Aller au contenu

Photo

Was NG+ talked about yet? what about Crafting?


  • Veuillez vous connecter pour répondre
37 réponses à ce sujet

#1
crimzontearz

crimzontearz
  • Members
  • 16 779 messages
Any info on either? At all?

especially the first?

#2
Eveangaline

Eveangaline
  • Members
  • 5 990 messages

Not that I know of.



#3
SerCambria358

SerCambria358
  • Members
  • 2 608 messages

http://biowarebase.n...ppropriate.com/

 

Scroll down to the bottom and you can listen to the entire panel on the subject of Crafting



#4
Deflagratio

Deflagratio
  • Members
  • 2 513 messages

I hope the concept from last year makes it through to final. It sounds so much more rewarding than lolSkyrimcrafting.

 

To me, it sounds like they took the system out of Kingdoms of Amalur, which is a good call if you ask me.



#5
oceanicsurvivor

oceanicsurvivor
  • Members
  • 751 messages

I hope the concept from last year makes it through to final. It sounds so much more rewarding than lolSkyrimcrafting.

 

To me, it sounds like they took the system out of Kingdoms of Amalur, which is a good call if you ask me.

 

Amalur had a fantastic system. My only complaint is that the items you crafted always had the basic design, never any variants/never utilized, say unique item skins. So, my nicest armor still had the same design as basic armor for that material and I had zero control over that. If they expand aesthetic options in that respect, so you have a bit more design influence (I think it was mentioned somewhere you might be able to change armor color??? maybe-although I'd like a bit more then that even) then I'll be very excited.

 

And with a crafting system in place, yeah, I'd love to see NG+ where you start with your awesome equipment and just keep leveling it. That was a big bummer in DA2, not so much the no NG+ mode, but you get your coolest armor so late you don't get to enjoy it long. NG+ is a fun way to fix that problem.


  • PlasmaCheese aime ceci

#6
Steppenwolf

Steppenwolf
  • Members
  • 2 866 messages

NG+ is something that several devs have sort of danced around and feigned interest in doing if the fans are interested. Clearly the fans are interested so I have a feeling it's something that won't happen in Inquisition but they don't want to come out and say what the game won't have.



#7
luckyloser_62

luckyloser_62
  • Members
  • 375 messages

New Game plus hasn't been confirmed or denied afaik. Mike Laidlaw did say that we will be able to keep playing after the main story is over though, which is kind of better in my opinion.

 

 http://www.mmorpg.co...ure/8439/page/2


  • jellobell et thebatmanreborn aiment ceci

#8
Deflagratio

Deflagratio
  • Members
  • 2 513 messages

Amalur had a fantastic system. My only complaint is that the items you crafted always had the basic design, never any variants/never utilized, say unique item skins. So, my nicest armor still had the same design as basic armor for that material and I had zero control over that. If they expand aesthetic options in that respect, so you have a bit more design influence (I think it was mentioned somewhere you might be able to change armor color??? maybe-although I'd like a bit more then that even) then I'll be very excited.

 

And with a crafting system in place, yeah, I'd love to see NG+ where you start with your awesome equipment and just keep leveling it. That was a big bummer in DA2, not so much the no NG+ mode, but you get your coolest armor so late you don't get to enjoy it long. NG+ is a fun way to fix that problem.

 

 

I think in the Panel they talk about wanting what is essentially a Transmuting ability for armor. Basically if you have a suit you really like visually, and a set that suits your class build perfectly, you can reforge the Stats of the useful armor, on the pretty armor.

 

Again though, this is all talked about in relatively vague, high concept terms. Who can say what will end up in the final game?



#9
AlanC9

AlanC9
  • Members
  • 35 623 messages

NG+ would be tied in with scaling, wouldn't it?



#10
n7stormrunner

n7stormrunner
  • Members
  • 1 605 messages

NG+ would be tied in with scaling, wouldn't it?

