some say she was indoctrinated into becoming The Illusive Man's tool.

 

When you get to Sanctuary, you discover that Miranda is the one running the experiments. Her test subjects, however, are prisoners and criminals the Council races were happy to wash their hands off of as they were consuming too many resources. When you finally confront her at the end of Sanctuary with Jack/Jacob, you find out that despite her disagreements with TIM at the ME2 finale, she still believes in what Cerberus stands for and decided that TIM's plan to control the Reapers was better than destroying them (there'll also be a subtle implication that she intended to overthrow him when her experiments bore fruition and take control of Cerberus and the Reapers herself).

 

If loyal from ME2, she can be talked down. If not, you're forced to kill her.

 

If she's talked down, she'll give you the location of Cronos station and help stage a coup against TIM. With Chronos in her control, she assumes command of the Cerberus troopers and resources left behind and directs them towards the war effort.

 

If Miranda died in ME2, Henry Lawson is running Sanctuary, running experiments on civilians.

 

Though this gives her less screen time than she has in ME3, I find that her role would be a lot more meaningful.

 

Eh, I still disagree with that ideal. Once again, it goes against where her character went in ME2, and it's needlessly punishing ME2 romancers. She's not a chaotically or neutral evil character. She's a bit more loose with her morals than many other characters, but it's not necessarily on this level. 

 

Granted, this is what my Shepard would probably be doing. He too agrees with Cerberus and their goals and methods (so long as they get results). With 'innocent refugees' as well, since I view them to be just as much of a drain on resources. 



#8
jtav

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I'd have liked her to assume Dr. Cole's role. Or a team member for the sheer "pass the popcorn" potential of the Cerberus 2IC on an Alliance ship.

#9
grey_wind

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Eh, I still disagree with that ideal. Once again, it goes against where her character went in ME2, and it's needlessly punishing ME2 romancers. She's not a chaotically or neutral evil character. She's a bit more loose with her morals than many other characters, but it's not necessarily on this level. 

 

Granted, this is what my Shepard would probably be doing. He too agrees with Cerberus and their goals and methods (so long as they get results). With 'innocent refugees' as well, since I view them to be just as much of a drain on resources. 

Fair enough. Personally, I'm not a fan of the way she reacts to the Collector Base decision. If there was one character who should have supported preserving it (albeit some reservations) it should have been Miranda IMO.



#10
Astrogenesis

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MassivelyEffective, It seems like your issues stem from the base story of ME3 itself. Unpon finishing ME2 you can either be against TIM or be on terms with him. Yet when ME3 comes rolling around, you have no choice except to be against him and Cerberus for the sake of the plot.

 

I too would like to have seen a side of ME3 where you join Cerberus and do their bidding, but it just wasn't built in to the game.

 

And as far as punishing players, have your heard of Jacob or Thane? "Plot says screw you, and deal with it."

There are plenty of times in the ME games where, players are punished needlessly.



#11
MassivelyEffective0730

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Fair enough. Personally, I'm not a fan of the way she reacts to the Collector Base decision. If there was one character who should have supported preserving it (albeit some reservations) it should have been Miranda IMO.

 

I agree to an extent, but I think Miranda would be a lot more reserved about it than TIM. Or my Shepard who preserved it. I think Miranda would play a larger role in the game than what you'd suggest. Her role isn't very substantial in ME3. Cameo and bit appearances spread out throughout the game, while not feeling very substantial. If there's one character from the ME2 only squad members who probably should have had the largest role in ME3, it was Miranda. I think we'll agree on that. Mordin, Legion, and to a lesser extent, Thane, all had their own arcs in ME3. Miranda I think was meant to be more of a game-spanning one, but it ended up coming off as very limited.



#12
von uber

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I'd have her going around in skin tight outfits which show off her lovingly sculpted arse and whingeing about her sister and father issues.

 

Or; at the minimm, have her help out take down TIM on Chronos (following on from a successful Horizon). Whilst wearing practical armour.

Before that, an optional side mission where you help her in some form on the Citadel (hunting down Cerberus agents or something) to enable her to get leads on what is going on at Sanctuary.



#13
CronoDragoon

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I think they could have handled Cerberus better, but it would be unreasonable to expect ME3 to branch significantly in this regard. I think it'd be more realistic for Cerberus to form a tentative partnership with the Alliance on the start of ME3, whether you destroyed the base or not. Miranda - being a squadmate since I'm rewriting stuff anyway - acts as your liason to Cerberus. If you destroyed the base, TIM's relationship with Shepard is strained at best, more likely hostile but restrained for the greater good. If you kept the base, TIM's attitude towards Shepard is completely different. The nature of their interactions would define the "last" encounter with TIM, whatever that may be.

 

I think this would be a good compromise in allowing your ME2 base decision to "matter" while still not destroying your resource budget on Cerberus's role in ME3.


