That's kind of why I preferred the Wardens not being able to avoid the Calling. It might be tragic as hell, particularly with Leliana left behind, but I was rather fond of my pre-DAI head canon about the Warden going out like a Viking at Ragnarok in the Deep Roads.
Same here. The Calling trailer was one of the things that really got me stoked about Origins, and I was hoping the game would offer us a chance to do this badass last stand or at least something comparable (yay, ultimate sacrifice!). The Wardens need reform and some reining in, but the basic concept of living a doomed life in service of an often uncaring world still appeals to me, so I would really hate to see "in death, sacrifice" just casually thrown away.
Not gonna lie, I actually thought Sten's was one of the bigger gut-punches, if your Warden had his respect.
Gotta say, I disagree. I loathe this sort of thing, it's exactly the same backhandedly insulting non-compliment that I wish we could take Solas to task for. "You <race/gender/creed/whatever> are all worthless, but for all your efforts I generously deign to view you as acceptable by my egomaniacal standards. Feel honored and thank me." No. It's like when people IRL say you're smart "for a girl" or "not like those other women". Never, ever, is that anything but a big red flag.
All the dead warden sliders were so bitter and sad. Leliana's suggested suicide and Alistair's slide if he remained a warden were those that hit the hardest though.
Eh, I don't know. I liked my epilogue -- and the living Warden's epilogue isn't really any better, IMO. Given prior experience with games that did have explicit epilogues like this (BG2 ToB, Jade Empire, Origins) and speaking as someone who fiercely loves the bonds formed between the protagonist and her friends, I simply don't trust the writers to not break these bonds as soon as the big bad is dead. Everyone always scatters to the four winds without looking back. At best, the "love interest" sticks around ... but platonic friendship, pfft, that is apparently meaningless. Thanks, says this asexual. To me, that is infinitely more sad than at least having a definite ending to my character's story, an ending which also explains why the dear friends she made aren't with her anymore.
That's why I was glad to have chosen divinity in ToB, and the sacrifice in Origins ... aside from the fact that these endings were also the only ones that made sense for my characters.
Sure, the companions had lives of their own before meeting the protagonist, and not everyone is going to abandon their past ... but not everyone should fall over each other in their haste to abandon their is-it-really-a-friend as soon as the credits roll, either.