I love Reaver personally. I usually go Zerk or Reaver, or both if available. But I do agree it would of been nice to see something unique this time around for them as well.
Class Specializations
#351
Posté 27 avril 2014 - 08:11
#352
Posté 27 avril 2014 - 08:45
Qunari warrior: champion or Templar
Dalish Mage: knight enchanter
Dwarven rogue: artificer
Hmm I had a realization. It seems they removed the blood Mage spec because they couldn't make it dangerous enough for the PC, or at least that's what I've gathered from the few comments they made on it. By that same token, does that mean that Templar inquisitors will become addicted to lyrium? Imagine we needed to bring lyrium with us everywhere we go or we could suffer withdrawals XD
- zambingo aime ceci
#353
Posté 27 avril 2014 - 08:49
By that same token, does that mean that Templar inquisitors will become addicted to lyrium? Imagine we needed to bring lyrium with us everywhere we go or we could suffer withdrawals XD
I think that'd add some nice flavor to the templar spec, if they do add that then hopefully something similar can be done to one or more of the other specs.
#354
Posté 27 avril 2014 - 09:05
I want a fairy magic kinda spec,Then the strongest magic could be rainbow-magic where-in you destroy the foe with a blast of beautiful colors depending on your mood.
Like you can also summon fairies, dryads & unicorns to kill the opponent.
Then kinda have a sailor-moon-esque transformation where you grow glittery transparent wings and have a cute outfit.
- Kidd aime ceci
#355
Posté 27 avril 2014 - 09:07
I want a fairy magic kinda spec,Then the strongest magic could be rainbow-magic where-in you destroy the foe with a blast of beautiful colors depending on your mood.
Like you can also summon fairies, dryads & unicorns to kill the opponent.
Then kinda have a sailor-moon-esque transformation where you grow glittery transparent wings and have a cute outfit.
well... I have heard worse ideas.
#356
Posté 27 avril 2014 - 09:13
I want a fairy magic kinda spec,Then the strongest magic could be rainbow-magic where-in you destroy the foe with a blast of beautiful colors depending on your mood.
Like you can also summon fairies, dryads & unicorns to kill the opponent.
Then kinda have a sailor-moon-esque transformation where you grow glittery transparent wings and have a cute outfit.
Well, we have a unicorn, so you're like 20% of the way there.
#357
Posté 27 avril 2014 - 09:18
well... I have heard worse ideas.
I'll take that as a compliment.
#358
Posté 27 avril 2014 - 09:19
Well, we have a unicorn, so you're like 20% of the way there.
kawaii desu~
#359
Posté 27 avril 2014 - 09:21
Or Bioware, having a limited budget and development time, has to prioritize certain choices over others.
Which is why I said perhaps. Remains to be seen one way or the other.
LOL right cause that's what I was saying. Look man, when you swing your sword? it doesn't require you sacrifice people. Yes your in combat with some guy also trying to kill you, but the general use of 'vast' majority of blood magic involves human sacrifice instead of lyrium. That's how it works, human sacrifice. Not sure what people don't get about that. There is no grey area of human sacrifice (or animal sacrifice for that matter).
That was my point, Lore (and half the abilities players have) equals human sacrifice or enslavement... or A LOT of human sacrifice. Or you know, sacrifice the blood-manikin slaves you created. It's all **** either way.
Again I ask, so what if it's evil?
I also guess Morrigan, Flemeth, Merril, Anders(DA:A) all wardens etc are evil. Since they all have practiced blood magic in some way or another.
#360
Posté 27 avril 2014 - 09:21
I'll take that as a compliment.
it is.. more or less.
#361
Posté 27 avril 2014 - 09:34
So will there be a re-spec thing like maker's sigh? Because seeing as you can apparently only pick 1 specialization from last I heard and that you are definitely going to unlock different ones at different times, it would suck to get rift mage unlocked first and select it because you have no other specializations yet and figure it's better than nothing and then later get knight enchanter and think you would prefer that but be stuck with rift mage for the rest of the game.
