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#176
Dapper Pomegranate

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Hm. No force mage. Sadface. I was really hoping that one would make a return. Well, here's hoping there are some base abilities resembling it...



#177
Spanish Inquisition

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Buying DAI for the MP instead of the SP?

a7d.gif

 

WAT indeed



#178
Giga Drill BREAKER

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I am disappointed with the lack of evolution with the warrior class.

I have no interest in DA3's SP because I don't care about what this particular story will be about so I'm hoping the MP will be MvT oriented to justify me possibly buying the game.


This is quite possibly the silliest thing I have ever read.
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#179
yawnandshrug

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Artificer sounds like DA:I's equivalent of Batman B)

 

Actually all the rogue and mage specializations look interesting.


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#180
Dobyk

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I don't care about that, I care about the above statement. I don't expect to be a blood mage if I'm roleplaying a character that has prejudice against it, I already accepted the fact that I will never truly have MY character. But that statement is dumb. Blood magic is not supposed to be evil because until this point it never was, it also doesn't mean that you have a particular mentality, it also doesn't mean that it is supposed to have some random negative consequences outside of other peoples prejudice and their actions on such. 

 

Eeer.... yes it does? It makes it easier both to weaken the Veil and to converse with demons and summon demons. It might not be apparently corrupting per se, but it does get to you at some point, it a much more subtle, but persistent corruption. No matter what people want to say, it is not a completely neutral form of magic "just like anything else". Like, I don't understand, when you are roleplaying a blood mage, can you not imagine, for a second, what you are actually doing?! Sapping life force, bleeding yourself and others to death, manipulating and twisting the fabrics of life, always, always alongside inflicting pain in some form. Now imagine you would be doing something similar in real life. Maybe there are some mages disciplined and enlightened enough not to be tempted and to have their morale crumble, but the majority of people are weak. That's why it is dangerous. Don't idealize what some, few people may achieve (and emerge morally and psychologically in-tact and still benevolent). Look at what blood magic is doing to those of weaker will and training. I personally could not be happier that Blood Magic, as a spec, is gone. It's interesting as a background and for use of NPCs, but personally, it's quite a wimpy school of magic (to me). No offense.



#181
TurretSyndrome

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Honestly, Blood Magic should be a school of it's own that is on every created Mage character. As per lore it is a school of magic so I don't know why they jus make it a "specialization" all the time. Also, I really hope that the maximum number of specializations are three per class, that would be lame. 

 

As far as I'm concerned there should be no reason to lock out Blood Mage, I can understand it if we were only playing human from a Circle of Magi(would justify the Knight Enchanter specialization) but what about Kossith and the Dalish Elf? They have absolutely no reason to lack access of Blood Magic. My suggestion would be to either replace Knight Enchanter with Blood Mage for Kossith and Dalish character or allow access to all specializations to all races while turning Blood Magic into a school(as it should be) if they don't have the time to craft the "consequences" for each  of them.

 

And don't tell me it's because we fight demons and what not, that's not an excuse. There should be nothing(especially game mechanics-wise) stopping a mage from using Blood Magic. If there are going to be harsh consequences for using it however, so be it.



#182
Han Yolo

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I will miss my blood mage, but I am really excited about the necromancer specialisation. As long as it lets the average chantry fool gasp with fear and scornfully shake their fists I shall be pleased.



#183
TKavatar

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We already had necromancy of sorts in DAO with the reanimate dead spell. It will be interesting to see how it's expanded upon in DAI.

I will miss being a blood mage though.

#184
Innsmouth Dweller

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wait... what now? no blood magic in inquisition?

ok, i think i'll cry now. officialy my hype have ended. thank you!

 

*inhales deeply*

oh well, never have played a rogue before in my first PT. it seems like the time has finally come... if one of followers is a blood mage, i'll rage tho. seriously.



