The seeming lack of blood mage interested me more.
I'll be happy if it is gone, to be honest. The plot holes it creates are just too great.
There's necromancer which might have blood magic aspects to it.
The seeming lack of blood mage interested me more.
I'll be happy if it is gone, to be honest. The plot holes it creates are just too great.
There's necromancer which might have blood magic aspects to it.
Spirit Healer/Blood Mage was by far more OP than AW.
A fair point, but I am talking about the Arcane Warrior as its own standalone specialization. Not a combination of two or more.
There's necromancer which might have blood magic aspects to it.
That's my guess as well.
I hope it bloody well is.
This is good news.
You guys know what it means!
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I don't think it will be "arcane warrior, but more along the lines of a more up close type of mage. I see the "inwards" part as more of a focus on themselves, a protectrive barrier, and than those "blades of arcane force", I am feeling more of a summoned sword kind of thing.
well I know what my qunari mage is going to be.
Well I hope so, I prefer hybrid characters for my PC. It will definitely be my first Inq if it's actually a thing, that I can do.
Maybe it isn't an actual Arcane Warrior, but the Knight Enchanter sounds like a legitimate effort to replace it. And, if we're being completely honest with ourselves, we all knew that the chances for that exact specialization to return were rather low. From a gameplay perspective, the original Arcane Warrior was incredibly overpowered, which made any other specializations for a mage an obviously inferior choice. Then there's the lore to consider -- the skills of an Arcane Warriors were only ever used by ancient elven mages and are considered to be "lost forever." The Warden had to learn it from a soul gem that just happened to be laying around in an area he or she was adventuring in, and even then, it was incredibly easy to miss.
The Knight Enchanter seems like a proper replacement to the Battlemage/Arcane Warrior role. I can't wait to learn more about this specialization, as it is likely going to be the one that I play.
there are a handful of Arcane Warriors were in DAO. For Example, you can fight one during the Provings and another one at The Cult where you find the Urn of Sacred Ashes. Well If Arcane Warriors should return, It should be rare and worth the time and effort to learn it.
Some here are saying no Blood Mages and Spirit Healers this time, can anyone confirm that one way or another? I don't remember any dev saying anything about them.
Guest_AedanStarfang_*
Sounds cool, I prefer force mage myself...hopefully that at least will be implemented somehow.
I'm choosing this class. It sounds exactly what i was hoping for, well done.
Oh but i dont like this class being part of the Circle or something so its not exactly what i was hoping after all.
Modifié par Crushor, 23 avril 2014 - 06:10 .
I wonder if this means if you're playing as a Dalish mage (assuming you can), that you can't be a Knight Enchanter? It seems rather Circle-specific from the description.
there are a handful of Arcane Warriors were in DAO. For Example, you can fight one during the Provings and another one at The Cult where you find the Urn of Sacred Ashes. Well If Arcane Warriors should return, It should be rare and worth the time and effort to learn it.
Three across all of Thedas so far aren't great odds. It does seem to imply that there are other methods of learning the specialization, but as the Warden, we may have effectively killed the last Arcane Warriors left in Ferelden. The Tevinter Imperium would likely have knowledge of it, but alas, we are not visiting there in Inquisition. Also, who's to say that the Knight Enchanter isn't somehow based on the original Arcane Warrior teachings?
I hate misleading titles. ![]()
I really don't agree with that, in the context of Solo viability. In terms of Party Dynamics, sure Spirit Healer + Blood Mage pretty much made your group invincible.
I didn't experiment too much with that combo though, maybe it does have solo potential that wasn't immediately obvious to me.
SM/BM worked in a party in the sense that the other meat-shields had to be around as spare mana batteries, but the SM/BM could full wipe enemies alone. It's just that the you can't be an infinite mana battery without the party.
But to me OP isn't about soloing - the aim for solo play is totally different than for party play, because for solo-ing the goal is survivability to the extreme.
Three across all of Thedas so far aren't great odds. It does seem to imply that there are other methods of learning the specialization, but as the Warden, we may have effectively killed the last Arcane Warriors left in Ferelden. The Tevinter Imperium would likely have knowledge of it, but alas, we are not visiting there in Inquisition. Also, who's to say that the Knight Enchanter isn't somehow based on the original Arcane Warrior teachings?
As long as it is rare as NPC goes and reasonably on the stronger side, I don't mind a long out of the way side quest to gain the Arcane Warrior. In Short Rare and Powerful The Arcane Warrior should be. Yes I am an Arcane Warrior Fanboy even this, every other mage being an Arcane warrior is stupid, I do want all Class Specialization to be great to superb to balance out the Arcane Warrior if they return. I like choices for all players. All good ones.
It would be cool that Knight Enchanter was based on the Arcane Warrior.
I'm effin stoked they brought this specialization back I'll admit that in DAO a maxed out Arcane Warrior was pretty much a Super Saiyan (part of the class cham really ) nice to see a reworked version with magic blades inbound i'm wondering weather I should go for a mage class 1st play now
Hopefully there's more to it than "stack sustained and heavy armor, solo all of the things."
But Inquisition combat looks far superior to both Origins and 2 so I'm not too concerned.
Blood mage is not gone... Renamed yes
I hate misleading titles.
I didn't like the sound of "Spec like Arcane Warrior But Better Confirmed"
This has me excited, it sounds like a melee focused mage which is what I wanted from the Arcane Warriors but they never felt like a fully fleshed out thing, just a bit of this/that from each class but nothing that made them stand on their own.
This sounds like they are taking it in detail and actually developing it from the gorund up to be this.
I really hope it turns out well.
I have always wanted to play a magic based melee fighter but no game really seems to "nail" them right, Jedi from Star Wars are about the "cloest" thing to them (at least how I'd picture a magic using melee warrior to fight). Where they use magic to enhance their melee combat and use the skills together, rather then just lik emost games where it feel slike "mage spells" tacked onto "generic warrior" skills with neither being built to synergise with the other.