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CEP Permissions: General Use or Specific Content


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#1
The Amethyst Dragon

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Greetings, all.

 

I know there's another related thread to this one, but that one is pretty specific to content from the CCC.

 

So, what I'm asking here is for permission(s) to use your content in the CEP.  I'll assume that no post here means "not granting permission" or "not around to give permission via this forum".

 

If you do give permission, can you post in one of the following clear (to me, at least) example formats?

 

---------------

 

The CEP has permission to use any and all of my publicly released content.

 

or

 

The CEP has permission to use this content:

Classic Elementals

Potion Bottles

Cloaks

Tenser's Floating Disc

 

---------------

 

Thanks in advance.  I'm just trying to make this whole process as clear as possible for everyone involved, with no stepping on toes or tails.

 

If you want to suggest specific content for inclusion that isn't yours, there's a page for that over at the CEP wiki. :)



#2
Proleric

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I'm very happy for CEP to use my stuff, but I don't think you need my permission. The CCC submissions to Neverwintervault.org are "Open - Free & open only if project also open". The submissions to NWVault place no restriction on "reasonable and customary forms of re-use" under the site rules.I know this was controversial back in the day, but the way the community operates now is that restricted content has to be explicitly labelled as such. This is a very practical issue for me, as I'm using thousands of custom objects on the understanding that they're open content.


Same applies to all my published work for NWN.
  • OldTimeRadio et Rolo Kipp aiment ceci

#3
Pstemarie

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ANYTHING, with the one exception noted below that I have made for NWN and published is available for inclusion in the CEP. This permission extends to content I have made for the CCC and for Project Q. 

 

As it stands now I would prefer that the TNO Reconstruction I am doing as part of my Personal HAK Collection NOT be included as part of CEP. It is still heavily under construction and, therefore, its inclusion in CEP is not warranted at this time. Once the set is fully released, I will gladly grant that permission.

 

Just to be blatantly clear:

 

CCC Content - OK

Project Q Content - OK

My Personal HAK Collection - OK (But NO for TNO Expansion)

My BioWare Social Vault - OK

Monster Mash - OK

Neverwinter Nights Enhanced - OK 

Community Placeables Pack  - OK (but revised models exist in my Personal Hak Collection)

NWN 3.0 SRD Ruleset - No, outdated work and beyond scope of CEP (incorporated into NwnE)


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#4
Rolo Kipp

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<popping in...>

If I've posted it here or either vault I specifically authorize any community project to include my contributions made as either Rolo Kipp or Cestus Dei. The only contributions I can think of that do not fall into this category are the Gynoculus and those made under another name.

<...through his tiniest scrying crystal>

#5
Shadooow

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Hmm, why you asking for permission generally? Anyway, as for

 

my older stuff on old vault you have my permission.

the stuff I placed on new vault has permission written - I think "Allow Distribution in others work" is the one you seek?

the stuff I made for CCC is free for all.

 

Not that I would think any of my work fits into CEP, but if you found anything here you go.


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#6
Zarathustra217

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The CEP may freely use all my work, future as well.


  • Proleric et Rolo Kipp aiment ceci

#7
Frith5

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Anything I've made is for others to use, including CEP. Anything else I might make bears the same policy. I view them as gifts (however minor), not as sales or rentals.

 

:)


  • Proleric et Rolo Kipp aiment ceci

#8
TheOneBlackRider

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The CEP has permission to use any and all of my publicly released content.


  • Proleric et Rolo Kipp aiment ceci

#9
Birdman076

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Use it all.


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#10
Jackal_GB

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I was mostly a tileset modder back in the day, but I released a couple of placeable haks.

 

Legal bit: You have my permission to add the following....

 

Wall Mountable Shields

 

Overhead Placeable Water

 

My other placeable hak "Wall Mountable Weapons " was added to the CEP way back in '04-'05... without my permission! LOL

But, back then, it was considered an honour just to get your work included in the CEP. 

 

Some of the shields lack polish (designs appear on both sides on some models) and certain deity textures were borrowed from other modders which are credited.

I'm considering returning to NWN modding in the near future and might actually update this hak.

 

The Overhead/Double-Sided Water is complete as it stands.

 

So, If you can use either or both of the above...be my guest. :)

 

 

Jackal


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#11
Shadooow

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BTW, related to recent troubles of Pstermarie and TAD to get permissions from old and inactive authors, what if we had decide that anything older 5+ years that has no explicit permissions written is considered to be the abadonware?



#12
Proleric

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BTW, related to recent troubles of Pstermarie and TAD to get permissions from old and inactive authors, what if we had decide that anything older 5+ years that has no explicit permissions written is considered to be the abadonware?

I know where you're coming from, but, in practice, it wouldn't change anything.

Setting aside the legal issues (about which we can make no unilateral decisions), the practical questions are about risk. Might usage harm our reputation? Might the author object retrospectively, possibly demanding removal that harms multiple projects?

In my humble opinion, those risks are already acceptably small if we follow the existing guidelines (as interpreted by the new Vault), which I outlined in post #2.

Professionals measure risk in terms of both probability and impact. Of course, nothing we ever do is risk-free; the point is to reduce the problem to manageable proportions.

Regarding probability, we saw recently that even when we have legal permission (e.g. Creative Commons license), the author may still feel entitled to make waves, and, clearly, legacy material with no explicit terms might be disputed, in theory. However, that's arguably such an infrequent problem that we can deal with it case-by-case (even if it does mean content-ripping once in a blue moon).

As for the impact, we should perhaps be more careful about things which are relatively difficult to replace, such as tile sets and scripts (which might be another reason for not including them in CEP).

#13
Randomdays

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Permission given for any of my imports, anywhere needed.


