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#476
KainD

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@KainD:  Understanding is not empathy.

 

Well then I'm a sociopath, good to know. 



#477
Medhia_Nox

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@KainD:  I said no such thing.  I don't know you.



#478
KainD

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@KainD:  I said no such thing.  I don't know you.

 

I did. If understanding how other people feel is not empathy and if sociopath is a person that lacks empathy, then logically as a person without empathy I am a sociopath. 



#479
zambingo

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KainD if you truly believe what you wrote, please go see a professional and talk to them about how you don't see problems harming people and things you don't care about if it benefits you.
  • Grieving Natashina aime ceci

#480
KainD

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KainD if you truly believe what you wrote, please go see a professional and talk to them about how you don't see problems harming people and things you don't care about if it benefits you.

 

People don't talk about it, they just do it. 90% of people everywhere. 



#481
Mirrman70

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this thread should be locked.



#482
KainD

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this thread should be locked.

 

Why? 



#483
Tremere

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Necromancers also capture and rend souls as well as harvest (read: steal) life force, so those seeking a Blood Mage fix might find it in that specialization. Quite honestly, I was surprised that the Blood Mage specialization didn't allow these things in the previous games. A Necromancer doesn't necessarily have to summon spirits and reanimate the dead. It's as much about manipulating life energy as it is about death. Given the depth of what they can do, the specialization might be more versatile overall. Who's to say that a Necromancer couldn't use the dying energy of his enemies to restore himself and his allies?

 

*shrugs* It could happen.



#484
KainD

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Necromancers also capture and rend souls as well as harvest (read: steal) life force, so those seeking a Blood Mage fix might find it in that specialization. Quite honestly, I was surprised that the Blood Mage specialization didn't allow these things in the previous games. A Necromancer doesn't necessarily have to summon spirits and reanimate the dead. It's as much about manipulating life energy as it is about death. Given the depth of what they can do, the specialization might be more versatile overall.

 

Necromancers are actually even more of strange spec for the PC in the current plot. As far as I remember necromancy involves summoning fade entities to possess a corpse, and I'm not sure how it could be done otherwise. 



#485
Tremere

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Necromancers are actually even more of strange spec for the PC in the current plot. As far as I remember necromancy involves summoning fade entities to possess a corpse, and I'm not sure how it could be done otherwise. 

Not necessarily. Remember... There is an unseen force that animates us. It may come from spirits that already exist or something beyond our comprehension. I say this for the sake of the conversation. Necromancy is about manipulating that energy to some end. Dr. Frankenstein was essentially a Necromancer and in DA2 there was Quentin. Thus, no spirits were necessary, just the energy required to reanimate a corpse.

 

As to the Inquisitor, why strange? He apparently emerged from the fade, which is where that energy manifests, so him being able to manipulate it isn't far fetched at all.



#486
KainD

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Not necessarily. Remember... There is an unseen force that animates us. It may come from spirits that already exist or something beyond our comprehension. I say this for the sake of the conversation. Necromancy is about manipulating that energy to some end. Dr. Frankenstein was essentially a Necromancer and in DA2 there was Quentin. Thus, no spirits were necessary, just the energy required to reanimate a corpse.

 

As to the Inquisitor, why strange? He apparently emerged from the fade, which is where that energy manifests, so him being able to manipulate it isn't far fetched at all.

 

But every person is piloted either by their own spirit that came with the birth of the body, and that is linked to the body by default, or that is overridden by another entity. Leandra was the pilot of the body that Quentin made. her spirit. 



#487
Tremere

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But every person is piloted either by their own spirit that came with the birth of the body, and that is linked to the body by default, or that is overridden by another entity. Leandra was the pilot of the body that Quentin made. her spirit. 

My point exactly.



#488
andy6915

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I've never thought of Reavers as being an evil spec... I mean, they drain "life force" and get stronger as they're closer to death, which doesn't seem evil on it's own.  The ritual to create them involves the blood of a high dragon, but you could only get that in DA:O by committing sacrilage... still not quite approaching "evil" territory, although the Cult of Andraste was apparently also involved in human or animal sacrifices on some level... I don't know.  There's no direct connection to demons, and it's not illegal to be a reaver, so I guess I just see them as very enthusiastic warriors with a non-magical life-drain power.

 

To quote myself from another thread...

If it being "evil and driving the user to be ammoral and cruel" is why they took it out... What about reaver? Reavers also get mentally affected by the dragon blood.

http://dragonage.wik...y:_Dragon_Cults

"That blood is said to have a number of strange long-term effects, including bestowing greater strength and endurance, as well as an increased desire to kill. It may breed insanity as well."

Right there, in written in-game lore. It says it plain as day, reavers have an increased desire to kill and sometimes go insane from it. Reavers actually do get mentally affected according to actual lore (not a book written years after the fact like WOT was), which is in fact much more evidence than blood magic has of the same thing seeing as no in-game lore has EVER said anything like that about blood magic. So according to the actual codex, reavers are actually more kill crazy and insane than blood mages... Yet reaver is the specialization allowed to stay.