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#14
MassivelyEffective0730

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I think they could have handled Cerberus better, but it would be unreasonable to expect ME3 to branch significantly in this regard. I think it'd be more realistic for Cerberus to form a tentative partnership with the Alliance on the start of ME3, whether you destroyed the base or not. Miranda - being a squadmate since I'm rewriting stuff anyway - acts as your liason to Cerberus. If you destroyed the base, TIM's relationship with Shepard is strained at best, more likely hostile but restrained for the greater good. If you kept the base, TIM's attitude towards Shepard is completely different. The nature of their interactions would define the "last" encounter with TIM, whatever that may be.

 

I think this would be a good compromise in allowing your ME2 base decision to "matter" while still not destroying your resource budget on Cerberus's role in ME3.

 

I think this would work best, though granted, I don't think Miranda would be the best person to be a liaison anymore.

 

In my personal re-write, I have her getting fairly upset with Shepard when it was he who... showed her the possibilities beyond Cerberus, while ending up going for them anyway. She's basically his morality chain. Like the companions to the Doctor, or Juno Eclipse to Starkiller. Something happens to them, the person they're the chain for goes nuts. On basically everyone. Otherwise, Miranda is what, for the most part, keeps Shepard sane. She's the security he clings too, his something/someone to believe in.



#15
ImaginaryMatter

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I think they could have handled Cerberus better, but it would be unreasonable to expect ME3 to branch significantly in this regard. I think it'd be more realistic for Cerberus to form a tentative partnership with the Alliance on the start of ME3, whether you destroyed the base or not. Miranda - being a squadmate since I'm rewriting stuff anyway - acts as your liason to Cerberus. If you destroyed the base, TIM's relationship with Shepard is strained at best, more likely hostile but restrained for the greater good. If you kept the base, TIM's attitude towards Shepard is completely different. The nature of their interactions would define the "last" encounter with TIM, whatever that may be.

 

I think this would be a good compromise in allowing your ME2 base decision to "matter" while still not destroying your resource budget on Cerberus's role in ME3.

 

I think that would have been a more natural and interesting role for them in ME3, rather than the whole TIM-was-Indoctrinated-the-whole-time/read-the-books-gimmick.


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#16
Steelcan

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StenNo.png

 

I agree with massively, sounds like you hate Miranda



#17
FlyingSquirrel

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Mars

The first notable difference comes as you speak to the Illusive Man while inside the Mars Archives. rather than see Kai Leng approach TIM, instead you see an obvious female clad in Miranda's DLC armour from ME2. A keen eye will spot this, but for most players it may go unnoticed. 

 

 

The first time I played ME3, I thought perhaps that *was* Miranda - I was importing my "tragic Paragon" who ended ME2 barely on speaking terms with Miranda after siding with Jack in their confrontation. ("Pout if you want to, or go call the Illusive Man and complain to him." "I don't pout, and I can't call the Illusive Man every time you screw up.")

 

I had no idea about Kai Leng and his role in the novels or the promotion for ME3, and the animation didn't even show us the back of his head, so I figured BW was setting us up to discover that (a) it was Miranda or Jacob, or (B) it was some other character who'd be revealed as a traitor down the line. I was also half-expecting that, when Leng arrived on Thessia and said somebody needed to talk to Shepard, it would be Miranda, now in Cerberus custody as a hostage.



#18
sH0tgUn jUliA

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I'd have her going around in skin tight outfits which show off her lovingly sculpted arse and whingeing about her sister and father issues.

 

Or; at the minimm, have her help out take down TIM on Chronos (following on from a successful Horizon). Whilst wearing practical armour.

Before that, an optional side mission where you help her in some form on the Citadel (hunting down Cerberus agents or something) to enable her to get leads on what is going on at Sanctuary.

 

No. Definitely not. Every time Miranda speaks on Cronos, the camera goes to the view of her bionic ass.



#19
CrutchCricket

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Miranda as Kai Leng... no thanks.



#20
DeinonSlayer

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No. Definitely not. Every time Miranda speaks on Cronos, the camera goes to the view of her bionic ass.

mirandaazzzz.jpg
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I think it's trying to communicate!
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#21
TheOneTrueBioticGod

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I think it's trying to communicate!

"Help...... can't .... breathe...."



#22
CronoDragoon

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I think this would work best, though granted, I don't think Miranda would be the best person to be a liaison anymore.

 

Probably not, but as long as she's going to be a squadmate anyway, I'd rather have it be her than a random new Cerberus person, if only to give squadmates more lines.



#23
Farangbaa

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Only idiots destroy the base. Why would you destroy a soon-to-be-void-of-life base full of advanced tech?

 

Nuts, absolutely nuts.



#24
MassivelyEffective0730

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Only idiots destroy the base. Why would you destroy a soon-to-be-void-of-life base full of advanced tech?

 

Nuts, absolutely nuts.

 

Granted, the only real reason I destroy the base is that it's a hub of unrestrained Reaper technology. It's too centralized, and too focused. Whatever results we get from learning from it will be undercut by the ramifications of the possible indoctrination. It's not safe. There's too much of a physical hazard. It's not that I'm opposed to it, but to me, it's just not all that economic.



#25
KaiserShep

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The Collector Base outcome should have been a fixed event in that we simply kill the Collectors. Having the option to keep or destroy it ensured that it had no real impact on the plot, save for low-EMS endings.