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#14
PLUSH HYENA of DOOM

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Just noticed this thread...

 

I'd like to keep the ALIEN Creatures and Placeables back for the time being, since the currently available versions are very much Alpha. But apart from that...

 

PLUSH HYENA of DOOM hereby gives permission for absolutely any of the rubbish he's made available over the years to be put into the CEP, in whole or in part, including any and all things done for the CCC. (Assuming anyone wants the garbage)...

 

... as long as it's understood that you have to pay me the sum of ten million dollars... No? How about five million? One? Half?! Oh, never mind - just use the stuff anyway then.

 

Note:- If you DO actually want to use them, the "Undead Animals 3" Hak REPLACES all the older models in the "Undead Animal Invasion Pack" and "Undead Unicorn" Vault subs, making the earlier Haks redundant.



#15
Estelindis

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In general, you're free to use any of my stuff (not that there's a huge amount of it compared to your submissions, AD!).  The only thing with which there might be an issue is KotOR Heads.  For the sake of respecting copyright, I have always asked that anyone who redistributed the heads would remove them if one of the companies involved with KotOR asked them to (just as I would, if they asked me).  However, given that the converted heads have been in use for years and years with nary a peep from anyone in Bioware, Obsidian, or LucasArts, I do not expect this to ever actually come up.  For all practical purposes, insofar as I have a right to give permission (which I don't completely, seeing as the work is not completely mine), you have my permission.  I hope that makes sense.


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#16
PLUSH HYENA of DOOM

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It makes perfect sense to me... but then, as I'm a loony, I'm not sure how reassuring that may be...


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#17
NWN_baba yaga

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I think i already gave my ok to all the stuff i did but i like it to repeat myself in this specific case. You can include ALL my content into the CEP!

 

Wouldnt make much sense to deny it anyway anymore somehow :D


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#18
Shadooow

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As for the impact, we should perhaps be more careful about things which are relatively difficult to replace, such as tile sets and scripts (which might be another reason for not including them in CEP).

This is not true actually. Ive dealt with this issue when working on my Patch project. You can't really patent scripts. They are easy to remake. And you actually can't restrict any fixes too. For example, you've made a fix for an uncapped caster level in Firestorm spell and uploaded it on vault. I download it open it and see what you have done. Now, I can do that myself because all I need is a knowhow. This fix is basically only a 1character added into spellscript file nothing else. There is nothing that would prevented me from opening the original version from core games and reapply the fix ive seen in your script on my own. And I dont definitely need your permission for it.

 

Knowing this, I didnt asked anybody (except ILKAY) and simply did it on my own, but I credited original knowhow finders.

 

Similar case was the Krit's improved electrifix magnificier script. I didn't needed his permission because I didn't wanted his script at all (he has nasty habit of putting his prefixes into variable names) so I only took the idea - looked at his features and made it on my own in my way. I still credited him for the original idea though to be fair.

 

And this can be the case also for some tileset additions like those Im doing recently. You can't really restrict them - anyone can do that from scratch and with same result...



#19
ia.Pepper

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I think benefiting the community is what this is all about, so I have no problem with the community using anything I make. Although, as of the time of this writing, I still have a lot of things lingering in release hell. When I finally finish and/or release them, they're up for the same rules as anything else.  :P

 

~~~~~~~~~~~

 

I give permission for CEP (and anyone else really, as long as there's no profit to come from it) to use, fix, and alter the content I distribute, so long as credit is given. Despite my current viewpoint, if my mind ever somehow changes, I will of course specify whatever content is off-limits on the specific page for said content.



#20
Proleric

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As for the impact, we should perhaps be more careful about things which are relatively difficult to replace, such as tile sets and scripts (which might be another reason for not including them in CEP).

 

 

This is not true actually. Ive dealt with this issue when working on my Patch project. You can't really patent scripts. They are easy to remake. And you actually can't restrict any fixes too. For example, you've made a fix for an uncapped caster level in Firestorm spell and uploaded it on vault. I download it open it and see what you have done. Now, I can do that myself because all I need is a knowhow. This fix is basically only a 1character added into spellscript file nothing else. There is nothing that would prevented me from opening the original version from core games and reapply the fix ive seen in your script on my own. And I dont definitely need your permission for it.

 

Knowing this, I didnt asked anybody (except ILKAY) and simply did it on my own, but I credited original knowhow finders.

 

Similar case was the Krit's improved electrifix magnificier script. I didn't needed his permission because I didn't wanted his script at all (he has nasty habit of putting his prefixes into variable names) so I only took the idea - looked at his features and made it on my own in my way. I still credited him for the original idea though to be fair.

 

And this can be the case also for some tileset additions like those Im doing recently. You can't really restrict them - anyone can do that from scratch and with same result...

 

Both tilesets and script systems have proved emotive in the past, on the games I've been involved with; animations, too, come to think of it. Regardless of our ethical judgement, they carry a risk of a firestorm. Some independent builders might decide to weather the storm, but others won't want the headache. Major projects like CEP have to consider their reputation with other content authors, so they too might act conservatively, taking steps, as we see here, to head off trouble before it begins.

 

Anyone who does decide to replace a tileset, non-trivial script or animation set faces an enormous amount of work, even if they have the skills, which will stop their project moving forward for a considerable time. That's what I mean by high impact; it's not a decision to be taken lightly.

 

On the other hand, if, for example, someone insists on ripping their Jabberwock model, all the builder has to do is substitute a different creature appearance,  and edit any dialogue or other text that refers to Jabberwock, which, while annoying, would probably be no more than a day's work. My point was that CEP is probably doing the right thing in restricting content to those relatively low impact cases.