By the way it not being able to apply the "canon" consequences is the reason they took blood magic out, then there's another thing about reaver. Reaver also has consequences, mentioned in-game by the codex unlike blood magic's supposed ones. So where's our consequences for using reaver? Why is my character special and not going insane or getting murderous? Because they're the main character? Doesn't that excuse work just as well for blood magic spec?

Once again people, it's a retcon. The truth is they just didn't know how to get around nobody reacting to your blood magic, it has nothing to do with no being able to give you the "canon" side effects of it being "evil".

Lots of air quotes in this post...



#489
zambingo

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I've only played the games. Whatever WOT is and whatever it says that makes it apparent that Blood Magic is icky must have enough basis in the games because the message was clear to me just playing them.

#490
andy6915

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I've only played the games, whatever WOT is and whatever it says that makes it apparent Blood Magic is icky obviously has enough basis in the games because the message wass clear.

http://www.amazon.co...e/dp/1616551151



#491
zambingo

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Oh. So like Dragon Age Expanded Universe? Yeah, not my bag. Awesome if you and others like it however, no snark there.

#492
andy6915

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Oh. So like Dragon Age Expanded Universe? Yeah, not my bag. Awesome if you and others like it however, no snark there.

Did I say I liked it? All that book did is make massive retcons about blood magic that contradicts lore established in the games themselves, why would I like that?



#493
zambingo

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I apologize for pondering if you liked something. :-)

#494
The Elder King

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Those fellow mages were dead corpses. There's nothing special in killing people you don't care about, specially if you don't need them.

 
Problem is, Orsino did care about those people.
 

Did I say I liked it? All that book did is make massive retcons about blood magic that contradicts lore established in the games themselves, why would I like that?

I doubt that the book's main goal was to retcon blood magic. And regardless, there was one (possibly, since there are people here who interpreted blood magic just as the book stated) retcon about blood magic: the fact that it corrupts the user. The bit about more pain, more power to the magic was something that we could've figured out from DAO. There was a reason why Jowan didn't ask for everyone in the castle to cut themselves and instead stated that one person has to die.

#495
Mornmagor

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Blood Mage as a spec is gone.

 

Blood Magic? We have no idea, if the pc has a means to use it, or not.

 

For the record, the Blood Mage spec is not gone because of evilness or anything like that. Since when being evil in a game is a problem? ? It's also debatable at best if it's gone because Bioware can't implement properly the concequences, since Necromancer doesn't sound like a saint with no repercussions either, at least socially.

 

If they put themselves in a bind, making Blood Mages have severe side-effects, then i have no idea why. Blood Mages, gameplay wise, will never be stronger than other mages, simply because of balance. So why go and make evil or whatever mages needing repercussions for something they cannot bring in a game anyway, is beyond me.

 

Other than that, i never liked Blood Magic. If it's something so special, why is everyone and his mother one? If it's so common, why do we need a whole specialization dedicated to it? Just make it a tree, and be done with it. Or an ability you can have access to, through story and decisions.

 

I believe Blood Magic is going to be available as a tree, or through Necromancer, and Reaver is still going to access it, partly.

 

But if we need 2 specializations every time, one for a healer, and the second for a Blood Mage, in a game with 3 specs only, then it's no fun for everyone else, that wants to make a Mage that is actually special compared to the average D&D Wizard or Warlock.

 

I am sorry for people that wanted to play Blood Mage. I wanted to play a melee Mage in DA2 as well. I couldn't. Sometimes this happens.

 

And it happens not because of lore or whatever, but because we have a game with only 3 classes, and 3 specs for each. Some stereotypes are bound to be left outside every time. If anything, i would like to see things change in the class system.



#496
jlb524

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Hope Rift Mage in similar to an Illusionist.  It is what I thought when looking at the icon.

 

pwease pwease pwease



#497
The Baconer

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If they put themselves in a bind, making Blood Mages have severe side-effects, then i have no idea why. Blood Mages, gameplay wise, will never be stronger than other mages, simply because of balance.

 

>_> They totally are though. More in DA than DA II, but still.



#498
Shadow Fox

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Necromancers also capture and rend souls as well as harvest (read: steal) life force, so those seeking a Blood Mage fix might find it in that specialization. Quite honestly, I was surprised that the Blood Mage specialization didn't allow these things in the previous games. A Necromancer doesn't necessarily have to summon spirits and reanimate the dead. It's as much about manipulating life energy as it is about death. Given the depth of what they can do, the specialization might be more versatile overall. Who's to say that a Necromancer couldn't use the dying energy of his enemies to restore himself and his allies?

 

*shrugs* It could happen.

Depends on the type of necromancy.

 

It could be the evil soul enslaving kind popularized in fantasy.

 

or the more grey mage simply animating an empty shell puppet with their own magic.



#499
Sylvius the Mad

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insanity is most commonly defined as a violation of societal norms.

In that case, there is no such thing as insanity.



#500
Mornmagor

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>_> They totally are though. More in DA than DA II, but still.

 

Maybe with some combinations from another specialization, but on their own? They're really not. Also, the fact that you kill so many of them like they're nothing, points at the opposite direction anyway. They are not more powerful as a standalone spec, and will never be. Bioware, imo, made a mistake by allowing 2 and 3 specs together.

 

You pretty much made someone that was specialized in everything. Yeah, you're gonna have super combos then. Only in DA:O you will see that.