Aller au contenu

Photo

Class Specializations


  • Veuillez vous connecter pour répondre
523 réponses à ce sujet

#326
Laughing_Man

Laughing_Man
  • Members
  • 3 672 messages

Necromancy is likely tied to the Spirit and Entropy tree, but I not see why thy would exclude elements of blood magic.

Be disappointed if you wish, but until we have the full info, you are missing many pieces of the puzzle.

 

It seems clear to me from the above quote that Necromancy is going to be the "Bad" spec, and that blood-magic in general is going to become the cliche'd "evil-magic" without giving the player the option to look at it from a more mature and pragmatic point of view.



#327
Fredward

Fredward
  • Members
  • 4 994 messages

An Artificer sounds exactly like the kind of character I always wanna play but never do because the execution never winds up being as fun as the concept. Lets hope this time is the exception.


  • Kimarous et fiveforchaos aiment ceci

#328
Shadow Fox

Shadow Fox
  • Members
  • 4 206 messages

Heh seems my comparison to WOW's Warlocks concerning Blood Magic years ago was correct after-all.



#329
Shadow Fox

Shadow Fox
  • Members
  • 4 206 messages

It seems clear to me from the above quote that Necromancy is going to be the "Bad" spec, and that blood-magic in general is going to become the cliche'd "evil-magic" without giving the player the option to look at it from a more mature and pragmatic point of view.

Considering it comes from a malevolent entity*demons* I've never understood the blood magic isn't evil argument myself.


  • zambingo aime ceci

#330
AltanIV

AltanIV
  • Members
  • 405 messages
I'm still curious about this Rift Mage specs. I would guess that it has something to do with the Fade but other than that...

#331
luckyloser_62

luckyloser_62
  • Members
  • 375 messages

I'm still curious about this Rift Mage specs. I would guess that it has something to do with the Fade but other than that...

I'm hoping for a good mix of crowd control and damaging spells from it. Maybe you can open a small fade rift that pulls on nearby enemies forcing them to a crawl, similar to gravitic ring. It would also be pretty cool to open a rift inside of an enemy and watch them explode.  



#332
fiveforchaos

fiveforchaos
  • Members
  • 1 951 messages

It seems clear to me from the above quote that Necromancy is going to be the "Bad" spec, and that blood-magic in general is going to become the cliche'd "evil-magic" without giving the player the option to look at it from a more mature and pragmatic point of view.

No Blood-magic's gonna be the "bad political juju magic" that'll make all your companions abandon you immediately once they discover you using it, not because they necessarily have anything against blood mages, but because they can't believe you would be so stupid as to practice such an extremely controversial art when nearly half the known word has their eyes turned to you, and you're struggling to establish alliances. Perhaps you have a more mature and pragmatic point of view on blood magic, but the rest of Thedas certainly doesn't.


  • Shadow Fox aime ceci

#333
Zets09

Zets09
  • Members
  • 65 messages

I remember Vivienne doing a mini-teleport/ blink skill from the pax demo. Do you guys think that skill is from the Rift Mage spec?  



#334
luckyloser_62

luckyloser_62
  • Members
  • 375 messages

I remember Vivienne doing a mini-teleport/ blink skill from the pax demo. Do you guys think that skill is from the Rift Mage spec?  

I don't think so. I think that is probably the mage equivalent of the roll skill that has been confirmed for warriors. 



#335
I Like Cats And

I Like Cats And
  • Members
  • 290 messages

How awesome would it be if each Mage specialization had a locked set of blood magic spells that are unlocked in-game by deciding to use blood magic?



#336
nihiliste

nihiliste
  • Members
  • 102 messages

Stoked about the return of the Champion spec and the melee mage.

 

Gonna have to choose between a human knight enchanter and a Quanari champion for the first playthrough.



#337
Adhin

Adhin
  • Members
  • 2 997 messages

I kind of failed to get the point across (and it was a wall of text so im sure most folks didn't even read it) but.... Blood Magic, the main reason its 'evil' is well, look at the player abilities. 2 out of the 3 are not 'morally grey'. They sacrifice people. And in the lore, all the other blood magic involve sacrificing or enslaving people. Yes at base Blood Magic is just a means to use your blood (or the blood of others) to fuel basic spells instead of mana, ultimately giving you a higher degree of spells per encounter but the 'vast' majority of Blood Magic involves sacrifice.

 

Circle mages use lyrium to fuel larger spells (which they rarely practice as is), blood mages sacrifice people instead. That's why its bad, that and the whole blood enslaving which isn't even a mind control. You don't make them 'think' its the right thing to do, you take over there body, forcefully and make them do what you want while they're stuck, helpless watching whatever it is you make them do.

 

Outside of the utmost hedge-mage basics of blood magic (and ignoring the fact its an art learned from demons) there is almost no grey area. It's 99% evil, 1% 'grey-but-definitly not good'. The very fact they allowed players to use it the main reason anyone thinks differently.


  • zambingo et Grieving Natashina aiment ceci

#338
Alan Rickman

Alan Rickman
  • Members
  • 2 208 messages

Hopefully Champion is not just meant for swording and boarding this time around. A neutral good two-handed Warrior is the frontrunner for my first run, and Reaver and Templar both lean too much into opposite extremes to be valid for such a character. Unless I spend far too much time trying to find a way to headcanon it in a way that explains why the good-hearted, all around normal person that the Inquisitor is suddenly starts eating corpses that are laying about.



