I have read on here that Shepard is shoehorned into being Paragon through autodialogue. And while that is partly true, Shepard's actions say otherwise (purely on how you interpret Shepard) the villians Wikia featuring Commander Shepard (Renegade). It opened my eyes a bit that Shepard can still display bad guy traits.
I have read on here that Shepard is shoehorned into being Paragon through autodialogue. And while that is partly true, Shepard's actions say otherwise (purely on how you interpret Shepard) the villians Wikia featuring Commander Shepard (Renegade). It opened my eyes a bit that Shepard can still display bad guy traits.
My Shepard is an Unfettered Machiavellian True Neutral Hero with Sociopathic tendencies. He's a bit of a byronic hero, with a penchants for being a well-intentioned extremist who's out more for his own goals and reasons. Conversely, he can display compassion, mercy, pity, etc. to people, while being cruel, ruthless, and brutal even to civilians. Basically, I have him being an ubermensch: He does what he needs to do to meet his ends. Doesn't matter how they're reached as long as they are reached.
I have him being like Revan: He's a hero, a villain, a savior, a conqueror, a warrior, and a man of peace. He is what he needs to be.
My Shepard is an Unfettered Machiavellian True Neutral Hero with Sociopathic tendencies. He's a bit of a byronic hero, with a penchants for being a well-intentioned extremist who's out more for his own goals and reasons. Conversely, he can display compassion, mercy, pity, etc. to people, while being cruel, ruthless, and brutal even to civilians. Basically, I have him being an ubermensch: He does what he needs to do to meet his ends. Doesn't matter how they're reached as long as they are reached.
I have him being like Revan: He's a hero, a villain, a savior, a conqueror, a warrior, and a man of peace. He is what he needs to be.
I don't know if you could ever call killin 300,000 Batarians lawful good. You could, of course, not play Arrival. Maybe Lawful Zealot.
There's nothing zealous about killing the batarians in Arrival, since the only [realistic] options are destroy the relay or let all of galactic civilization die. Of course, I don't warn them either, because I don't see the point when there's no way to both evacuate 300,000 people off of a planet and get them through the relay in time.
And really, that's not new. Since ME1, we've killed plenty. We've given no choice but to kill them. And if you see geth as people, that's even more.
Shepard destroys lives. Old news.
Our Shepard can react more enthusiastic about it (screw the batarians, that species of terrorists!), or more regretful (I tried to warn them, in case anyone could be saved, but I still had to start the Project).
Arrival is just more overt about part of Shepard that we can normally deny. In Arrival we were given 'no choice'.
The thing about Arrival is that "I tried to warn them..." is bull****. You're going to warn a colony government that they have 20 minutes to evacuate their planet. Do you realize the horror and panic the last 20 minutes of those peoples' lives? Or do you just not warn them and let them die suddenly. It was quite apparent that no one made it off the planet anyway because the com system was down, so trying to warn them doesn't matter anyway. What if the warning made it through? Then the planet government notifies the Hegemony which then declare war on the Alliance. Choices choices. If you are caught or killed the secretary will disavow any knowledge of your actions. You are working for a known terrorist organization which is why you were chosen for the job.
If you blew off Hackett, he sends in the 103rd Marines to do the job, and you are "relieved of duty" instead of in lockup.
Technically, Shepard had longer than 20 minutes at the point where the project reactor is reactivated. The time is reduced to 20 min when he/she is knocked out after Kenson blows herself up. In any case, it doesn't matter. Even if the batarians had adequate ships, they still have to round everyone up, fly off the planet and go like stink to the relay.
Following many of these things many fans outright admitted that Renegade Shepard had established themselves as someone who could not be redeemed, with the Moral Event Horizon crossing in question likely being their cold-blooded murder of Mordin Solus when he refuses to help Shepard sabotage the cure to the Krogan Genophage, itself an act that condemns the Krogan species to extinction.
What a complete crock.
1. Whoever that was in ME3, it was not Mordin, at least a Mordin that could think clearly.
2. Sabotaging the cure does not doom the Krogan to extinction, it's logically the only way to save them.
I could go into more detail if someone wants but that whole article is rubbish and the author doesn't understand the ME lore in the slightest.
Sabotaging the cure is technically not the thing that dooms them; it's a prolonged conflict with the reapers in conjunction with it. The krogan were declining in ME1 because of their fatalistic outlook on life, but everything Wrex was doing was undone by the reapers.
Sabotaging the cure is technically not the thing that dooms them; it's a prolonged conflict with the reapers in conjunction with it. The krogan were declining in ME1 because of their fatalistic outlook on life, but everything Wrex was doing was undone by the reapers.
Yes. The situation with the Reapers necessitates either quick progress ('evolve'), in the goal of fighting them ('fighting') or death ('or we die'). You can define what that means, and how much you want to focus on the 'fight' part (which is there to some extent by default) and how much you want to accept the 'evolve' part (which is more optional, and more potentially dangerous).
Symbolism wise, this is why you can't just leave the Krogan be and they'll survive, or just helpfully encourage the Quarians and Geth to be friendly over decades. The War with the Reapers has everyone rushing to get everything they want done to be done, because if they don't, it'll never happen.
"You ever have that one thing you really wanted to do before you die?" -Garrus
We may see something somewhat similar to this with DA:Inquisition. A lot of groups forced to stand together as one (which you can define), instead of under the otherwise typical gradual development - this is forced due to external disasters (Darkspawn, Kirkwall events, Fade Breach). A semi-Chantry related group (Inquisition/Seekers) will have to outright accept and follow Fade-related person because he's the only one who can fix things.
Sabotaging the cure is technically not the thing that dooms them; it's a prolonged conflict with the reapers in conjunction with it. The krogan were declining in ME1 because of their fatalistic outlook on life, but everything Wrex was doing was undone by the reapers.
Yep, exactly. Especially if the Rachni survive and the cure was sabotaged, Krogan extinction is more or less confirmed in that case.
There's nothing zealous about killing the batarians in Arrival, since the only [realistic] options are destroy the relay or let all of galactic civilization die. Of course, I don't warn them either, because I don't see the point when there's no way to both evacuate 300,000 people off of a planet and get them through the relay in time.
This. That's about as stupid as suggesting an evacuation of Terra Nova in the time before the asteroid hits, or suggesting moving 50,000 ships through Tikkun's mass relay before the Geth regroup.