Ugh no, he did barely acceptable job, and not until his second try (EC). Don't get why didn't they just had one of their female actresses do it, many of them did cartoon kid voices
To be fair, making the Catalyst lines sound good was a tall order.
Ugh no, he did barely acceptable job, and not until his second try (EC). Don't get why didn't they just had one of their female actresses do it, many of them did cartoon kid voices
To be fair, making the Catalyst lines sound good was a tall order.
Wouldn't it be more interesting if the protagonist were not a pure soldier this time?
My example was about Shepard. It could also apply to the next game's character if Bioware choose's to go that way.
At this point, I'm not sure what background I want for the main character.
The sci fi genre has very few fans that like kids. Keep them away, very far away.
A thousand times yes. (Looking at you Star Wars Prequels)
Wouldn't it be more interesting if the protagonist were not a pure soldier this time?
Or not in the military at all could work.
There is an old game called Conqueror A.D. 1086, what it did in the begining of the game was, starting at age 10 through 19, have a slide show of different situations and you made one of three choices on each. You would have one situation for each year, so 9 or 10 in total.
They were little things, like "You and your friend get attacked by a wild boar while roaming the woods, do you;
A. Attempt to fight the boar with your sword
B. Fight the boar with your bow.
C. Run away and leave your friend alone.
There was also choices like reporting people who were stealing, trying to blackmail them, ect. This ended up building your characters stats, like from brave and heroic, to downright evil, to an utter coward. Also it setup how well you functioned in combat, like stamina, strength, charisma ect. If they would do something like that but say from age 20 - 29 it would be possible as well. Im sure they could come up with things suitable to the story, my examples are from a Medieval game from 1995.
Its a cool concept that could be improved i think and made useable, IF they want to have more choices before you actually start the real gameplay. Thats the only way i think this theory could work, though im pretty content with the current system.
A thousand times yes. (Looking at you Star Wars Prequels)
This is correct actually, I just considered.
I hate kids in science fiction.
Except Wesley maybe.
Or not in the military at all could work.
Because "At ease" was never that easy to me.
when starting off as a kid is done well I don't dislike it but some games make it to drawn out and tedious
"So why should this person be the new spectre?"
"He was the last one in his group still awake after milk and cookie time."
"I hear he is rebellious though, can he work with others?"
"He showed true leadership in the group escape from the crib incident."
"But is he the right one for the task?"
"He's the only one for the task, by the way, i was born in London."
Fallout 3 did that in the beginning. Wasn't a fan of that sequence.
you could do it like fable 2 make some choices in the childhood and have the effect happen later
you could do it like fable 2 make some choices in the childhood and have the effect happen later
i don't know if i could take my future galaxy-saver serious if he startet as a space-chicken kicker.
so i have to go for a big no, in almost every rpg i played where kids were playable, it was
unintentionally funny, so personally i wouldn't like that.
I don't think it's a good idea that the story starts from the childhood because there might not be anything interesting to do. Maybe you could play with your toys. I don't know. I guess it could be possibIe to play some tragic event in your protagonist childhood. I guess I'm not that interested to experience my protagonist childhood anyhow. Maybe if the story starts when you are young adult then it would be more interesting. Maybe you could meet some of your future companions. Of course there should be some reason why the story suddenly proceeds couple of years. Maybe you could go to school or training where doesn't happen anything important so there is a reason why the story proceeds. I'm not sure could it work that this kind of content could be a DLC. So you could buy the DLC at the same time as the main game and you just play that DLC before you actually start the main game. That way you wouldn't know what is going to happen.
Ew, I wouldn't want to play as a rugrat. Nor do I want them around. Casper boy in ME3 was more enough.
I guess a young adult flashback or something could work, but nothing too long. I prefer adult characters and a good, in-depth development can be done in numerous ways, like, for instance, the Shadow Broker dossiers. Those added a lot to the characters. They just need to put some more effort in their main characters (since they are the ones that, I find, lack personality and development) and be creative.