#339
OdanUrr

OdanUrr
  • Members
  • 11 059 messages

I just saw they're including an "Artificer" class. Does that mean technology is finally coming to Dragon Age, similar to Arcanum?



#340
TheJediSaint

TheJediSaint
  • Members
  • 6 637 messages

I just saw they're including an "Artificer" class. Does that mean technology is finally coming to Dragon Age, similar to Arcanum?

 

I think it's been around, mostly in the hands of the Qunari.



#341
OdanUrr

OdanUrr
  • Members
  • 11 059 messages

I think it's been around, mostly in the hands of the Qunari.

 

What I mean is if you can find schematics and build things: weapons, armour, etc. For instance:

 

8DnVX.jpg



#342
Cainhurst Crow

Cainhurst Crow
  • Members
  • 11 374 messages

I feel peeved that warriors got no new specializations, at all.


  • Razored1313 aime ceci

#343
Enigmatick

Enigmatick
  • Members
  • 1 917 messages

What I mean is if you can find schematics and build things: weapons, armour, etc. For instance:

We don't anything even slightly related to crafting in DAI yet



#344
Kymera X

Kymera X
  • Members
  • 71 messages

I wonder what will Tempest class be about? 



#345
Cyonan

Cyonan
  • Members
  • 19 360 messages

I feel peeved that warriors got no new specializations, at all.

 

They have nothing with a new name, but Champion sounds like it's been completely changed from the buff/debuff spec it was in Origins to a more defensive/tanking one.



#346
Adhin

Adhin
  • Members
  • 2 997 messages

I hope reaver still has some kinda life leech ability. Bummed the Zerk aint in, usually my favorite but I can make do. Really curious how many skill webs (if they're still doing skill webs, think they are) exist this time around, Last time it was 8 per class +1 per specialization. Curious if they're still sticking with 8 total +1, or if maybe the specializations might get 2 webs per to make them more fleshed out.

 

Also super curious what Tempest is and I hope its kinda a magicy-ish speed demon so I can make a crazy fast dual wielder. May end up doing that instead of a fighter unless they come outa no where and announce Warriors can dual wield now.... but lets face it that aint happening, they're to mired in the oldy times thinking of forced weapon bullshit.



#347
Malsumis

Malsumis
  • Members
  • 256 messages

My interest in the game has dropped significantly.

 

+2

 

Not just due to the omission of the blood mage specialization, but due to the implications of it's removal. If it's too much effort to incorporate this choice into the story, how much more choice was cut due to the 'story'.
 

 

Interesting. So they wanted some kind of "evil-looking" specialization for mages, without the problems of dealing with pure Blood Magic, since it should have so many nasty consequences and reactions that it will conflict with the rest of the game.

 

I can live with that. As always, the lack of reaction for blood mages was too evident, even with gameplay and story segregation.

 

Or it shows perhaps reactivity of choice again isn't a priority for bioware. A disappointing thought as choice>linear story.

 

 

I kind of failed to get the point across (and it was a wall of text so im sure most folks didn't even read it) but.... Blood Magic, the main reason its 'evil' is well, look at the player abilities.

 

It's 99% evil, 1% 'grey-but-definitly not good'. The very fact they allowed players to use it the main reason anyone thinks differently.

 

So what if it's 'evil'? (which it arguably isn't unless swords and arrows are too)

 

I didn't realize that the only character you could play as, was Paladin saving a cat from a tree.


  • Wifflebottom aime ceci

#348
Adhin

Adhin
  • Members
  • 2 997 messages

LOL right cause that's what I was saying. Look man, when you swing your sword? it doesn't require you sacrifice people. Yes your in combat with some guy also trying to kill you, but the general use of 'vast' majority of blood magic involves human sacrifice instead of lyrium. That's how it works, human sacrifice. Not sure what people don't get about that. There is no grey area of human sacrifice (or animal sacrifice for that matter).

 

That was my point, Lore (and half the abilities players have) equals human sacrifice or enslavement... or A LOT of human sacrifice. Or you know, sacrifice the blood-manikin slaves you created. It's all **** either way.



#349
fiveforchaos

fiveforchaos
  • Members
  • 1 951 messages

 

 

Or it shows perhaps reactivity of choice again isn't a priority for bioware. A disappointing thought as choice>linear story.

 

 

Or Bioware, having a limited budget and development time, has to prioritize certain choices over others. The Inquisitor, a major authority figure in Thedas, practicing Blood Magic would have huge implications. To do these implications justice might take a huge amount of time and resources even though it's just one out of nine possible paths. In the mean time, those resources could have been used to make sure the full impact of a path that one out of two players might chosen was fully realized. It's not that choices aren't a priority for Bioware, it's just that certain choices have to be prioritized over others, and your class spec shouldn't be at the top of that priority list. Unless you can put in a lot of effort to make everything balanced, a player's gameplay preferences should only have minor impacts on story, otherwise some players might feel railroaded into playing certain classes and specs that they might not have as much fun with in order to get the best story content.



#350
Warden Inquisitor

Warden Inquisitor
  • Members
  • 69 messages

Why is Warrior the only class that doesn't get any new Specializations? I like Champion, but I absolutely despise Templar and Reaver.