#185
KainD

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Eeer.... yes it does? It makes it easier both to weaken the Veil and to converse with demons and summon demons. It might not be apparently corrupting per se, but it does get to you at some point, it a much more subtle, but persistent corruption. No matter what people want to say, it is not a completely neutral form of magic "just like anything else". Like, I don't understand, when you are roleplaying a blood mage, can you not imagine, for a second, what you are actually doing?! Sapping life force, bleeding yourself and others to death, manipulating and twisting the fabrics of life, always, always alongside inflicting pain in some form. Now imagine you would be doing something similar in real life. Maybe there are some mages disciplined and enlightened enough not to be tempted and to have their morale crumble, but the majority of people are weak. That's why it is dangerous. Don't idealize what some, few people may achieve (and emerge morally and psychologically in-tact and still benevolent). Look at what blood magic is doing to those of weaker will and training. I personally could not be happier that Blood Magic, as a spec, is gone. It's interesting as a background and for use of NPCs, but personally, it's quite a wimpy school of magic (to me). No offense.


As a mage you can go around threatening people with fireballs, that's also power. Whether that is good or bad is for you personally to decide, same as if using life force and causing pain should be a stigma or not. The main point is it doesn't necessary have to have negative consequences for the user, you can do everything right and get what you want and be happy with results.

#186
MattH

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Since there are Veil rifts all over Thedas...why would a demon teach a mage blood magic? Isn't the reason they agree to this as a chance to get a foothold into the mortal world? But with doorways open all over the continent, they wouldn't need to would they?

 

I mean, that isn't an explanation to why the player can't access blood magic, as other mages could teach them, but it's something to think about.



#187
metalfenix

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I want mah blood magic back! :(



#188
The Hierophant

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As a mage you can go around threatening people with fireballs, that's also power. Whether that is good or bad is for you personally to decide, same as if using life force and causing pain should be a stigma or not. The main point is it doesn't necessary have to have negative consequences for the user, you can do everything right and get what you want and be happy with results.


Sorry but given the negatives of blood magic like social stigma from others, attracting demons and weakening the veil it's borderline story breaking for there to be no negative consequences when using BM. Especially in DA2. Mind you, i think it's possible that BM is a talent tree rather than a spec though.

#189
Iron Star

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All I really wanted was the return of the arcane warrior specialization, so I'm extremely happy with the knight enchanter, but both the necromancer and the rift mage specializations sounds very interesting aswell. Can't wait for their "reveals"!



#190
fiveforchaos

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I love the description of Artificer. This is the character I've wanted to play since I first got into RPG's. I am going to have so much fun with my Inqusitor



#191
Oswin

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Oooh interesting. 

I tend to stick to mage/rogues so those are the specialisations I am most interested in.

Artificer sounds like something I'd be terrible at. I never used traps in the previous games because I'd just end up sticking them somewhere no one would walk.

Assassin is always good. 

Tempest? All I can think of is a character spinning round in circles while dual wielding... "I am a great wind that will sweep all before me like a... a great wind"

I'm guessing it won't be that  :whistle:

 

I was planning to be a mage first so those ones interest me the most. Knight Enchanter sounds like a good return to the arcane warrior class. Necromancy is always fun so long as I have enough corpses at my disposal,  aaand I have no idea what Rift mage would entail. Rifty things.


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#192
MattH

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I was planning to be a mage first so those ones interest me the most. Knight Enchanter sounds like a good return to the arcane warrior class. Necromancy is always fun so long as I have enough corpses at my disposal,  aaand I have no idea what Rift mage would entail. Rifty things.

Unless I'm blown away by the Necromancy or Rift specialisation, then I'm definitely choosing Knight Enchanter on my first playthrough. I love the idea of a Mage storming into the middle of battle and smashing everything up.


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#193
fiveforchaos

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Oooh interesting. 

I tend to stick to mage/rogues so those are the specialisations I am most interested in.

Artificer sounds like something I'd be terrible at. I never used traps in the previous games because I'd just end up sticking them somewhere no one would walk.

Assassin is always good. 

