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#201
Iron Star

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From a lore perspective a qunari shouldn't have too many moral conflicts with being a necromancer. Once a person is dead their body is just an empty shell to them, so if we force spirits into corpses and use them to fight for us qunari really shouldn't give a damn. Or whatever it is that necromancers do to raise corpses, I have no idea if it involves spirits.

 

You know, if you want a reason to play a necromancer without having to roleplay as a total jerk.



#202
NUM13ER

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From a lore perspective a qunari shouldn't have too many moral conflicts with being a necromancer. Once a person is dead their body is just an empty shell to them, so if we force spirits into corpses and use them to fight for us qunari really shouldn't give a damn. Or whatever it is that necromancers do to raise corpses, I have no idea if it involves spirits.

 

You know, if you want a reason to play a necromancer without having to roleplay as a total jerk.

Well yes but haven't they confirmed the Qunari you play as is a Vashoth, born outside of the Qun? Meaning his or her morals are not necessarily influenced by their races culture.

Though even from the perspective of the Qun, I imagine necromancy might rub them the wrong way given their hatred of magic. They seem to be very wary of any demon using a mage, so using spirits to raise the dead might be see as nothing more than bargaining with demons.



#203
metalfenix

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Well yes but haven't they confirmed the Qunari you play as is a Vashoth, born outside of the Qun? Meaning his or her morals are not necessarily influenced by their races culture.

Though even from the perspective of the Qun, I imagine necromancy might rub them the wrong way given their hatred of magic. They seem to be very wary of any demon using a mage, so using spirits to raise the dead might be see as nothing more than bargaining with demons.

 

One more reson to play as a qunari mage: it annoys everyone, starting with the templars and chantry, to the other qunaris, who see him not only as a tal vashot (they would attack them to death only for this) and a saarebas to add, so he will be attacked at first sight.

 

I'm considering seriously necromancy for my first playthrough. Poor Orlesian chantry :lol: :devil:



#204
fiveforchaos

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Hmmm Speaking of Lore, I wonder if the Artificer specialization quest will have anything to do with Qunari technology, seeing as how the subject's come up once or twice in previous games, and they said the specializations will be plot relevant. Artificer sounds like the perfect spec to delve into that subject area.

 

 

Also I do believe Dagna was referred to as an Artificer during one of the demo's? Could this be hinting that the class also uses magical weaponry? Or perhaps she's a trainer/quest giver for the class.


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#205
KainD

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Well yes but haven't they confirmed the Qunari you play as is a Vashoth, born outside of the Qun? Meaning his or her morals are not necessarily influenced by their races culture.


Not exactly but close enough. They actually confirmed that we will play a Tal-vashoth.

#206
zambingo

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Still hoping to play a Dwarf Mage.

Still hoping Sandal and Dagna could imply "possibilities" ... as a certain favorite Vulcan would say.

Afterthought: Also still hoping for wands as an option.

#207
KnightXE

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have they specifically said they will make your spec matter to the story interaction?

 

so if I become a Templar, the world and other characters will treat me as such?



#208
Cainhurst Crow

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From a lore perspective a qunari shouldn't have too many moral conflicts with being a necromancer. Once a person is dead their body is just an empty shell to them, so if we force spirits into corpses and use them to fight for us qunari really shouldn't give a damn. Or whatever it is that necromancers do to raise corpses, I have no idea if it involves spirits.

 

You know, if you want a reason to play a necromancer without having to roleplay as a total jerk.

 

But what is dead is dead, raising it perverts its standing with how the qun views the world.



#209
fiveforchaos

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have they specifically said they will make your spec matter to the story interaction?

 

so if I become a Templar, the world and other characters will treat me as such?

 

I can't recall the exact interview, but they definitely said something along those lines. I believe what they said was "one spec, but that one spec will be significantly more relevant to the plot".

 

Still hoping to play a Dwarf Mage.

Still hoping Sandal and Dagna could imply "possibilities" ... as a certain favorite Vulcan would say.

Afterthought: Also still hoping for wands as an option.

 
I can see a sort of dwarven techno-mage becoming a possibility in the furture. Their relative immunity to lyrium is what makes them so good at working with it, and it's not hard to believe that a skilled dwarf might be able to craft items capable of creating the illusion of spells and magic. I mean, if that species can create golems surely a firestorm or two couldn't be that hard.


#210
AresKeith

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Not exactly but close enough. They actually confirmed that we will play a Tal-vashoth.

 

I thought it was a Vashoth, not Tal-vashoth



#211
LobselVith8

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In Origins you get it by selling a kid's soul to a demon.

 

That's pretty evil.

 

Actually, you can coerce the Desire Demon into nullifying the contract with Connor and leaving him alone, and intimidating her into providing the information to you in exchange for not destroying her.

 

It's also a specialization that's emphasized not to be inherently evil, so I'm as perplexed as Kain is about the statement. Duncan expresses that some Grey Warden mages turn to blood magic to give them an edge against the darkspawn, as a retort against the statement that it's evil. The order doesn't prohibit it, as The Warden can explain to Levi Dryden. The Joining and the phylacteries are types of blood magic. Finn uses a type of blood magic (with Ariane's blood) to locate the Eluvian in the Dragonbone Wastes. Merrill uses blood magic, and she isn't evil. I'm not seeing how it's supposed to be evil when we have multiple examples of how it's a school of magic that isn't limited to villainy or malevolence.