#362
Posté 27 avril 2014 - 09:36
I want a fairy magic kinda spec,Then the strongest magic could be rainbow-magic where-in you destroy the foe with a blast of beautiful colors depending on your mood.
Like you can also summon fairies, dryads & unicorns to kill the opponent.
Then kinda have a sailor-moon-esque transformation where you grow glittery transparent wings and have a cute outfit.
I'll make the mod for you if Bioware doesn't take your suggestion to heart xD
- Jigglypuff aime ceci
#363
Posté 27 avril 2014 - 09:37
So will there be a re-spec thing like maker's sigh? Because seeing as you can apparently only pick 1 specialization from last I heard and that you are definitely going to unlock different ones at different times, it would suck to get rift mage unlocked first and select it because you have no other specializations yet and figure it's better than nothing and then later get knight enchanter and think you would prefer that but be stuck with rift mage for the rest of the game.
probably not... or it will not give to the spec point back. as they are/were trying to add more story reactivity to the specs.
#364
Posté 27 avril 2014 - 09:49
probably not... or it will not give to the spec point back. as they are/were trying to add more story reactivity to the specs.
So without a guide to know how and where to unlock the specialization you want, you could either have to wait a long time before getting a specialization or might even miss it permanently and not know it and end up waiting for a very long time before realizing and waited for nothing? And if you decide you don't like it... Start over?
That better not be...
#365
Posté 27 avril 2014 - 09:52
So without a guide to know how and where to unlock the specialization you want, you could either have to wait a long time before getting a specialization or might even miss it permanently and not know it and end up waiting for a very long time before realizing and waited for nothing? And if you decide you don't like it... Start over?
That better not be...
I dobt it'll be that hard to find the specs... this assume it works like da: o and you have to unlock them before you can spent the point. it could easily work more like da 2.
#366
Posté 27 avril 2014 - 09:59
I dobt it'll be that hard to find the specs... this assume it works like da: o and you have to unlock them before you can spent the point. it could easily work more like da 2.
Hopefully. If they're all unlocked at the start, this problem will largely not exist. Only problem at that point would be if you dislike your choice after you've chosen.
Would be interesting if you pick your specialization right on the character-creation screen like how you choose class.
#367
Posté 27 avril 2014 - 10:00
Considering it comes from a malevolent entity*demons* I've never understood the blood magic isn't evil argument myself.
That's exactly what I was talking about.
Blood Magic may or may not come from demons (demons don't have actual blood themselves, did this magic really originated with them?),
certainly that's what the chantry wants us to believe, but currently you are able to learn it from a book and perhaps even an accidental injury.
But all that aside, no matter its origins or the fact that parts of it are immoral, you can still use it for good.
There is nothing evil about using some of your own blood to power or overpower spells when needed. It's just another tool.
- Wintersbreath, Plague Doctor D. et Treacherous J Slither aiment ceci
#368
Posté 27 avril 2014 - 10:04
Hopefully. If they're all unlocked at the start, this problem will largely not exist. Only problem at that point would be if you dislike your choice after you've chosen.
Would be interesting if you pick your specialization right on the character-creation screen like how you choose class.
considering the huge numbers of skills you end up with in the first too I doubt that'll be a problem ether. some playthoughs I just used the spec point for the bonus and never actually unlocked any of the skills.
though yeah at character creation would be nice.
#369
Posté 27 avril 2014 - 10:10
though yeah at character creation would be nice.
It would make sense actually. Think about it, it could make some fun differences for your character at the beginning. Like templar specialization makes you character start off in templar armor and people address you as a templar, or assassin makes you start off with black and red assassin leathers and everyone acts suspicious of you, or champion starts you in a friendly shining knight armor and everyone addresses you as a noble knight.
Basically, it would alter dialogue and NPC perceptions just as race and gender and class did in the previous games. You don't take on the specialization, you had it before the veil tear.