 

 

not as a requirements. games without level scaling have had NG+, they generally have a normal playthough enemy level and a NG+ level.... or level reset with the gear from your last playthough carrying over... but I don't think the latter will work in a da game.



#11
Drone223

Drone223
  • Members
  • 6 659 messages

OP how many of these threads have you made about NG+? Just be patient you'll get an answer when they are ready.


  • DarkKnightHolmes aime ceci

#12
AlanC9

AlanC9
  • Members
  • 35 623 messages

not as a requirements. games without level scaling have had NG+, they generally have a normal playthough enemy level and a NG+ level.... or level reset with the gear from your last playthough carrying over... but I don't think the latter will work in a da game.

 

Level reset? So you're starting at level 1 with your +5 Sword of Awesomeness, or whatever the DAI equivalent will be? Is that what people want from NG+, or am I misunderstanding the concept?



#13
n7stormrunner

n7stormrunner
  • Members
  • 1 605 messages

Level reset? So you're starting at level 1 with your +5 Sword of Awesomeness, or whatever the DAI equivalent will be? Is that what people want from NG+, or am I misunderstanding the concept?

 

 

a lot of people yes. others maybe not... I personally don't see the point in less everything carries over, then again I'm a little odd.



#14
Mockingword

Mockingword
  • Members
  • 1 790 messages

OP how many of these threads have you made about NG+? Just be patient you'll get an answer when they are ready.

It doesn't hurt to ask.



#15
oceanicsurvivor

oceanicsurvivor
  • Members
  • 751 messages

Level reset? So you're starting at level 1 with your +5 Sword of Awesomeness, or whatever the DAI equivalent will be? Is that what people want from NG+, or am I misunderstanding the concept?

 

More like how ME did it-  You start the game at your old level, 24 or 30 or whatever and level from there. Makes it easier and more fun to crank the difficulty imo.



#16
jellobell

jellobell
  • Members
  • 3 001 messages

New Game plus hasn't been confirmed or denied afaik. Mike Laidlaw did say that we will be able to keep playing after the main story is over though, which is kind of better in my opinion.

 

 http://www.mmorpg.co...ure/8439/page/2

 

Whoa, first time hearing about this. And I like this a great deal more than NG+ (which just makes the game too easy imo). Reminds me of ME2. Granted, there wasn't a ton of stuff to do after the end of the game, but I enjoyed running around the post-game every so often.



#17
Mes

Mes
  • Members
  • 1 975 messages

Level reset? So you're starting at level 1 with your +5 Sword of Awesomeness, or whatever the DAI equivalent will be? Is that what people want from NG+, or am I misunderstanding the concept?

 

Personally I'd like to be able to start with extra skill points/abilities available from the start of NG+. Kinda like Mass Effect had it.



#18
Mockingword

Mockingword
  • Members
  • 1 790 messages

I don't see much point in New Game+ unless it offers me something significant in terms of content, like dungeons that can only be accessed in subsequent playthroughs (say after retrieving a key of some kind from the final boss's corpse), or if I was able to keep levelling up and take new specialisations, for instance, while still retaining the skills I'd already learned.



#19
Thomas Andresen

Thomas Andresen
  • Members
  • 1 134 messages

New Game plus hasn't been confirmed or denied afaik. Mike Laidlaw did say that we will be able to keep playing after the main story is over though, which is kind of better in my opinion.
 
http://www.mmorpg.co...ure/8439/page/2

I agree, absolutely.

I don't see much point in New Game+ unless it offers me something significant in terms of content, like dungeons that can only be accessed in subsequent playthroughs (say after retrieving a key of some kind from the final boss's corpse), or if I was able to keep levelling up and take new specialisations, for instance, while still retaining the skills I'd already learned.

I don't really see this working well in a BioWare game.

I didn't have a problem with how they handled difficulty levels in Diablo 3, before the 2.0 patch. I also didn't have a problem with how they did "NG+" in the ME series; in fact, I made liberal use of it, especially in the first game. Those had level scaling, however. In Diablo 3, role-play isn't a significant factor for me, and in the ME games, I could still pretend that this character was a different one than the one I just finished the game with.

