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#426
The Elder King

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Still though, the specialization was simply removed and switched out, not necessarily retconned.


I think Kain means that blood magic was retconnetted as always evil, and for this was removed as an available spec.

Regardless, I do think mages will have options to perform blood magic acts during the course of the game since we lack the spec now.


I think so too.

#427
Olmerto

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I think Kain means that blood magic was retconnetted as always evil, and for this was removed as an available spec.
I think so too.

 

Isn't reaver an evil type of spec? I really don't think being evil was the reason for the removal of bm. Rather it would be the difficulty imposing the effects of it's use in game (which has been discussed ad infinitum here recently). No idea whether reaver would or should have similar difficulties in portrayal, but the effects of bm seem more grand and insidious.



#428
KainD

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Retconned is a reason. Abolished, no.


For the pc it was abolished.

#429
KainD

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How was it retconned?


It now supposedly has to have some nasty consequences for the user, because it is apparently objectively morally wrong and crime always pays..

#430
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Isn't reaver an evil type of spec? I really don't think being evil was the reason for the removal of bm. Rather it would be the difficulty imposing the effects of it's use in game (which has been discussed ad infinitum here recently). No idea whether reaver would or should have similar difficulties in portrayal, but the effects of bm seem more grand and insidious.

I posted a similar post in another thread. Both Reaver and blood mages have now negative effects on the user, but the consequences and differences in the game as a blood mage are bigger then as a Reaver. The same could be said for Necromancer, who wouldn't be seen well in Orlais, but has less effects and consequences than blood mage.
The problem would be if those specs (or templars, for example, with the fact that you have to assume lyrium to she the abilities) would be unlocked as in DA2 and won't have effects in the game. If this is the case (and I hope it won't), I wouldn't see a reason to remove blood magic. The other three have still effects and consequences that the game should recognize.

#431
Icy Magebane

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Isn't reaver an evil type of spec? I really don't think being evil was the reason for the removal of bm. Rather it would be the difficulty imposing the effects of it's use in game (which has been discussed ad infinitum here recently). No idea whether reaver would or should have similar difficulties in portrayal, but the effects of bm seem more grand and insidious.

I've never thought of Reavers as being an evil spec... I mean, they drain "life force" and get stronger as they're closer to death, which doesn't seem evil on it's own.  The ritual to create them involves the blood of a high dragon, but you could only get that in DA:O by committing sacrilage... still not quite approaching "evil" territory, although the Cult of Andraste was apparently also involved in human or animal sacrifices on some level... I don't know.  There's no direct connection to demons, and it's not illegal to be a reaver, so I guess I just see them as very enthusiastic warriors with a non-magical life-drain power.



#432
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It was stated in the codex, I believe that Reaver are affected by the blood they drank. Their urge to kill grows.

#433
Icy Magebane

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It was stated in the codex, I believe that Reaver are affected by the blood they drank. Their urge to kill grows.

I guess this just goes back to the blood mage discussion then, regarding what you do with your power versus the power controlling your actions.  I mean, 80% of the game revolves around killing, regardless of your class.  I wouldn't consider an increased desire to kill to be detrimental unless the game implemented some kind of "rage meter" that builds slowly while you aren't killing, then removes player control and forces you to attack anyone nearby when it gets full.  Berserkers also supposedly have trouble controlling themselves sometimes, but the player never experiences this...

 

I think that the only way I'd consider a spec to be evil in and of itself is if you needed to commit a certain action to continue to access your powers, like cannibalism or sacrificing innocents to a demon once a week.  Otherwise, it's just another power set... any type of magic or weapons skill can be used for evil, after all.



#434
zambingo

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It now supposedly has to have some nasty consequences for the user, because it is apparently objectively morally wrong and crime always pays..


It was always displayed as such. The only characters that disagreed were justifying themselves. Even the ominous, knowing more than us personalities like Flemeth and Morrigan scoffed at characters that thought otherwise.

#435
KainD

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It was always displayed as such. The only characters that disagreed were justifying themselves. Even the ominous, knowing more than us personalities like Flemeth and Morrigan scoffed at characters that thought otherwise.


No it wasn't displayed as such. I don't care about character opinions on the issue, only facts.

#436
karushna5

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From the description of it Champion is now a defensive spec rather than a buff/debuff spec like it was in Origins, so it sounds like it's been pretty significantly overhauled.
 
Other than that I suspect the others wont change much


Actually the champion sounds like both defensive and buff/debuff, which I am really happy ofr. Personally I am really hoping Templars could get better. For me, Templars were only good at one thing, which weakened their usefulness. Lets face it, no Templar will ever be as good as a mage in origins with the spirit tree when it comes to killing mages.

When you can one shot all of the mages in the game, you have an issue

#437
zambingo

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No it wasn't displayed as such. I don't care about character opinions on the issue, only facts.


Umm. Nothing is fact, you can't have what you are looking for. The codex entries are written from someone's point of view just as what is said in game is from someone's point of view.