 

Even the lore reads: "Nothing inspires as much wild-eyed terror as the Blood Mage. Mages of this type take the raw energy of life and twist it to their own purposes. They can corrupt and control, and sustain their power by consuming the health of others, willing or not. The effects can be vile, but this specialization isn't limited to madmen and monsters. Many see it as the only form of magic that is truly free, because it's tied to the physical, not favors to spirits or demons."

 

That said, if the developers weren't able to establish reactivity towards being a blood mage (since the scene with Wynne was cut, and apostate Hawke being an illegal mage was mostly handwaved), I can understand why it was precluded as a specialization.


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#212
Wulfram

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I guess the Tempest is pretty much just a straight forward damage dealing class, without the sneaky backstabbing of the assassin?  Fast attacks, maybe some movement bonuses.

 

I'm particularly thinking of the DnD prestige class, though I assume that it will work with archery rather than specialising purely in dual wielding like that does.



#213
Steppenwolf

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I thought it was a Vashoth, not Tal-vashoth

 
You are correct.

I don't agree.


You don't agree with anything that isn't the opinion you entered the conversation with. Being a blood mage Inquisitor simply makes no sense given that the goal of the Inquisition is to seal the Fade and repel demons. Blood magic is the antithesis of that.

#214
KainD

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I thought it was a Vashoth, not Tal-vashoth


I thought so too until it was confirmed otherwise

#215
KainD

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You don't agree with anything that isn't the opinion you entered the conversation with. Being a blood mage Inquisitor simply makes no sense given that the goal of the Inquisition is to seal the Fade and repel demons. Blood magic is the antithesis of that.


Blood magic is not antithesis of that.

#216
Steppenwolf

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Blood magic is not antithesis of that.

 

Yes, it is. It's demonic magic that weakens the veil.



#217
RobRam10

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Well lets take some solace doesn't necromancy involves blood magic binding demons to corpses? Unless something has change?



#218
Mistic

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It's also a specialization that's emphasized not to be inherently evil, so I'm as perplexed as Kain is about the statement. Duncan expresses that some Grey Warden mages turn to blood magic to give them an edge against the darkspawn, as a retort against the statement that it's evil. The order doesn't prohibit it, as The Warden can explain to Levi Dryden. The Joining and the phylacteries are types of blood magic. Finn uses a type of blood magic (with Ariane's blood) to locate the Eluvian in the Dragonbone Wastes. Merrill uses blood magic, and she isn't evil. I'm not seeing how it's supposed to be evil when we have multiple examples of how it's a school of magic that isn't limited to villainy or malevolence.

 

It doesn't have to be evil on principle. In practice, even the Tevinter Imperium discourages it (although with great hypocrisy). The Grey Wardens aren't a good example since even they admit that they will use whatever it takes to defeat the darkspawn. After all, nothing can be worse than the triumph of a Blight. However, blood magic is tied to demons teaching it, to mind control, to desperate or terrorist mages, to human/elven sacrifice, etc. No wonder is seen in a bad light, and not just because of Chantry propaganda (the Dalish are against it too).

 

Even the lore reads: "Nothing inspires as much wild-eyed terror as the Blood Mage. Mages of this type take the raw energy of life and twist it to their own purposes. They can corrupt and control, and sustain their power by consuming the health of others, willing or not. The effects can be vile, but this specialization isn't limited to madmen and monsters. Many see it as the only form of magic that is truly free, because it's tied to the physical, not favors to spirits or demons."

 

Don't forget the last part: "It remains an undeniably violent and self-destructive discipline, however, and the Blood Mage must be careful. The temptation to take just a little more is always there."



#219
KainD

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Yes, it is. It's demonic magic that weakens the veil.


No its not demonic. Any magic weakens veil.

#220
n7stormrunner

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No its not demonic. Any magic weakens veil.

 

actually any killing in large numbers weakens the veil.



#221
AresKeith

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I thought so too until it was confirmed otherwise


Where?

#222
Steppenwolf

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No its not demonic. Any magic weakens veil.

 
That's just false, on both counts. You should check the lore before arguing about it.

#223
Vapaa

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That's just false, on both counts. You should check the lore before arguing about it.

 

It is, when the mages revolt in Asunder, the combined use of magic actually ripped the Veil, and with the connection with the Fade dramatically increased, it greatly empowered Rhys.


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#224
grumpymooselion

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Knight Enchanter and Necromancer have gotten a lot of attention but the concept of the, "Rift Mage" really interests me above all else present.

 

On the note on, "Force Mages" not being present anymore, my hope is that Force mage abilities have been rolled into the base spell list, since those spells were a lot of fun in DA2. Even if they change the spells themselves, the basic idea of hitting enemies with an unseen force is a fun school of magic to explore.


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#225
lil yonce

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No blood mage spec?  :(