#370
Posté 27 avril 2014 - 11:11
@Malsumis: Ander's in Awakening? No, maybe a tad niave but not 'evil'.... he also wasn't a blood mage. Neither is/was Morrigan, Flemmeth? Haven't seen her do any so im assuming the Morrigan/Flemmeth thing was in a book somewhere? Or maybe DLC I missed. Either way I'd say the jury is out on Morrigan/Flemmeth, but that is neither here nor there on the blood mage stuff. Now, Ander's in DA2? Yeah, he's wildly confused and most definitely fucked and evil by the end of that game. You can write that off as him being possessed and heavily judgement impaired but int he end he decided killing a bunch of people was a good idea to send a message, and that puts him squarely on the end of screwed up.
Now, as for the 'its evil so what'.... I wasn't argueing if it was good or bad or whatever for it being evil. I like it being that way and I'd love for there to be blood magic as a specialization but to do it properly would mean to make 2 game, for an off set of 1 class. And I do not think they've done a good job making Blood Magic seem evil so far, or show how fucked up it is outside of the minor self sacrifice to cast normal spells.
So, do I think it should be in the game? Not... really, do I wish it was? Yeah. But that is at least 50% more story content for the sake of a single specialization and THAT is a pretty poor choice for where to spend resources when you have 3 classes and 3 specializations people can go with. So, I get why they aren't.
#371
Posté 27 avril 2014 - 11:17
@TheRedVipress: Well, the player gets it from a demon. Lore wise the 'first record' of its use said he got it from an Old God (Dumat, the mage in question was a 'dreamer'). Past that you get speculation about maybe we got it from elves to it was probably just a deal with a demon. Ultimately, demons 'do' teach people it but that doesn't mean it was the first case of it really.
And yeah the base principle of casting 'normal' spells with your blood isn't the evil part... it's all the abilities that come with blood magic outside of that basic part that tend to be horrendously evil. And generally speaking, any major spell where you'd have to sacrifice people with blood magic you could instead use Lyrium.
I think for it to truly be unquestionably evil, cause atm they have that 'its not really evil' temptation with the base use of just fueling normal spells, they need to show it being heavily addictive. So far all we've gotten are a buncha single dimensional derp-mages as villians. Or weird circular angsty teen logic for why a mage is using blood magic at any given moment.
#372
Posté 27 avril 2014 - 05:36
I'm really looking forward to that Artificier specialization. The description just sounds so devilishly fun!
The new mage specializations as well. Especially Necromancy. I want to create a dark sorcerer type Inquisitor.
- fiveforchaos aime ceci
#373
Posté 27 avril 2014 - 05:52
Hmm I had a realization. It seems they removed the blood Mage spec because they couldn't make it dangerous enough for the PC, or at least that's what I've gathered from the few comments they made on it. By that same token, does that mean that Templar inquisitors will become addicted to lyrium? Imagine we needed to bring lyrium with us everywhere we go or we could suffer withdrawals XD
I like the idea of seeing the dangers of lyrium explored in a PC. Nice!
With that said; I thought while the lore/narrative details that Templars ingest lyrium to gain/augment their magical prowess that being addicted to lyrium isn't the "end game" for all Templars. I think it's a condition born from excess, not simple induction to the knighthood or growth within it's skill tree.
#374
Posté 27 avril 2014 - 05:56
It would make sense actually. Think about it, it could make some fun differences for your character at the beginning. Like templar specialization makes you character start off in templar armor and people address you as a templar, or assassin makes you start off with black and red assassin leathers and everyone acts suspicious of you, or champion starts you in a friendly shining knight armor and everyone addresses you as a noble knight.
Basically, it would alter dialogue and NPC perceptions just as race and gender and class did in the previous games. You don't take on the specialization, you had it before the veil tear.
I'm torn on the issue. I like unlocking specializations, it gives a sense of accomplishment. On the other hand starting with the spec might also be more rewarding story wise.
#375
Posté 27 avril 2014 - 05:57
@Malsumis: Ander's in Awakening? No, maybe a tad niave but not 'evil'.... he also wasn't a blood mage.
Unless you made him a blood mage,in which case you got the most hilarious lampshade hanging of DA:O ever.





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