#20
Guest_Guest12345_*

Guest_Guest12345_*
  • Guests

OP how many of these threads have you made about NG+? Just be patient you'll get an answer when they are ready.

 

Dozens, for every game Bioware has released for at least the past 5+ years. It is sort of his thing. 



#21
Inprea

Inprea
  • Members
  • 1 048 messages

New Game plus hasn't been confirmed or denied afaik. Mike Laidlaw did say that we will be able to keep playing after the main story is over though, which is kind of better in my opinion.

 

 http://www.mmorpg.co...ure/8439/page/2

I believe that depends on if there is anything to do after the game is over. I don't know about everyone else but for me once I finished every none repeatable quest in Skyrim my desire to play it dropped sharply. It would be nice if there were some quests that opened up only after the world threatening threat had been either resolved or contained.



#22
Tevinter Soldier

Tevinter Soldier
  • Members
  • 1 635 messages

I don't see much point in New Game+ unless it offers me something significant in terms of content, like dungeons that can only be accessed in subsequent playthroughs (say after retrieving a key of some kind from the final boss's corpse), or if I was able to keep levelling up and take new specialisations, for instance, while still retaining the skills I'd already learned.

 

where as I love it, some times I play for the story other times I play to kick arse, I go through the game once getting literally everything but once the game ends? I see know point in the continued play what happens? almost all interactions with the world end things seem pointless its like everything stops happening.

 

New game+ always my to relive the game without having to wait till the end to get the best stuff.

it also means i don't have to grind something that occurs in almost every RPG without NG+ you reach a certain level but there comes a time when you plateau and get level any higher without resorting to exploits or grinding. I know purists take that as part of the game but i'd rather experience 2-3 different Unique play throughs to reach an awesome level and kick the **** out of everyone then bore myself half to death repeating the same actions repeatedly to reach the High level's.


  • Inprea aime ceci

#23
luckyloser_62

luckyloser_62
  • Members
  • 375 messages

I believe that depends on if there is anything to do after the game is over. I don't know about everyone else but for me once I finished every none repeatable quest in Skyrim my desire to play it dropped sharply. It would be nice if there were some quests that opened up only after the world threatening threat had been either resolved or contained.

If what was recently said about the length of content is remotely accurate then there should be plenty to do. A dev said in an ign interview that there is 40-50 hours of story critical gameplay, and 100 hours worth of missions total. Even rounding down a bit to account for the typical developer overestimation of game length these should still be lots to do. I like this because if I choose I can go straight through the main story without ultimately missing  out on exploration and side missions. 



#24
AlanC9

AlanC9
  • Members
  • 35 623 messages

New game+ always my to relive the game without having to wait till the end to get the best stuff.
it also means i don't have to grind something that occurs in almost every RPG without NG+ you reach a certain level but there comes a time when you plateau and get level any higher without resorting to exploits or grinding. I know purists take that as part of the game but i'd rather experience 2-3 different Unique play throughs to reach an awesome level and kick the **** out of everyone then bore myself half to death repeating the same actions repeatedly to reach the High level's.


Just so I'm clear here; the point of NG+ is to be able to crush things? Scaling not only isn't needed, it would be counterproductive?

This strikes me as being very cheap for Bio to implement.

#25
Tevinter Soldier

Tevinter Soldier
  • Members
  • 1 635 messages

Just so I'm clear here; the point of NG+ is to be able to crush things? Scaling not only isn't needed, it would be counterproductive?

This strikes me as being very cheap for Bio to implement.

 

Hate to break it to you but Inquisition doesn't have levelling enemies, enemies are level locked just like skyrim your going to reach a stage where you can crush just about anything that gets in your way no matter what.

 

as for being cheap, its completely optional if you don't want to use it don't Bioware has implemented the feature in the past and many bioware fans enjoy it.