An applicable pop-culture quote would be the "the truth is out there" from the X-Files.

There is one consistent message about Blood Magic from Origins on forward; Blood Magic is foolhardy, perilous and a trick. If you walk that path you're walking in the dark.

That is then driven home in DA2.

All throughout the games it is explicitly said by multiple sources and even ones that are on different sides of certain issues.

To insist otherwise is truly puzzling.

#438
Gold Dragon

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Where is my blood mage?  :mellow:

 

I ate it. :devil:

 

Needed a bit more salt, tho :devil: :devil:



#439
Mirrman70

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No it wasn't displayed as such. I don't care about character opinions on the issue, only facts.

 

Fact, the only people in game to say blood magic is not inherently evil were themselves blood mages. Fact, Flemeth (super ancient magical being of unknown origin) said it wasn't a worthwhile investment (paraphrased).



#440
KainD

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There is one consistent message about Blood Magic from Origins on forward; Blood Magic is foolhardy, perilous and a trick. If you walk that path you're walking in the dark.

 

I saw no such message. 

 

Fact, the only people in game to say blood magic is not inherently evil were themselves blood mages. Fact, Flemeth (super ancient magical being of unknown origin) said it wasn't a worthwhile investment (paraphrased).

 

I don't care if it's considered evil, what I am saying is it doesn't pose any dangers to the player more than any other magic. If Flemeth think it's not a worthwhile investment then she is a fool. 



#441
Mirrman70

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I don't care if it's considered evil, what I am saying is it doesn't pose any dangers to the player more than any other magic. If Flemeth think it's not a worthwhile investment then she is a fool. 

 

It doesn't matter if nothing bad happens to the player. have you ever heard of plot armor? they decided to drop the blood mage spec this time around because they felt that they were unable to provide a mechanic that would portray this negative effect.  The PC just happens to be a "Special Snowlflake" (I think that is the term being used now) however they don't want to have the PC immune to the negative effects of blood magic any more.



#442
KainD

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It doesn't matter if nothing bad happens to the player. have you ever heard of plot armor? they decided to drop the blood mage spec this time around because they felt that they were unable to provide a mechanic that would portray this negative effect.  The PC just happens to be a "Special Snowlflake" (I think that is the term being used now) however they don't want to have the PC immune to the negative effects of blood magic any more.

 

There is no negative effect to speak of, no plot armor needed. Lore doesn't support any negative effects. 



#443
AresKeith

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Still Warriors got two new specs like the others did



#444
Mirrman70

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There is no negative effect to speak of, no plot armor needed. Lore doesn't support any negative effects. 

 

Other than that outside of the player character and Merrill all the blood mages are either insane or tyrants? (arguably still crazy)



#445
Mirrman70

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Still Warriors got two new specs like the others did

 

I like to think it's because warrior need the least amount of reworking.



#446
Roninbarista

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The specialisations do seem interesting to me. I'm very curious about them. But what I'm more curious about is: a) how soon do you choose a specialisation... is it from the beginning? Is it a certain point? Is it a quest?

 

And how the rest of the talents/abilities/etc breakdown...are there going to be options for your character outside of your given specialisation? I'm very curious about how they're going to allow you to create your builds.

 

I was thinking getting a specialization would be like DA:2, when you reach a certain level the option appeared. That's wishful thinking on my part. 



#447
KainD

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Other than that outside of the player character and Merrill all the blood mages are either insane or tyrants? (arguably still crazy)

 

Most blood mages we met in game were perfectly sane, as in mentally healthy, that's not arguable. If you don't like them or their goals, fair enough, doesn't make then crazy. 



#448
AresKeith

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I like to think it's because warrior need the least amount of reworking.

 

That probably is the reason, still would've been nice



#449
Mirrman70

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Most blood mages we met in game were perfectly sane, as in mentally healthy, that's not arguable. If you don't like them or their goals, fair enough, doesn't make then crazy. 

 

I never realised that turning the senior enchanters of the circle into abominations, killing a bunch of women to resurrect a dead lover, sacrificing thousands of slaves to enter a mythical extradimensional city of gold, absorbing your fellow mages to become a flesh golem and irrationally kidnapping the PC's sibling/lover despite the fact that in some playthroughs the pc actually saved them from being killed even though they tried to kill the PC. nearly every single major character that dabbled in blood magic had some kind of mental or emotional instability.



#450
KainD

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I never realised that turning the senior enchanters of the circle into abominations, killing a bunch of women to resurrect a dead lover, sacrificing thousands of slaves to enter a mythical extradimensional city of gold, absorbing your fellow mages to become a flesh golem and irrationally kidnapping the PC's sibling/lover despite the fact that in some playthroughs the pc actually saved them from being killed even though they tried to kill the PC. nearly every single major character that dabbled in blood magic had some kind of mental or emotional instability.

 

From everything you have mentioned probably the only unstable person is Quentin, because a body made of different women doesn't bring his love back, everything else if perfectly fine, you just don't agree with their ways.