Tempest? All I can think of is a character spinning round in circles while dual wielding... "I am a great wind that will sweep all before me like a... a great wind"

I'm guessing it won't be that  :whistle:

 

I was planning to be a mage first so those ones interest me the most. Knight Enchanter sounds like a good return to the arcane warrior class. Necromancy is always fun so long as I have enough corpses at my disposal,  aaand I have no idea what Rift mage would entail. Rifty things.

Sounds like Artificer might have a couple other tricks up their sleeve besides just traps. This is probably where all the smoke bombs, jars of bees, and decoy statues will be hiding as well.



#194
Oswin

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Unless I'm blown away by the Necromancy or Rift specialisation, then I'm definitely choosing Knight Enchanter on my first playthrough. I love the idea of a Mage storming into the middle of battle and smashing everything up.

 

Knight Enchanter does sound ideal for my Qunari mage Inquisitor. No one will stand in her way when she comes crashing onto the battlefield  :D

 

 

Sounds like Artificer might have a couple other tricks up their sleeve besides just traps. This is probably where all the smoke bombs, jars of bees, and decoy statues will be hiding as well.

 

It does sound like an interesting class. I will most likely try it out after I have played through a couple of times and gotten a feel for the gameplay. That way I can be a bit smarter about how I use those skills instead of my usual tactic: run round in circles and panic attack all the things.


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#195
KnightXE

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so we can only choose one spec now?



#196
Iron Star

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Yes, only one spec, but they decided to go this route since it allows them to make the world react to the specialization that you do have, instead of being a bloodmage in DA:O/DA2 and no one even batting an eye at you.



#197
ReallyRue

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Tempest? All I can think of is a character spinning round in circles while dual wielding... "I am a great wind that will sweep all before me like a... a great wind"

I'm guessing it won't be that  :whistle:

Ha, I've got a sudden urge to make a wheezy dwarven Tempest now.


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#198
Mistic

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Cameron: Blood magic is an interesting one. Pure blood magic in the lore of the game is really supposed to be a very evil power. In previous games it wasn't really perceived to be that way. We talked about it being that way in the lore, we'd talk about crazy mages who went down the blood magic route and how that would have nasty consequences. So in Inquisition if we can't bring that across, that consequence across then we won't do it. We're looking at a couple of different options that still give that quasi-evil kind of fantasy element without trying to go into the nitty gritty of blood magic conflicting with other elements, but we haven't landed on which one's going to be there. 

So we recognise the problem and we're very cognisant of the fact that we may not be able to do blood magic, but we would certainly replace it with something pretty bad arse. I've seen some concepts of what that could be... I personally play evil people in games, and I've always been a blood mage, and I'd be quite happy to play these ones as well. Look ultimately the Inquisition is something that stands apart from the Chantry, so it's not like you as a player are beholden to them or beholden to being always good--you can be whatever you want to be. And if I want to be this bad arse necromancer kind of guy who fiddles with the spirit world I'm going to do it, because ultimately I'm going to do what has to be done to face this threat of the massive breach in the sky that threatens to swallow the world but also the threat of who is the puppet master behind that and all the other events that are taking place in the world at this time.

 

Interesting. So they wanted some kind of "evil-looking" specialization for mages, without the problems of dealing with pure Blood Magic, since it should have so many nasty consequences and reactions that it will conflict with the rest of the game.

 

I can live with that. As always, the lack of reaction for blood mages was too evident, even with gameplay and story segregation.


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#199
KainD

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Since there are Veil rifts all over Thedas...why would a demon teach a mage blood magic? Isn't the reason they agree to this as a chance to get a foothold into the mortal world? But with doorways open all over the continent, they wouldn't need to would they?

I mean, that isn't an explanation to why the player can't access blood magic, as other mages could teach them, but it's something to think about.


It is not necessary to have a teacher in blood magic, a mage can learn it on their own. In fact when it comes to teachers they can learn it from another mage or a book not necessary a demon.

#200
KainD

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Sorry but given the negatives of blood magic like social stigma from others, attracting demons and weakening the veil it's borderline story breaking for there to be no negative consequences when using BM.


I don't agree.
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